Tx 5421cf1114fc8b853e5d6decacc26199fd09a22b@31188715
Included in block
31,188,715
at 2019-03-16 00:09:09 (UTC)
5421cf11
thecastle
comment options: 0.0% SBD, allow votes: true, allow curation rewards: true
Raw transaction
ref_block_num | 59,097 |
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ref_block_prefix | 2,239,340,870 |
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expiration | 2019-03-16 00:19:03 |
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operations | 0. | 0. | comment |
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1. | parent_author | "" |
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parent_permlink | busy |
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author | thecastle |
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permlink | revulsion-friday-patch-notes-3-15-2019 |
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title | "Revulsion Friday Patch notes 3/15/2019" |
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body | "https://steamcommunity.com/app/719180
This weeks patch has a bunch of bug fixes and one fairly large game play change. In one of the reviews recently I noticed a bit of feedback regarding how managing your gear "just boils down to simply leveling it up" which entails a kind of mindless upgrading. This one feature has probably made it a bit too easy to just maintain a base set of gear without having to really plan ahead or even pay attention to most loot obtained in general.
By removing this one feature from the fabricator I feel that it forces you to have to both plan ahead and depend much more on the loot you are obtaining in general. This is a more ideal mindset I think and adds a bit more meaning to loot obtained in the game.
* The ability to upgrade the level of an item has been removed. (Big gameplay change!)
* Addressed a clipping issue on the second starting level of mission 2.
* Removed 4 annoying little lava pits that keeps eating peoples death loot.
* Tooltip for "Disable movement effects" has been properly updated.
* More stuck spot floors have been corrected.
* New Game plus should not display a strange number of lives at the start.
* New Game plus now properly displays the level cap on character selection.
* New Game plus no longer breaks the infinite dungeon.
* The floor of the infinite dungeon is now the level all things will spawn.
* Advancement text will no longer spam if you do not collect them right away.
* Fixed a typo in the bulwark shield blueprint.
* Can no longer get advancements by clicking on items you are unable to equip.
* The game no longer considers a loot chest looted until you remove at least one item.
* Superbuff now properly displays Big Health Buff, Big Armor Buff, Big Attack Buff.
* Sanctuary vending machine should not have legendary blueprints list. (Take 3)
* The tool tips now include a DPS (Damage per second indicator)
* Graphical quality has been greatly improved for various textures.
* Mission complete rewards are automatically obtained now.
* Automap is now stationary if you double click the map button.
Ill try to get a video up this weekend to talk about more stuff as well. The number of remaining bugs I have on my list is rather small and this means it may be time to start talking about the first content patch I have planned." |
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json_metadata | {"tags":["busy","revulsion","gaming","gamedev","opgaming"],"links":["https://steamcommunity.com/app/719180"],"app":"steemit/0.1","format":"markdown"} |
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1. | 0. | comment_options |
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1. | author | thecastle |
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permlink | revulsion-friday-patch-notes-3-15-2019 |
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max_accepted_payout | 1,000,000.000 SBD |
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percent_steem_dollars | 0 |
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allow_votes | true |
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allow_curation_rewards | true |
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extensions | [] |
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extensions | [] |
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signatures | 0. | 204d13436fc465a37b6be2c7925cbc9e09bc897a87fdb0272585b5ec0722a9346c427fc4e6de892c94da97442d23f84bdf3831c19d538a5903e59b43bfd211ef03 |
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transaction_id | 5421cf1114fc8b853e5d6decacc26199fd09a22b |
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block_num | 31,188,715 |
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transaction_num | 23 |
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