PlayerUnknown's Battleground 1.0 Patch and Development Cycle Review, Saving a game that was destined to die. by cryptokrieg

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· @cryptokrieg ·
$10.86
PlayerUnknown's Battleground 1.0 Patch and Development Cycle Review, Saving a game that was destined to die.
I wrote a review on PlayerUnknowns Battlegrounds a few months ago where i urged caution on buying the game if you were allergic to bugs, well it only got worse, the servers were flooded with hackers, it was quiet obvious the game didn't support 100 people on the same server and numerous glitches,bugs and other nonsense were slowly killing the game, until the 1.0 test server came out i hadn't touched PubG in nearly 2 months and there was a gathering storm from players about abandoning the game entirely.

It became quite obvious when it was released earlier this year the game was not a beta, or an Early Access, it was more of a technical Alpha, the game was and still is plagued by bugs and terrible mechanics, however BlueHole have slowly managed to pull back on the reins so they don't fall off a cliff, but this has been a long cycle, so i'm going to do a detailed breakdown of the development of PubG and what state it is in right now.

http://www.logicalincrements.com/assets/img/articles/Pubg/PUBGLogoHeader.jpg

#### The Game Destined to Die.
http://i.imgur.com/rEI7uit.jpg
PubG released to a pretty wide audience, word of mouth played a major part of the marketing and an instant classic was born, it wasn't until the initial rush wore off that players began to realize the game had some pretty serious flaws, flaws that weren't being taken seriously by BlueHole at the time and for the most part still aren't, the game was pretty hit and miss for most people on a game by game basis, one game everything could work fine and you could end up in the top 10 or even winning and then the next game you could have someone bug through a door and shoot you. 

At the time it didn't seem that worrying as the numbers were growing and the game was getting more popular, but in the true sense of reading statistics wrong, people saw the numbers growing globally and though the game was getting bigger and bigger when in reality the game's actual playerbase was shrinking and being replaced with a lot of Chinese and Asian farmers looking to exploit the Steam Market system, this is getting way a head of myself here but it's important to set up the long arch before we look at the individual.

The game was skyrocketing and quickly took a nose dive into a canyon all in the space of about 3 months, so why exactly did a game in early access manage to piss off such a large portion of their player base when they were only doing "serious" patches each month? well it's easy to explain, BlueHole really had no idea what they were doing for the first few months of the games launch and didn't predict just how big the game was going to be.

It's a tale of two games, Rust was in the same boat as PubG however Rust had a veteran staff and development team who understood how to correctly and accurately manage their time and updates, PubG doesn't, that's not to say that BlueHole aren't good developers but they weren't ready for Early Access and that was extremely visual when the game started to suffer from patches that made it worse or patches that needed to be pulled after an hour going up, they just weren't ready for the game to be on the market even in Early Access.

Apart from the development cycle, the game itself was suffering by being up, I make no apologies for this, but BlueHole should of outsourced net code and servers to someone more professional and established, BlueHole made a very rookie mistake with their game, they played their internal client for testing and decided it was good enough to go but it's impossible to view your game under the strain of hundreds of thousands of players online at the same time, this is really where the trouble arose from.

https://thumbs.gfycat.com/HarshIdioticBengaltiger-size_restricted.gif

The game while not systematically broken, was extremely hindered by their poor coding skills, when it first launched i'd wait til the number died down to around 30 players so the servers would become stable enough to sync up with the client, even now you have to wait for around 30-40% of the server to die before it becomes stable, and this affected everything in the game, and i do mean everything.

Shooting was a 50/50 at the best of times, their horrendous bullet physics and hit registration was some of the worst iv'e ever seen, in their quest for realness they somehow managed to make the gun play almost non recognizable from match to match owing to numerous things such as lag, server/client errors and just the basic mechanics of the gun play were horribly coded and could very very easily go haywire, i have a video on my PC i was going to upload where it was me vs one other person for the win and after shooting 14 bullets into the guy the game finally caught up with the client, after i was dead and lost the match, the guy in question ran up to me, shot me, i died, then the server caught up and registered him dying on the other side of the field.

So i basically what happened was my client/server connection lagged out while still being connected and his didn't so the server essentially froze up trying to correct the mistake,this kind of stuff was pretty common place for the game and happened a lot but you don't expect to see it in a "beta" form and there's literally 100's of thousands of stories like this out there.

I know you might think i'm being unusually harsh on BlueHole but they kind of had it coming, their development team seemed to not understand the problems the players were constantly reporting and instead of fixing deep fundamental flaws over a 10 month period we got motorcycles and new airdrop weapons, but the thing that pissed me off personally was them seemingly dedicating an entire patch to micro transactions in the form of the steam market and hosting a professional tournament when the game was so woefully broken at the time.

Like I said, i don't entirely blame BlueHole for being under stress, they couldn't of known how huge the game was going to get, but they really did nothing to soothe the masses, usually what happens when a independent game gets a lot of exposure, the content and quality of the game goes up, BlueHole however seemed to stay at the same pace, progressively getting worse with each patch, as of writing this it's been around 11 months in the development cycle of a studio that only has one main game to focus on and they have done maybe 30% of the work that needed to be done to call it a finished game.
https://thumbs.gfycat.com/IllinformedSpottedAmericanbulldog-size_restricted.gif

And this is where it got really interesting, about a month ago BlueHole revealed that the release patch was going to be going live before the end of the year which caused a massive shit storm among fans, the game is NOT ready to be released, by any margin the game was barely considered early access ready in it's current state and a lot of big names in the PubG world said they would outright quit the game if they released it in it's current form, thankfully it seems BlueHole has gotten some of the message and spend the last few months updating and fixing the deep fundamental flaws, which brings me to the 2nd part of the review.

### 1.0. A patch that should of been in the game from the start.
![PUBG-1.0-810x400.jpg](https://steemitimages.com/DQmRUYVCVUfSbDRCgD9VjkcqbcZCdgCjttsL2rSCUfb1SkD/PUBG-1.0-810x400.jpg)
Now you may have gotten the wrong idea from the above part of the review that i absolutely loathe the game and BlueHole as a company but you couldn't be further from the truth, i actually love PubG, i love it's setting and nonsense that comes with it iv'e spent over 500 hours in it with a lot of friends and had some good times, it was just getting to the point where the game was such a hindrance to my enjoyment most of us quit and forgot about it.

That was until the 1.0 patch was released on the Test Server and man am I glad they finally listened to us, for those of you who haven't played/heard about the Test Server, the release patch fixes a lot of the deep problems the game had at launch such as terrible gun play, lag and adding some quality of life things like smoother movement and vaulting, all things that arguably shouldn't of been a problem to begin with, but regardless i'm glad they're there.

The only problem now is, is that BlueHole will probably slow down their development cycle even more, as much as i love the 1.0 patch and the game feels whole finally it's by no means finished and given their dazed shambling through what should be the intense part of the development cycle i'm still worried about what happens after the patch is released and the game is officially out as we've seen BlueHole seems more interested in hosting tournaments and adding costumes than actually fixing their games.

https://theshotcaller.net/wp-content/uploads/2017/08/maxresdefault1.jpg

But either way, enough negativity, the 1.0 client runs incredibly smoother than any other iteration of the game and actually feels like a sandbox shooter, the gun ballistics have changed a lot and everything feels a lot more accurate owing to the fact they've finally changed their terrible hit vector's into hit scan boxes with actual real physics as opposed to...whatever the hell they had before it.

The movement system seems to of been overhauled as well with the game just feeling smoother when you're on the run or moving through buildings and the vaulting mechanics while not fully updated just yet make the quality of life of the game so much more enjoyable(no more getting stuck in world assets), but really the biggest thing is the gun play, it's predictable and you can actually get accustomed to it without the numerous bugs and glitches that plague the current version.

All though there are still some strange physics bugs with things like hitting a rock with a car and flying off into the air or jumping over something, getting caught and dying from falling it's no where near as prevalent as it is in the current version but games are always going to have bugs, especially from indie companies who have a storied history of bugs and glitches. 

I would actually recommend the game in the 1.0 patch release again, it's smooth and well built enough to keep you from pulling your face off from the myriad of problems it has and BlueHole finally seem to be listening to the fanbase when they tell them what they want,if they continue with it though remains to be seen as it stands though BlueHole are still pretty terrible at communicating with the community and we have no real confirmation of it being released on December 12th, recently they put a post out saying there would be an additional round of testing and with that deadline coming up fast it looks like we may not see it to the new year.

### We just have to wait and see.
https://i.ytimg.com/vi/xWjbdF_L6YU/maxresdefault.jpg
PubG is a strange game, it has the possibility to be an amazing addition to the multiplayer world, or just a blip on the radar that fades away quickly, people seem to be waiting for the 1.0 patch to decide if they want to keep playing this game and I feel the success of the game weighs heavily on it, while I understand bugs, glitches and game development the average person doesn't and won't hesitate to forget about the game, and while it's mostly good news for 1.0 we haven't seen it on the live servers yet.

The only really worrying thing is just that, the Amazon service BlueHole uses for PubG is pretty bad, coupled with their historically bad netcoding of their own it could just end up the exact same, even on the test servers a lot of users reported rubber banding at the start of the game, and since the test servers are way lower in volume than the live servers it could fail miserably like the other patches, only time will tell.

However I feel confident enough to say that 1.0 will breathe new life and assurance into the game for players who are thinking of quitting or who already have, but like I said we have to wait at this point, the track record for BlueHole is not good and it's taken them a long time to fix some pretty standard problems and somehow took them 11 months to implement a simple vaulting patch, so there's an argument for both sides.

But either way it goes it'll stand as a testament to game developers to make sure their product is ready to be in consumer hands, PubG was not ready to be in players hands when it launched 11 months ago, but it also managed to make a huge splash in the multiplayer market so that most gamers either know the game or have played it. 

PubG is scheduled to do one more test server in the very near future, so it might be a good idea to download and make up your mind for yourself.
https://media.giphy.com/media/OPRbXcsGctvZC/source.gif

### Thanks for reading my review, if you enjoy my work please feel free to up-vote, resteem or follow, how do you guys feel about the current state of PubG and the 1.0 patch? leave me a message below and i'll get back to you, thanks guys!
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 4 others
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vote details (68)
@thevillan ·
$0.07
Nice review old m8, worthy of a resteem :)
I'm with you ay, I freakin loved the game when I first got it but after 500 hours of play I'm starting to get sick n tired of some of the bugs which still haven't been fixed. I still get alot of enjoyment from it, that's why I play when I can, but it's a real downer some times like when your out of zone then you hit some invisible bump and the motorbike your on flips and kills you :(
👍  
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@cryptokrieg ·
Cheers man haha, yeah i know what you mean, that's why pretty much stopped playing cause it was just getting to the point we were dying more to the game than the other players and given it'd been 11 months we just gave up on it til i played the Test Server to check it out, we'll see though i guess.
👍  
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@thevillan ·
Yeah lets hope they sort their shit out. The game sure aint ready for release yet.
I have been thinking about trying out H1Z1 but have been put off by how buggy PUBG is.
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@trave160 ·
I hope this game doesn't become a bad precedence for other early access titles. Things are already bad enough as they are
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@cryptokrieg ·
Sadly that's usually the case my dude, whatever makes the quick bucks is what the market gets flooded with :(
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@zeroooc ·
$0.07
In-depth, well written and nicely done.
This is the kind of detailed gaming insight (especially into a game i really like) that I can get behind.
👍  
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@cryptokrieg ·
Thanks a lot Zerooc!
👍  
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@zeroooc ·
It's all you mate.
Really looking forward to the patch leaving the test servers. Being able to vault through windows et all will add a lot more dimension to the game.
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@cryptofixer ·
That truck flip was cool as hell
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@cryptokrieg ·
It's cool until you end up dying to it and rage quit
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@cryptofixer ·
Flips
lands 
somehow falls to death...
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@crzdog1 ·
new patch 1.0!!!
https://mega.nz/#!yzYB1DTa!J_eyoLR-elBn6ervG1H0EsNaEkqcY1stt0Q_WaiS_2U
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max_accepted_payout1,000,000.000 SBD
percent_steem_dollars10,000