My TOP 5 "gaming-logic" comics by kralizec

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· @kralizec ·
$8.49
My TOP 5 "gaming-logic" comics
The world of gaming is often very strange. Sometimes it's because of the players who do weird games. And at other times - it's the games internal logic itself.

* Be also sure to check out my other posts and follow me @kralizec and subcribe to my Youtube channel at [Kralizec Gaming Youtube Channel](https://www.youtube.com/channel/UCM6bVobsVUBzJ-oqajqI-eA)


### These comics are some of my favorite examples of this logic.

# #1 - Item pricing
This one is a classic. Specially RPG games are prone this kind of logic - where during leveling you will find these epic weapon - a legend in the game world. And then you level up and replace it with an upgrade so you're thinking "I'll go and sell this for a ton of gold!" and when you get to a vendor - he gives you a measly few silver pieces for this epic weapon of legends.
![comics-Skyrim-games-597568.jpeg](https://steemitimages.com/DQmdTW5T9pNykLdSAZzBVhh8e2j2LGDg7azvfeEsuyuzQNd/comics-Skyrim-games-597568.jpeg)

# #2 - Healing
This one is in pretty much every game these days. Just stand still and you will recover health. Yes it makes a certain degree of sense in some games, but for any game based in the real world, this often feels so weird.
![ce7f515c3051abdb53b775f257170eb2.jpg](https://steemitimages.com/DQmWbagqobC8XWvbtotRmeHEbxEZLD8nFBnqBE1ykzDvqnR/ce7f515c3051abdb53b775f257170eb2.jpg)

# #3 - Leveling skills
This one is mostly visible in MMO games. Why can't I pick that flower? Do I need like super strength to pull it? Why can't I skin that animal? Is it skin made from a material I don't know how to cut through yet?  All of these question and many more.
![8f0.jpg](https://steemitimages.com/DQmXy3kgJ6UQBhPr5MjoytPEMNLtBQzvXPvcBU6FTjUe5pK/8f0.jpg)

# #4 - Stealing
Everyone has been deeply conditioned by all  games to pick-up every single little thing we see around each other. And most games don't raise a single eye-brow if you enter someones house and just look around thinking about what to steal, what has the value that is worth it. And sometimes, thus goes even more absurd, you can do that while pick-pocketing and until you actually steal something - NOTHING will happen.
![3e59dd4ebc26ce89b660fb8c74be5e28.jpg](https://steemitimages.com/DQmWdRSxX29xMaVjw367FTtLwRgDaNQuC5cbEYfgCq5qv6b/3e59dd4ebc26ce89b660fb8c74be5e28.jpg)


# #5 Inventories and item stacking
With an exception of some games that highly limit your inventory space, each game character usually posses one incredibly useful thing. A pocket dimension where he stores everything. Sometimes you have a weight limit, sometimes there is a limited amount of things you can put in these. But all the time - the amount of things you can have in these is freaking ridiculous.
![0281d418a3bf09af77a13187c4c5efa4.png](https://steemitimages.com/DQmQre19kDPp933TpFPYJhxPCLHP7SGfB4qHsxeapL4LMHb/0281d418a3bf09af77a13187c4c5efa4.png)
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@playfulfoodie ·
"*I'm just checking*"
Hah, nice one!
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@thatgermandude · (edited)
I know, I know, I always paddle my favorite games and series...

But Jagged Alliance 2, man! The damage system is realistic. A headshot from a handgun can kill you in one shot if you don't wear a helmet. Smaller handguns wont do dmg against heavy body armor. It will drain targets stamina, tho.
Healing System: After a serious wound, you start bleeding. You have to bandage your mercenary, so that he does not lose more HP over time. To heal the wounds you can sleep or get a doctor, but even the doctor will need a few hours to fix you up.
The prices for equipment is rather realistic. 500$-20.000$ for a weapon.
You have strength to limit the amount of items you can carry. In the 1.13 mod you even got a pocket and backpack system for more realism ;).
To be fair in JA2 you can also put c4 around a neutral person and she will only get hostile after taking damage

I am really not a big fan of "broken logic" in games. Why would my HP regenerate completely, just because I am 10 seconds out of combat?
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