Sci-fi Armor - 3D game asset by allanjohnson20

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· @allanjohnson20 ·
$32.96
Sci-fi Armor - 3D game asset
Hi Guys,

Sorry for posting after a long time. Didnt have my laptop for almost a  month. Just want to share my latest game ready asset.

Final Render:

![allan-j-bangera-aa.jpg](https://cdn.steemitimages.com/DQmVrwk5XC3GK41U6sjdV26MJDajKpB7wgYZHCmXMMngCaz/allan-j-bangera-aa.jpg)
Steps:

1)So the first task was to create the base on which the armor would be made. I could have used existing human bodies but I decided to build one for this project. The most important step is to google for references.

2)I began with sculpting with the body. For this sculpt I am targeting to do only the upper half of the character.

![59954161_848379718858170_8090155485719691264_n.jpg](https://cdn.steemitimages.com/DQmchncHsCiBYJCECzKswkihK9EpRkqddwu1FkJNcYpYq6L/59954161_848379718858170_8090155485719691264_n.jpg)

I keep sculpting till i think the proportions are something that seems alright to me.

![59478025_2731740866852557_6891856599363616768_n.jpg](https://cdn.steemitimages.com/DQmSGaFHzUGRK8hXfmntSjNP1WZmpQ8bJUTea2mENmr6xJB/59478025_2731740866852557_6891856599363616768_n.jpg)

Finally, Just adjusting the proportions a bit more.
![58381911_594518341033363_8498560257994260480_n.jpg](https://cdn.steemitimages.com/DQmRmUaXR9hE5Hkj4K6YnkGpViVipAtCeDkq4cXKrLYMZ2d/58381911_594518341033363_8498560257994260480_n.jpg)

3)Once the base is done I start sculpting the armor one part at a time.

![a.JPG](https://cdn.steemitimages.com/DQmeWgge5Z5EpJBxeqwdJi88VyU8bE6Vwkps1NBk6TScmzP/a.JPG)

I keep building on this.

![2.JPG](https://cdn.steemitimages.com/DQmdRN7DsgSikxrfQxXYYfYsEEXdtSsDXCWLxThCJr2GKvQ/2.JPG)

Final sculpt:
![59654535_374533186606305_4528998449051336704_n.jpg](https://cdn.steemitimages.com/DQmWBDApaTwfC4Dm37Nnot84SkTQgrsbMS2mpyx69WR5yk8/59654535_374533186606305_4528998449051336704_n.jpg)

4)Once the sculpt is completed  I convert it to low polygon so that it ready for games. The only thing I added was wing/blades just to push the sculpt a bit more.
![7.jpg](https://cdn.steemitimages.com/DQmR1NYcine13mcqtjktJ1RDoL4JycfFE2kT6qp2SB62Qti/7.jpg)

![5.jpg](https://cdn.steemitimages.com/DQmTXWSE1dULfXqBJ6xa7sFRkvFmhNyAPdyKdMcPMLBGbJM/5.jpg)

5)After this is converted to low polygon, I layout the UVs so that the texture is applied nicely without distortions.

![8.jpg](https://cdn.steemitimages.com/DQmW6CLCCNCR2ynKZmzXjwp9Wjs3yAniEZ7pzkU7f3z3YaT/8.jpg)

![10.jpg](https://cdn.steemitimages.com/DQmQFWMsGp99XiR3wbemEstqYWf1YSyNmZ52SAVEmosbuho/10.jpg)

6) Finally used 3D coat to texture the armor. I think it turned out pretty good.

![allan-j-bangera-aa4.jpg](https://cdn.steemitimages.com/DQmPMKNLtwUZ85SAqvYELtc4pPPi9WdteLwHsZSCWCmeojp/allan-j-bangera-aa4.jpg)


![allan-j-bangera-aa.jpg](https://cdn.steemitimages.com/DQmVrwk5XC3GK41U6sjdV26MJDajKpB7wgYZHCmXMMngCaz/allan-j-bangera-aa.jpg)

![allan-j-bangera-aa3.jpg](https://cdn.steemitimages.com/DQmTmYEdGLXzS6UdkeqknFpZddpqdv9ojvqhd1NbHatM3na/allan-j-bangera-aa3.jpg)

![allan-j-bangera-aa2.jpg](https://cdn.steemitimages.com/DQmRCCPwKXH7hF4xsZpeJuG57uGqZ8zNdc5vVMDiJyENZ7c/allan-j-bangera-aa2.jpg)
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 492 others
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vote details (556)
@helpiecake ·
Hello! 

This post has been manually curated, resteemed
and gifted with some virtually delicious cake
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Much love to you from all of us at @helpie!
Keep up the great work! 

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Manually curated by @georgeboya.
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vote details (1)
@c-squared ·
c-squared-comment
<div class="pull-left">https://cdn.steemitimages.com/DQmaSUWYsJ3AMUEMRqCSaoKJVNvtsbKm4fNAtmTidr8Uggc/C%20Squared%20Logo%20Transparency%20200px.png</div><br>This post was shared in the <a href="https://discord.gg/B8JFmJ4">Curation Collective Discord community</a> for curators, and upvoted and resteemed by the @c-squared community account after manual review.<br/>@c-squared runs a <a href="https://steemit.com/witness/@c-cubed/announcing-the-launch-of-the-new-c-squared-witness">community witness</a>. Please consider using one of your witness votes on us <a href ="https://steemconnect.com/sign/account-witness-vote?witness=c-squared&approve=1">here</a>
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vote details (1)
@steemitboard ·
Congratulations @allanjohnson20! You have completed the following achievement on the Steem blockchain and have been rewarded with new badge(s) :

<table><tr><td><img src="https://steemitimages.com/60x70/http://steemitboard.com/@allanjohnson20/voted.png?201906300922"></td><td>You received more than 3000 upvotes. Your next target is to reach 4000 upvotes.</td></tr>
</table>

<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@allanjohnson20) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=allanjohnson20)_</sub>
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vote details (1)
@dutybound ·
Awesome work!  I played with Zbrush, but it always takes me days to make something that should take hours.  WHat program do you use?  Anyway, great work!
👍  
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@allanjohnson20 ·
I used mainly Zbrush for the overall sculpt.  While converting to game level polycount, I used topogun(you can use zbrush itself or maya, just I prefer topogun), maya for UV layouts and rendering and finally 3D coat for texturing.
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@dutybound ·
Awesome stuff.  I found working in Zbrush was fun, but I had problems with hard surfaces and polygon reduction.  Now, there are so many options and abilities, it would take me another 6 months to a year to learn how to sculpt a simple face.  lol.  Maybe a little exaggerated, but the program quickly overwhelms me. 
👍  
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vote details (1)
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