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AlphaStar: Mastering the Real-Time Strategy Game StarCraft II by chronocrypto

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· @chronocrypto ·
AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
Chronocrypto here found some cool insight on Deep Learning and how the top leaders in the minds of such deep minds have come up with some code and this AI software is insane please continue reading. 

# Star Craft
Games have been used for decades as an important way to test and evaluate the performance of artificial intelligence systems. As capabilities have increased, the research community has sought games with increasing complexity that capture different elements of intelligence required to solve scientific and real-world problems. In recent years, StarCraft, considered to be one of the most challenging Real-Time Strategy (RTS) games and one of the longest-played esports of all time, has emerged by consensus as a “grand challenge” for AI research.

Now, we introduce our StarCraft II program AlphaStar, the first Artificial Intelligence to defeat a top professional player. In a series of test matches held on 19 December, AlphaStar decisively beat Team Liquid’s Grzegorz "MaNa" Komincz, one of the world’s strongest professional StarCraft players, 5-0, following a successful benchmark match against his team-mate Dario “TLO” Wünsch. The matches took place under professional match conditions on a competitive ladder map and without any game restrictions.

 # Demonstration game against MaNa

Although there have been significant successes in video games such as Atari, Mario, Quake III Arena Capture the Flag, and Dota 2, until now, AI techniques have struggled to cope with the complexity of StarCraft. The best results were made possible by hand-crafting major elements of the system, imposing significant restrictions on the game rules, giving systems superhuman capabilities, or by playing on simplified maps. Even with these modifications, no system has come anywhere close to rivalling the skill of professional players. In contrast, AlphaStar plays the full game of StarCraft II, using a deep neural network that is trained directly from raw game data by supervised learning and reinforcement learning.

This is really intriguing, I have heard of Elon being afraid of AI and I have also heard he created one as well, and play against pro gamer. What are the repercussions of such feats?  Deepmind and Machine learning lets hope we keep it on our side. 

Read more about this MaNa AI [Here](https://deepmind.com/blog/alphastar-mastering-real-time-strategy-game-starcraft-ii/)
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