Bouncy Ball Animation // Exercise #1 by ashleypox

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· @ashleypox ·
$3.08
Bouncy Ball Animation // Exercise #1
![376EE547FDE7494DA3771DEB2839F370.png](https://files.steempeak.com/file/steempeak/ashleypox/WZAMKeKn-376EE547-FDE7-494D-A377-1DEB2839F370.png)


##### If you didn’t catch my previous post with the animation study and plotting information, check it out [here](https://steempeak.com/animation/@ashleypox/bouncy-ball-animation-plot-and-study-from-the-animator-s-survival-kit)!

So after gathering some information, reading the excerpts from The Animator's Survival Kit, and giving it a bit of thought, I was left with this graphic:

![388E18F6A7A64D4585094968469C69CA.jpeg](https://files.steempeak.com/file/steempeak/ashleypox/bdleVdCK-388E18F6-A7A6-4D45-8509-4968469C69CA.jpeg)

I plugged this into Rough Animator, set the project to 27 frames (to match the number of balls in the graphic I made) and set the frame rate to 12 FPS. I then drew over my plotting graphic, correcting for consistency as I went. 

I ended up with this animation:
https://youtu.be/j0rYGT7DT4o

Sweet. 

The size shrinks up a bit at the end, so I tweaked a little for size consistency, then tested it again at 24 FPS - just to see what it looks like. 

***

https://youtu.be/5aFyrf-ihs8

I like 12 FPS is a little better, but the timing doesn’t feel quite right. The speed between bounces is too consistent. 

I like how quickly the ball enters the frame in the 24 FPS version, so I removed 3 frames from the 12 FPS version to speed up the front end. 

***

https://youtu.be/IHXAE6GqTz4

#### I’m happy with that! 
***

## My Lesson
I learned about the “spring” after ground contact, which is covered briefly in The Animator’s Survival Kit.

![004271C7B63442ADB2BF047AFB637B92.png](https://files.steempeak.com/file/steempeak/ashleypox/yDAfY0Hr-004271C7-B634-42AD-B2BF-047AFB637B92.png)

This gives the object a little more weight.

***
### Thanks for reading! 
In my next animation study, I'll be taking another excerpt from The Animator's Survival Kit and sharing what I've learned about *straight ahead animation*, *pose-to-pose animation*, and *mixed animation*. 
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 10 others
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@steemitboard ·
Congratulations @ashleypox! You have completed the following achievement on the Steem blockchain and have been rewarded with new badge(s) :

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@basilmarples ·
nice one. Its very cool to be learning these techniques. I had a muck about with animation desk on the ipad and really enjoyed it...but doing these tutorials is definitely the way to skill up
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@ashleypox ·
Thank you! Yeah, I jumped right in when I was first learning and now I know how do some animation, but I don’t have the fundamentals. Goal this year is to get my fundamentals straight! 
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