BigfootDS and SMG Studio interview at RTX Sydney 2018 by gamersclassified

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BigfootDS and SMG Studio interview at RTX Sydney 2018
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<center><h1>BigfootDS</h1></center>

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RTX Sydney 2018 had local indie developers showcasing their games. We spoke with a few of them. Here’s our quick chat with BigfootDS.

<strong>Gamers Classified: Can you tell us a little about your game and what you guys do?</strong>

Alex: This is Planet Protector VR. It’s like Space Invaders but in virtual reality. There’s aliens coming down from the sky and you’ve got a whole bunch of different cities you have to protect. In this particular demo that we’re showcasing at RTX, you’ve got to protect the White House from alien invaders so it’s very much like Independence Day - just making it more and more fun!

Alex: At Bigfoot DS, we teach people how to make games and we make games as well. These types of games that we’re showing, they’re more inspiration for the kids that we teach, so they can say like “you learnt how to do this today!” and it’s the exact same stuff that you can see on Steam right now. Just to keep things more inspirational and get the kids really hyped up about making games.

<img class="wp-image-6180 size-full" src="https://www.gamersclassified.com/wp-content/uploads/2018/02/BigfootDS-Planet-Protector-VR-RTX-Sydney-2018.jpg" alt="" width="1024" height="682" /> <center>*RTX Sydney 2018 attendees giving Planet Protector VR a whirl.*</center>

<strong>Gamers Classified: What inspired you to make Planet Protector VR?</strong>

Alex: So, for this game in particular, because most of my work has been going out to schools and getting kids involved in that way, I noticed a lot of games that are out for virtual reality at the moment are really intense and make for really hardcore gamers. For Planet Protector, it’s dead simple: one button to do anything. It’s easy enough for kids to get into and makes it more accessible. Just making things more and more accessible: that’s pretty much the big goal for Planet Protector.

<strong>Gamers Classified: Any big plans for 2018?</strong>

Alex: Finishing Planet Protector. Because it’s still in early access, we’re just taking it to more expos, getting more feedback, doing a lot of graphical upgrades and getting more content in the game. Yeah, it’s just going to be finishing off this game.

<strong>Gamers Classified: When can people get their hands on it?</strong>

Alex: It’s on Steam in early access. Basically, it’s on Steam Store and Google Play. We’re going to put it out on the Windows Store soon as well to get more stores available. But yeah, it’s just a matter of getting more and more people out and having more headsets.

<strong>Gamers Classified: Thanks for your time!</strong>

Alex: No worries. We’ll see you around!

For more info on BigfootDS and Planet Protector VR, visit <a href="http://www.planetprotectorvr.com/index.html">www.planetprotectorvr.com</a>

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<center><h1>SMG Studio</h1></center>

<strong>Gamers Classifed: Can you tell us a little about yourself and your studio?</strong>

Steph: I’m Steph. I’m producer at SMG Studio. It’s a small software development team here in Sydney. We have a couple of games that we’re showing right here at RTX: Super One More Jump our new Switch game co-published with PREMO down in Melbourne, and we also have Death Squared which is our platforming game which is basically a social co-op type of game where you work together to solve puzzles. Death Squared is available on all platforms.

<img class="size-full wp-image-6192" src="https://www.gamersclassified.com/wp-content/uploads/2018/02/SMG-Studio-Death-Squared-RTX-Sydney-2018.jpg" alt="" width="1024" height="682" /> <center>*Gotta love the plushy cubes all over the place for Death Squared.*</center>

<strong>Gamers Classifed: Was there some kind of inspiration behind Death Squared?</strong>

Steph: A few things were an inspiration behind Death Squared. Firstly, our developer, Pat, wanted to build a game he could play with his non-gamer wife. So that idea was firstly tested in a game jam and it worked. We saw that the game jam prototype had potential and we evolved it into a game called Death Squared.

<strong>Gamers Classifed: And what about the inspiration for Super One More Jump?</strong>

Steph: The idea was by PREMO, down in Melbourne, which is David Lockman and Brody. We saw that their game had a lot of potential. It’s kind of like what we call a twitch platformer which is crazy activity and timing-based. We grabbed that game and worked with them to make the game what it is today. We brought in 12-pixel artists to contribute themes and the rest.

<strong>Gamers Classifed: Death Squared is available now. What about Super One More Jump?</strong>

Steph: Super One More Jump is also available now. It’s available now on the Switch and it’s around $7.99.

<strong>Gamers Classifed: For 2018, is this going to be your main focus? Or do you guys have other projects in the works?</strong>

Steph: We have a few things in the works as well. There’s a few other games that we’re not showing here that we’re working on and even unannounced games that we hope to reveal soon. We’re working hard. There’s twenty of us now in the studio and we’re just making the most out of it.

<strong>Gamers Classifed: Awesome. Thanks so much. Really appreciate it!</strong>

Steph: No worries!

For more info on SMG Studio, Super One More Jump and Death Squared, visit <a href="http://smgstudio.com/">smgstudio.com</a>

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Kevin Nguyen @gamersclassified

Gamers Classified
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