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Official Bug Reports Thread by alphacore

View this thread on steempeak.com
· @alphacore ·
$3.35
Official Bug Reports Thread
<center>
# Post any/all bug reports here!

---

![FrogHat.png](https://cdn.steemitimages.com/DQmaGwiQLnuB3FYejZhMEGnB1i9GcVymBFBXWppwbhPpsLr/FrogHat.png)

# for a list of known errors, you can look [HERE](http://www.kongregate.com/forums/32630-chess-evolved-online/topics/721873-official-bug-report-thread)
however, it is fine to post a known error as '+1' to how often it occurs!
</center>
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 1137 others
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vote details (1201)
@vro29-34k ·
$0.04
10/10 art
There was some GiantSlime/frog glitch I heard about before, but I'm pretty sure I got a similar glitch of a piece sticking on the screen from Aquarius once. Not sure if it was the same cause.

-main_gi
👍  , , ,
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vote details (4)
@dieben ·
$0.06
Can confirm that this bug is still a thing.  Giantslime+++ was jumped by a frog on my prior match, the slime it landed on persisted on screen despite not actually existing.  It then persisted after the match ended.

![image.png](https://cdn.steemitimages.com/DQmXb84EVu56d9ChkA4Wc5GbZrry8kDcn5NP9zr9NeRqQou/image.png)
👍  ,
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vote details (2)
@kerdonmike ·
$0.03
The date of last / current patch is stuck and cannot be scrolled past this date:

![image.png](https://cdn.steemitimages.com/DQmQUr4ZJeegLxLq8EK2EPs9oD8BhWAmsysB5uxVRvEHEWh/image.png)

:)
👍  , , ,
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vote details (4)
@thegrandestine · (edited)
$0.05
this error is now fixed
https://i.gyazo.com/569fdde70305607a2a67dd72e8170088.png
👍  ,
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vote details (2)
@adamzero ·
$0.07
Grand, if you happen to see this before you log onto kongregate. Please check your PMs, its a reminder about a very harmful bug.
👍  
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vote details (1)
@omegaultimate · (edited)
$0.05
![Bug..PNG](https://cdn.steemitimages.com/DQmQQ34yww8pZkVHTfPtwxSZLd3t4m62tuKbZfxZGjcQD96/Bug..PNG)

3 rows combat training is a bug right? I know about 3 and 4 row armies on GM but I have never seen this in combat training (the two front rows are correct, but the back one is not part of any of my armies)
👍  
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vote details (1)
@vro29-34k ·
$0.08
It happens right after you fight Infernal or Hell modes.

-main_gi
👍  
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vote details (1)
@omegaultimate ·
$0.08
I dont know if it is a bug or a feature, but behemoth can be teleported away by an enemy nexus if it is on the ability target square, even if behemoths passive makes it so it cant be targeted by enemy minions
👍  ,
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vote details (2)
@vro29-34k ·
$0.08
IMO this makes total sense. That ability is not targeting Behemoth, it's targeting an empty square. Enemy portals can do that too probably.

-main_gi
👍  
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vote details (1)
@omegaultimate ·
$0.08
If ability target is targeting the square and not the unit it makes sense, it is not like antimage in that matter (antimage is magic immune, so even if lighting was casted before he was there he is immune to that). Also, I have "discovered" something interesting, nexus "teleport ability target to this empty location" is not magic because if it was it would not be able to target antimage.
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vote details (2)
@wolfblue ·
$0.06
Game loads inconsistently on firefox, often just loading a white screen with no content. Refreshing doesn't help that much, it seems to change after a few hours or so though. Works on chrome always for me though.
👍  ,
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@kinuriel ·
$0.06
happens to me a lot. To fix it ,usually closing ALL tabs and then reopening the browser( in this instance firefox)  instead of reloading fixes it
👍  
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vote details (1)
@flanker37 ·
$0.09
One of your game tips says something like: "you can use poison to stop growing enemy phoenix egg". I just used my Alchemyst to poison a phoenix egg and I expected the timer to stop immediately. However, the egg kept growing and in the same turn it should die due to poison it turned into Phoenix. I think this should be solved.
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@flanker37 ·
$0.07
I mean, I expected the growth to stop immediately. Either make it so that the egg stops growing or make it die on timer please.
👍  , ,
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vote details (3)
@thegrandestine ·
$0.06
this should be resolved now
 (unless there is some unknown error causing it to happen again)
👍  ,
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@omegaultimate ·
$0.08
When I test my army, if I select a different one for the AI or the other player, it makes me use that same army (Example: I want to use slot 5 and I want the AI to use slot 8, when I start the game both of us are using slot 8), I just tried the same random army mode on CEO Lab, not sure if it is correlated or something
👍  ,
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@thegrandestine ·
$0.05
Should be fixed now, it was the random mirror match mode from lab causing it, as you suspected.
👍  
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vote details (1)
@adamzero ·
$0.08
Lifestones are always enchanted in lab. no way to turn that off.

This 2nd bug only occurs right after a reload, playing any game seems to prevent it:
If you input an invalid unit into the editor, and then click "Exit" quickly the lab menu will not disappear when you go to the title screen, allowing you to press exit or reset anywhere.
👍  ,
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vote details (2)
@thegrandestine ·
$0.05
lifestone enchanting problem should be resolved now, 
the other one I'm still not sure, but thanks for reporting it.
👍  
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@kinuriel ·
$0.06
epilepsy warning
https://www.youtube.com/watch?v=SObWWoN6HZM
i dont remember exacly how.
figured it was worth putting here
👍  , ,
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@kristiansen ·
$0.09
There is a bug where if you have 10,000 coins you cannot purchase a new army slot until you have 12,500 coins, despite the fact that armies are labeled at 10,000. The "BUY" button remains grayed out and un-clickable despite me having 11,000 coins but once I reach 12,500 it becomes gold.
👍  , , ,
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vote details (4)
@kristiansen ·
$0.10
I can confirm that it only costs 10,000 coins as I just purchased an army slot but the UI will not allow this purchase with anything under 12,500.
👍  , ,
properties (23)
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vote details (3)
@thegrandestine ·
$0.08
https://i.gyazo.com/65b063abdbb906c79a10cc05ba91525c.png

good find, this will be fixed soon
👍  , ,
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vote details (3)
@omegaultimate ·
$0.06
![Screenshot.PNG](https://cdn.steemitimages.com/DQmTzPmdb5rwPDGWMNaM8kkTra5pRpVbgmpVMsYusLPyXpD/Screenshot.PNG)
👍  ,
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vote details (2)
@disr ·
$0.06
![image.png](https://cdn.steemitimages.com/DQmcAWz4rvtaaF4nGKCW7WdSuUQX9TvWvxT7rw2N3MJAPiJ/image.png)

there is no k for black tombstones
👍  
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vote details (1)
@flanker37 ·
$0.08
Why is it not possible for Beacon to teleport King? Is it a bug or is it on purpose? It is not mentioned anywhere. I think that it could save someones live! ;)
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vote details (1)
@thegrandestine ·
$0.06
This is intentional - similar to Phoenix egg, the King is not minion or champion, so Beacon/Shieldsman cannot protect King. Both of these have been possible in past versions and were overpowered for their respective units, shield for the king and beacon for the phoenix.
👍  ,
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vote details (2)
@godoftomatoes ·
Why can nexus still teleport phoenix egg?
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@adamzero ·
$0.09
Lab only: -similar glitches to slime staying on screen

1: If a toad is forced to jump a unit and its landing spot is off-screen (by telling the game thats what move it did) it will die, not kill the target and stay on screen even when out of a match (until reload).

2: if a toad is similarly forced to jump over a unit and land on another unit (only possible in lab, just force the frog to do the move) the unit it ends on will also die, and become stuck on screen until reload.


a demonstration of #2 is here:  54,whitename,blackname,2500,2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,100,33,false,Toad,Toad,Toad,StonePillar,StonePillar,Toad,Toad,Toad,Toad,Toad,Toad,StonePillar,StonePillar,Toad,Toad,Toad,Toad,Toad,Toad,StonePillar,StonePillar,Toad3,Toad3,Toad3,Toad,Toad,Toad,StonePillar,StonePillar,Toad,Toad,Toad,Toad,Toad,Toad,StonePillar,StonePillar,Toad4,Toad,Toad4,Toad,Toad,Toad,StonePillar,StonePillar,Toad,Toad,Toad,,Toad2,Toad2,StonePillar,StonePillar,Toad4,Toad,Toad4,Toad,Toad,Toad,StonePillar,StonePillar,Toad,Toad,Toad,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,2,1,10,9,18,17,7,2,2,3,4,5,15,10,10,11,12,13,23,18,18,19,20,21,6,0,14,8,22,16,44,43,42,41,52,51,50,49,60,59,58,57,63,60,55,52,47,44,62,61,54,53,46,45,40,46,48,54,56,62,60,63,52,55,44,47,46,54,47,55,32,3,33,11,34,19,36,43,37,51,38,59,39,27
👍  
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vote details (1)
@adamzero ·
$0.08
Another: If a tombstone revives something on its own square it becomes stuck. (lab only)

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👍  
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vote details (1)
@disr · (edited)
$0.09
you can make multiple moves before the ai moves in the army test mode. it can lead to something like this. also, i think the ai also can take multiple moves but its rare.

![image.png](https://cdn.steemitimages.com/DQmXEMRrQgd5Nue19Bomz5Zq2QgyXgo9s7BrmwCUds9HezN/image.png)



![image.png](https://cdn.steemitimages.com/DQmYXoCd6JxseNsXKwJxhx9tLbpZvfQ8kuz2XY3SshQmu79/image.png)
👍  , ,
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vote details (3)
@thegrandestine · (edited)
$0.06
looks like a side-effect of the fix for allowing black vs white in test area, which was done in a crude way in the middle of fixing more serious problems caused by lab, but the ability to move twice or move the AI units seemed relatively benign until now, I didn't notice it could force a reset of the game.  
This problem is now fixed for the next upload.
👍  
properties (23)
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vote details (1)
@dieben · (edited)
$0.06
Got matched in practice against infernal AI Synergy.

![image.png](https://cdn.steemitimages.com/DQmPcy3tztf6LRGfx1fwXuP36nXWkQviKAYzfxkVPJreWdK/image.png)

AI appears to have frozen in this scenario.

Notification appeared that said that I was disconnected from the server (didn't have internet problems on my end). Upon reconnect, board was new and reset and I could no longer act after taking my first move.

![image.png](https://cdn.steemitimages.com/DQmWUXxguySqFFhq5ea2P9z35kMRCeq3xyBw773t3JkZjwQ/image.png)
👍  
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vote details (1)
@darches ·
$0.05
I completed yesterday's challenge, but instead of accepting the rubies I just started the new challenge. Normally there's a pop-up and I get the rubies, but *very* rarely the rubies are not awarded. Upon returning to the challenge menu, the "claim prize" button is now grayed out. I think this has happened about once a year or less. Last time I thought maybe I was just seeing things but today I was paying attention.
👍  
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vote details (1)
@disr · (edited)
$0.08
thing with leap and wrath
![image.png](https://cdn.steemitimages.com/DQma1sRJrMBR9FDPNJdwUwnSDMwidGjMpFAZjBbW7zZD9Ws/image.png)

![image.png](https://cdn.steemitimages.com/DQmeGHUA9VBQZhy57qRrvUaMuAzComKNC1UiGMYTc4Gn8fb/image.png)
👍  ,
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vote details (2)
@derpyninja135 ·
$0.10
54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,Valkyrie,Princess2,,,,,Princess3,Fencer3,Berserker3,Sylph,,,,,Archer4,Greed2,Medusa,Axeman,,,,,SoulFlare3,Legionary3,SoulKeeper3,Axeman,,,,,Sylph2,Envy3,Queen3,Axeman,,,,,Basilisk4,King,King,Salamander2,,,,,Snake2,Crusader3,Legionary2,Axeman,,,,,Duelist2,HauntedArmor3,Lilith2,Axeman,,,,,Dove2,Dragon3,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,54,36,11,19,62,46,2,29,36,27,29,27,46,38,3,20,63,46,20,27,61,47,7,21,38,22,15,22,22,14,6,14,47,15,14,15,15,14,4,14,52,30
On move 13 axeman breaks HA and it says axeman cheats and move 17 when legion breaks crusader armor it just  legion moves moves
👍  
properties (23)
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vote details (1)
@stalwart256 ·
$0.07
How the location markers of butterflies, lightning and firemagics behave :
![1.png](https://cdn.steemitimages.com/DQmYqpogRZmzpsW9i6MyQ7WVYBTznUX8EEeDVJmhXXVGFiz/1.png)
![2.png](https://cdn.steemitimages.com/DQmRDB4SeUVCLgPeU2UerFfqQAFmhEpbFK9gQ9MXoCHCngW/2.png)
![3.png](https://cdn.steemitimages.com/DQmRqHWHNhW8CHEDbc5QdUG8JzpHnhKN2BXmqtK8oqSL6eM/3.png)
![4.png](https://cdn.steemitimages.com/DQmYe1DHj33k3issN6MEc7mTjif9BNcK3eUY4Gu3aEKtqZt/4.png)
![5.png](https://cdn.steemitimages.com/DQmZxupEnrTCS78FwQ2CaYwWohTrAquW3cq5KNJ1m6Nfazi/5.png)
![6.png](https://cdn.steemitimages.com/DQmQyVfQo8YV3Wkz9WvhX13ixa9Br71XSwxLQSwkmuiTvfa/6.png)
![7.png](https://cdn.steemitimages.com/DQmZbGyLoQ9ctYBDG3qpnb9EfNXVbNLJAuBdP3gJqFjdLWh/7.png)
![8.png](https://cdn.steemitimages.com/DQmeehNXML4DsGApbpvNEd3R2MEeEP7QnkRMRPFUX4PgRrt/8.png)
![9.png](https://cdn.steemitimages.com/DQmfQpnTrgGxa7ndngWoXZyRnjb4BCz2BBRM9hQRxWxJCkL/9.png)
![10.png](https://cdn.steemitimages.com/DQmaaK4udz6GjCMPdS4y8xhBYzitJos8LwsMxs8M1EA66yY/10.png)
👍  ,
properties (23)
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created2020-09-13 15:50:12
last_update2020-09-13 15:50:12
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vote details (2)
@stalwart256 ·
$0.07
Continuation ...
![11.png](https://cdn.steemitimages.com/DQmR8E6x3kVzZkUKrFFRudxMG6CdZc78TZJZqHscoLmPwq4/11.png)
![12.png](https://cdn.steemitimages.com/DQmNqxhmQGRV9a8QdQT22yTid5BvDJfmhuGSCF1AaGbZ75j/12.png)
![13.png](https://cdn.steemitimages.com/DQmemBBtSpyYE3SBp1pVDkuJePWSvjLNywcGDDFHsweGbp2/13.png)
![14.png](https://cdn.steemitimages.com/DQmcdc9kqobqg9kCPPvx7f1JLE8RNyVi9xUXekYksaZK35w/14.png)
👍  ,
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vote details (2)
@stalwart256 ·
If an enemy dies at the start of your turn, your Dove steps forward, but Beacon does not update the location where the Dove is and cannot recall the Dove.
/
Initialization :
![2-1.png](https://cdn.steemitimages.com/DQmdktwfFyMzzJeHan8Kb6XVCXFXzGbMCUN4r5t6cjpeSLa/2-1.png)
/
Poison :
![2-2.png](https://cdn.steemitimages.com/DQmPXrBhk36uvGuEyNCZQu96XFekFLPVQt8HXRa68pZdaiM/2-2.png)
![2-3.png](https://cdn.steemitimages.com/DQmQasvXXyLKkzgEHk3fRC3iP7qwAR4bTx4TpbeZ85tGwCK/2-3.png)
![2-4.png](https://cdn.steemitimages.com/DQmey71rHwGsQsPYZQGCfcMxLPUEbTamLDuzqefn9ojMiEe/2-4.png)
![2-5.png](https://cdn.steemitimages.com/DQmWWBaxTeVaB1pqpkqkQTFpoVDkHtstFWz7SdQVS4E6Er2/2-5.png)
/
Samurai :
![2-6.png](https://cdn.steemitimages.com/DQmXQMJXB3RH33hPb6TYG9vgueDfbanBycghdyUYha6PjGa/2-6.png)
![2-7.png](https://cdn.steemitimages.com/DQmbrGCEaKCHQTcbdwddWsWCisqXSaCv73YkACu14xq6zaQ/2-7.png)
![2-8.png](https://cdn.steemitimages.com/DQmcVz3WELNU5vA6BpHBHjKfaiZabMkuf4GMus6Z37F8fXn/2-8.png)
![2-9.png](https://cdn.steemitimages.com/DQmbHbJ8UdQaT5UbJhn2hSvEx7bVKVaxhheHTR3wVruFN2u/2-9.png)
![2-10.png](https://cdn.steemitimages.com/DQmUwBoSMqgNvkGvH64wBamZRh7HvcNqP7PUUqRQUYdMx6Y/2-10.png)
👍  
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last_update2020-09-13 17:08:30
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vote details (1)
@stalwart256 · (edited)
Low-Tier-Aquarius + Snake :
/
Initialisation :
![1.png](https://cdn.steemitimages.com/DQmd4tmaL6Dr8h9DH1RjrVRrRoqNTmtbH44vMKrmVNu4xXz/1.png)
/
Poisoning by the snake :
![2.png](https://cdn.steemitimages.com/DQmectxfGdqCTDFWEeo4pRhoUNjgHX8FpS1GCR2FpSy2M5A/2.png)
![3.png](https://cdn.steemitimages.com/DQmPK6RadJiKw1N17ZhD2FBQekjvXuDUQTuqkMZbNc72Gga/3.png)
![5.png](https://cdn.steemitimages.com/DQmdAr4GMpGPLckgVST7PrRMD9iZjhFbNHvh89JKRVEJnnP/5.png)
/
2 Moves skip ...
/
![6.png](https://cdn.steemitimages.com/DQmVJwnyMbzyDnNHQuHZ9GhdAQhQAMjJSUcS1dqoA4VWtto/6.png)
![7.png](https://cdn.steemitimages.com/DQmS8pwmc56VFvaCr4K9L6y7W9e6GYgJDT98VdzEk7gSnD5/7.png)
The Black Beacon cannot recall the Dove or the frozen Fireball .
/
Wait !
![8.png](https://cdn.steemitimages.com/DQmXranQv5V5bWMhFy1ugRU5AVdq26UCDUAJT4eMLUffxPD/8.png)
Frozen Fireball ?! Wow !!! O_O
I've never seen a frozen fireball before ! =D
But white is not the same . It can only be a black frozen Fireball . A white frozen Fireball is impossible ... It is already harmless now , but it is still blocking movement .
/
After any move , the black frozen Fireball immediately vanishes
![9.png](https://cdn.steemitimages.com/DQmUo38NcSLHLcpx2bf7xEcFpJVj5UyimJWKcsanEWfHqui/9.png)
![10.png](https://cdn.steemitimages.com/DQmeTwRp5zFromYcD4uvFoy6W3gfNDVHwmr7VAkVrGQQ7zi/10.png)
Note : The white Dove has moved 2 squares forward :
1 by The Vanished Black Frozen Fireball + 1 from died from poison Aquarius
👍  
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created2020-09-13 18:12:18
last_update2020-09-13 21:23:39
depth2
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vote details (1)
@stalwart256 ·
Another one bug in the same sample !
![9.png](https://cdn.steemitimages.com/DQmUo38NcSLHLcpx2bf7xEcFpJVj5UyimJWKcsanEWfHqui/9.png)
![11.png](https://cdn.steemitimages.com/DQmXYKUapBUfxT2TAujjgPjLWYqjUe7dMNYnidxm1SX89VN/11.png)
![12.png](https://cdn.steemitimages.com/DQmZWsWci4MLZS69K5jMoLXQXYUXBL8HNi1fy236PPiXPiS/12.png)
![13.png](https://cdn.steemitimages.com/DQmUs6PR3DfGnUWcQAK1tgChiRF46jGhZTqEEiaNA7ozKQS/13.png)
👍  
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created2020-09-13 18:16:18
last_update2020-09-13 18:16:18
depth3
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vote details (1)
@stalwart256 ·
The samurai is the only one who is able to make 4 moves, instead of 3 when he ate the snake .
/
Initialisation :
![1.png](https://cdn.steemitimages.com/DQme3ymbBWQezLAcy2nNNa1gEP5VeAtmjfLxgH8j6KyaUvD/1.png)
/
Strike :
![2.png](https://cdn.steemitimages.com/DQmRq5zgmeM8HSQjASHRgFBVx3tbsjAuXS6qf2UwZmeu6Vf/2.png)
/
3.5 :
![3.png](https://cdn.steemitimages.com/DQmQGpKXTpjNBjDNyGm6PzMGqtCYiZuYqJHB1gNQqtiVCtb/3.png)
2.5 — 1 turn passed
![4.png](https://cdn.steemitimages.com/DQmeUQfxRgwCVDQoxnt4KEXj6K8GKuFVT78GkAYL5vLdia5/4.png)
/
![5.png](https://cdn.steemitimages.com/DQmTzntCKmAB2rDye4dqp451hiyTgXnFeYQeX1JAbeR9hbv/5.png)
![6.png](https://cdn.steemitimages.com/DQmPWZioHcFkRz4LNp94bJX9Kfgyn1okCif7JPp8itaZAVR/6.png)
Note : Black is the same 3.5
/
1.5 — 2 turns passed
![7.png](https://cdn.steemitimages.com/DQmYUexW9pWi5Zzhy9vf4dppkdtWM2ZVkYh15jbyiTgo5yB/7.png)
0.5 — 3 turns passed
![8.png](https://cdn.steemitimages.com/DQmax7WdHZhoyCshnaM2dUHpsuKaB9tHJAe7BpZBz1d223w/8.png)
/ — 4 turns passed
![9.png](https://cdn.steemitimages.com/DQmdy83TdGQ8ABjScFobWbKoes7hAHa7RbzNyqK7GTn5Cd9/9.png)
👍  
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created2020-09-13 18:46:12
last_update2020-09-13 18:46:12
depth3
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vote details (1)
@stalwart256 ·
I am not sure , but maybe butterfly effect , lightning and meteor do the job at the start of turn as well and can cause this "dove and beacon" bug .
properties (22)
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created2020-09-13 21:57:54
last_update2020-09-13 21:57:54
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@darches ·
![image.png](https://cdn.steemitimages.com/DQmXdEWpWhKZXafTEwusQXA2wHvY4EmENvtUCDFzZVXDrdU/image.png)
This is sexist.
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@disr ·
$0.03
frostmephit ability: "An enemy unit that targets FrostMephit with any attack or ability is frozen for 1 turn.
Immune to Freeze."
behemoth ability: "Cannot be targeted by enemy minions."


![image.png](https://cdn.steemitimages.com/DQmSdt9EwFBfvhjMmgYfBhM5Wo5s6DWyhfuDjW1pCz6CFf2/image.png)

![image.png](https://cdn.steemitimages.com/DQmUmEtWg7AcxbiroXZBFPveqSSLT9iukPg9mohgqK9XSdL/image.png)

gravitymage is frozen even though it targeted an empty location. i guess this implies that the teleported unit is targeted.


![image.png](https://cdn.steemitimages.com/DQmZxqTqcAc2yKoA5w6Y1bv21TbBnJZb2oJsRYFbhTPJoKH/image.png)

![image.png](https://cdn.steemitimages.com/DQme3gTPkt6NkX9r91aT6ABuJyZ8KFDxtcZR88nDy41nwni/image.png)

since it should be a target by frostmephit-gravitymage interaction, not sure why nexus can teleport behemoth.
👍  ,
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vote details (2)
@thegrandestine ·
between these two, I think the gravitymage version makes the most sense, 
so maybe I'll finally change the nexus/portal behemoth thing.
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@rxu ·
$0.51
I tested most of the errors in the list and checked if they persist in the current version. I also included some test replay data for those applicable to make testing easier.

Haven't got around to checking new bugs yet tho.

---
## Non-Main Game Errors
---
#### Tutorial/Test Area errors:
* White losing resets the game: **Still exists.**
* Black Player vs White AI freeze: **Fixed.** Now shows Black army at the bottom.
* P1 army in "Select Test Method" linked to current chosen army: **Fixed.**
* Triggers become buggy generally if the turn order is broken
	* Samurai Chaining: **Fixed.** Samurai will now only attack once. (T1)
* In Tutorial 4, a random Legionary appears: **Still exists.** Not important anyway.
* In Tutorial 6, a Knight++ is show in the sidebar: **Fixed.** Now shows Knight0.
* In Test Area, a Dummy is shown on the sidebar: **Still exists.** Not important anyway.
* After an infernal/hell AI match, it reappears in test area: **Untested.** My rating is shit.
* When the AI cannot move, the turn is passed: **Still exists.** Untested in main games.
* (new, intention uncertain) You can move AI pieces in Test Area.

#### (new) CEO Lab errors:
* Invalid replay code is not properly handled, causing half-broken boards or softlocks. (To be fixed in 0.55?)
* Replay tends to become buggy if the turn order is broken.
* It is possible that replays don't produce the same result (eg in Morale calculation) on reset.

#### Other feature errors: **(Untested.)**
* Replaying an already completed challenge when it is about to update results in the new challenge to be listed as "Completed", and renders the player unable to claim the ruby prize of the previous challenge.
	* Sometimes, the ruby prize will be skipped entirely. The cause is unknown.
* If you cancel the avatar creator, and enter it again, the avatar in the UI does not revert back to the original one.
* Sometimes the login bonus counter ticks strangely, such as suddenly speeding up or jumping up several minutes. A refresh is needed to fix this.
* Duel looks for player in queue, but not necessarily looking if the query matches. As a result, one can hijack duels by knowing when one is in the queue.
* Game bonuses are inconsistent, especially for Good Manners, Swift Thinking and King Protected.
* For some reason, sometimes clearing an army also clears out the King. (See Unexplainable Bugs)
	* This can be caused by spamming shuffle on a slow system.
* One may be able to repurchase Dragon Blessings after buying one through the BUY EXTRA RUBIES menu.
* Market Price of pieces may not sync correctly with actual prices in the server.

#### Connection Errors: **(Untested).**
* After disconnection, the old army, even if you have since lost the pieces of, may be shown.
* These bugs happen (very) rarely, but has been reported to have happened due to slow connections/computer performance:
	* When loading Army Collection screen, the current army may fail to load, resulting in a blank army. (See Unexplainable Bugs)
	* One may get negative Dragon Coin/Rubies from a binge-purchase.
	* One may be able to purchase boxes/pieces without paying.
---
## Main Game Errors
---
#### Main game errors caused by Trigger/Scan order:
* Enchantment doesn't work against trigger on activation: **Fixed.** Trigger FX appears, but no attack is done. (T2)
* Alchemist can recover a frozen fireball iff it is of earlier scan order than the fireball: **Still Exists.** (T3)
	* Similarly, if the Alchemist itself is frozen, another Alchemist of earlier scan order can recover the frozen one, which can recover the frozen fireball: **Can't reproduce.** Alchemist is Status-Immune.
	* Similarly, a Ghast in an earlier scan order than a frozen Firball cannot have the Fireball's location as an augmented teleport square: **Still Exists.** (T4)
* PhoneixEgg/Sapling stalling deaths due to Victory condition tested after start-triger: **Still exists.** (T5)
* Wrath Mark not targeting properly if King kills the adjacent unit: **Still exists.** (T6)
* Samurai-triggered Angel enchantments starts and ends 0.5 turns earlier, causing possible Drake sniping: **Still exists.** (T7)
	* Same for Phoenix, Bomber, or other mid-turn triggers.
* Augments in general does not update after a Trigger. (T4)
* Because of Scan Order, if a Dove is behind another when their move triggers, the Dove stays in place: **Fixed.** (T8)
* If a EarthElemental dies of poison on the same turn it demotes, the EarthElemental will die, but the opponent's turn will be skipped: **Fixed.** (T9)
* Due to overcorrections from the Envy:Dove bug fix, Dove only checks for moves after a turn. This results in pre-move trigger deaths to not count until the end of the turn. **Fixed.** (T10)
	* A similar bug happens with Bonepile, where Morale/Transformation only happens after a turn. **Fixed.** (T10)
* If a Frog/Toad leaps onto a respawn spot (of Moonfox or GiantSlime), the respawned piece will be glitched out: **Fixed.** (T11)
#### Other trigger-related errors:
* A Magic-Immune piece can still be enchanted by Angel's trigger on death: **Still exists.** (T12)
* (Destroyer Invincibility): Likely a leftover of "Anti-melee" passives, Ranged/Magic attackers cannot be affected by on Death effects. More specifically, interactions with the attacker becomes temporarily intagible. This causes bugs such as:
	* Aquarius/Comet's Ranged freeze not affecting Destroyers: **Still exists.** (T13)
	* Units moving into the square of the destroyers (such as Doves and Aquarius push) are overwritten by the destroyer: **Still exists.** (T14)
* Wrath's King Mark doesn't trigger for Necromancer or Soulkeeper's abilities. More specifically, it only works for Direct Attacks, and Destroys (Melee, Unblockable, Ranged, Magic) **Still exists.** (T15)
* An enchanted Shieldsman/Guardian will still be suspectible to melee death on swap: **Still exists.** (T16)
* A Dove can move forward regardless of status effects: **Still exists.** (T17)

#### Other main game errors (or unknown/unintended behavior):
* King-less decay can sometimes activate on the turn the King dies: **Untested.** It happens "sometimes" anyway.
	* Furthermore, this may only apply to one's side, causing desynchronizations on morales and allowing premature defeat when one has 1-3 morale left.
* If a piece's ability is reflected by Wisp, the piece will be shown on the sidebar, but on the wrong team: **Still exists.** (T18)
* If a piece in an army is moved while the army is saving, the piece may be missing in an actual game, causing desynchronizations.
* Transformed units count as "fallen" for Ghast/Necromancer, but not for Lifestone: **Still exists.** (T18)
* If An AI cannot move, it will be stuck forever, even after the timer ends, unless one surrenders: **Untested**
* Nullmage and Voidmage have several unintended effects due to the existing pieces not designed to be affected by their abilities. Known ones include:
	* Nulled Gemini can still create Twins with its original value. **Fixed.** (See changelog)
	* Voidmage doesn't affect the usability of certain triggers, such as GiantSlime and MoonFox. **Fixed.**
* A unit that is both Displacement-Immune and Status-Immune can still be targeted by Splash attacks, despite doing nothing: **Still exists.** (T19)

#### Bug related errors (Fixing the bugs above should automatically fix these): **(Untested.)**
* Any glitch that breaks the turn order *cannot* end with a timeout.
* AI cannot move if the turn order is broken.
* Any glitch involving interacting a blank-ish piece will result in the timer desyncronizing with the move/turn counter, causing a softlock in a real game until timer runs out.
* Any glitch involving a piece that is visually blank will result in the game not exiting completely, causing parts of the board and a "Reset" and "Exit" button to stay when it exits a second time.
	* Pressing exit anytime brings you directly back to the main menu. This includes being in a real match, and the opponent will just see one not doing anything.
	* Pressing reset on anything other than in tutorial will cause it to load forever and "Something's not quite right". Can be escaped by pressing exit.
	* If the visually blank piece "promotes", it will freeze the game.
* Interacting with a blank piece will cause the attacker to glitch and removed from the board.
* Interacting with a visually blank piece will cause the attacker to glitch and removed from the board IF the attack involves destroying the piece.

---
## Other Errors
---
#### Description/Other Aesthetic errors:
* Spellshield link disappearing animation will last a bit longer as it has a "stopping animation", which may linger after a match, or shortly after Special FX is turned off.
* Clicking another unit immediately after pressing upgrade unit shows the clicked unit being transmuted
* When you first load the game, the Contribution and Experience number is bold, and the blitz is active regardless of previous choice. After switching menus (except Edit Army), it turns back to normal.
	* If you disconnect, blitz will be shown as active again.
* Sometimes the opponent will erronously display as yourself, "No Name", or opponent in the last battle.
* Sometimes the opponent's rank will erronously go up or down a rank.
* Sometimes blocking an attack will still show FX for the attacker moving into the blocked square
* Blocking attack makes the attack become "disregarded" in the move history.
	* As a result, a "move or attack" square will be shown as "\_\_\_\_ Moves", but an "attack only" square will be shown as "\_\_\_\_ cheats", as no available description is available besides attacking.
* In Sapling's description, it says "Gain 1 morale in the start of each turn", but it only gains morale at the start of opponent's turn like PhoenixEgg.
* Hostage "threatened" by Lust will be shown as "in danger" by the danger lines, even though Hostage is immune to Magic.
* Danger squares for Wind and Splash (if protected piece is Immune to Freeze) is not shown, but that for Protect squares are shown.
* If one tries to use Beacon on the top rank, only the earliest reachable piece in Scan Order is marked with the augment: **Fixed.** All reachable pieces are marked but not targetable.
* Location Markers are shown above overlay messages.
* After castling, the protect and danger lines are produced as if the King and the target has only swapped without moving together: **Fixed.** Lines now show correctly.
👍  ,
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vote details (2)
@rxu ·
$0.10
Replay data:
```
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T12: 54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Samurai,,,Angel,,Hostage,,,,,,,,,,,,,,,,,,King,,,,,,,King,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,36,20
T13: 54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,,,,,,,,,,,,Pawn,,Pawn,,Pawn,,,,,Pawn,Pawn,Pawn,,,,,Pawn,Pawn2,Comet4,,Archer,,,,,Pawn,Pawn,Pawn,,,,,Pawn,,Pawn,,Pawn,,,King,,,,,,,King,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,44,28
T14: 54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,Pawn,Pawn,Pawn,,,,,,Pawn,Aquarius4,Pawn,FireElemental,,,,,Pawn,Pawn,Pawn,,,,,,,,,,,,King,,,,,,,King,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,44,28
T15: 54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,Wrath,Pawn,,,,,,,,SoulKeeper,,,,,,,,,,,,,,,,,,,,King,,,,,,,King,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,36,35
T16: 54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,Shieldsman,Warrior,Enchantress,,,,,,,Warrior,,,,,,,,,,,,,,,,,,,,King,,,,,,,King,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,43,27,36,35
T17: 54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Dove,,,,,,,,,,,,,,,,Medusa,Swordsman,,,,,,,,,,King,,,,,,,King,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,63,62,45,43,53,45
T18: 54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,Wisp,,,Ghast,,,,,SoulKeeper,,,LifeStone4,,,,,,,,,,,,,,,,,,King,,,,,,,King,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,63,62,7,6
T19: 54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,Undine,,,,,,,,Fortress,,,,,,,,,,,,,,,,,,,LifeStone,,King,,,,,,,King,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,27,28
```
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vote details (1)
@boomerang ·
This post has received a 36.74 % upvote from @boomerang.
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@godoftomatoes ·
Even though I have no moves I can make the game doesn't end and it just sits there on my turn.
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