Tx 5421cf1114fc8b853e5d6decacc26199fd09a22b@31188715

Included in block 31,188,715 at 2019-03-16 00:09:09 (UTC)

5421cf11 comment options: 0.0% SBD, allow votes: true, allow curation rewards: true

Raw transaction

ref_block_num59,097
ref_block_prefix2,239,340,870
expiration2019-03-16 00:19:03
operations
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parent_author""
parent_permlinkbusy
authorthecastle
permlinkrevulsion-friday-patch-notes-3-15-2019
title"Revulsion Friday Patch notes 3/15/2019"
body"https://steamcommunity.com/app/719180
This weeks patch has a bunch of bug fixes and one fairly large game play change. In one of the reviews recently I noticed a bit of feedback regarding how managing your gear "just boils down to simply leveling it up" which entails a kind of mindless upgrading. This one feature has probably made it a bit too easy to just maintain a base set of gear without having to really plan ahead or even pay attention to most loot obtained in general.
By removing this one feature from the fabricator I feel that it forces you to have to both plan ahead and depend much more on the loot you are obtaining in general. This is a more ideal mindset I think and adds a bit more meaning to loot obtained in the game.
* The ability to upgrade the level of an item has been removed. (Big gameplay change!)
* Addressed a clipping issue on the second starting level of mission 2.
* Removed 4 annoying little lava pits that keeps eating peoples death loot.
* Tooltip for "Disable movement effects" has been properly updated.
* More stuck spot floors have been corrected.
* New Game plus should not display a strange number of lives at the start.
* New Game plus now properly displays the level cap on character selection.
* New Game plus no longer breaks the infinite dungeon.
* The floor of the infinite dungeon is now the level all things will spawn.
* Advancement text will no longer spam if you do not collect them right away.
* Fixed a typo in the bulwark shield blueprint.
* Can no longer get advancements by clicking on items you are unable to equip.
* The game no longer considers a loot chest looted until you remove at least one item.
* Superbuff now properly displays Big Health Buff, Big Armor Buff, Big Attack Buff.
* Sanctuary vending machine should not have legendary blueprints list. (Take 3)
* The tool tips now include a DPS (Damage per second indicator)
* Graphical quality has been greatly improved for various textures.
* Mission complete rewards are automatically obtained now.
* Automap is now stationary if you double click the map button.
Ill try to get a video up this weekend to talk about more stuff as well. The number of remaining bugs I have on my list is rather small and this means it may be time to start talking about the first content patch I have planned."
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authorthecastle
permlinkrevulsion-friday-patch-notes-3-15-2019
max_accepted_payout1,000,000.000 SBD
percent_steem_dollars0
allow_votestrue
allow_curation_rewardstrue
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transaction_id5421cf1114fc8b853e5d6decacc26199fd09a22b
block_num31,188,715
transaction_num23