Fairy Fencer F Compilation , PlayStation 3. by limner

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· @limner ·
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Fairy Fencer F Compilation , PlayStation 3.
I played a game called fairy fencer f might just be the most JRPG title for a video game aside of Artin elico Koga also better spying upon Asia are we noticing a trend here anyway fairy fencer f game of out faeries



<center>https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR06hKr-2gsINsi4NUeBo4R0EiFWfKGMvu_ag&usqp=CAU.jpg[src](https://store.steampowered.com/app/347830/Fairy_Fencer_F/)</center>







 and fencers a whole lot of mechanics and terrain and other assorted assets lifted in broad daylight from the eternally tongue-in-cheek cheesecake fest that is the Hyperdimension Neptunia






 series then again bravely defaults but off from final fantasy and his fine secret of evermore spun off from secret of mana and was fine persona spun off from the shin megami tensei main 




line and was fine alright let's at least give it a shot let's spend some fairies is that obvious huh hey what's the deal of that sword in this case we've got Fang a myopic dope of a protagonist 







who's motivated by his own hunger and little else when he manages to PO a magic sword from a stone all Arthurian style cute girl pops out of the sword and he couldn't give a rat's bum 





about it all he just wants food so he burgles some bread ends up in jail the cute sword spirit fairy girl busts him out and tells me needs to find magic swords shortly thereafter he runs upon another cute girl who poisons him 






and then eventually befriends him and tells him that the raising their collecting swords is to free the goddess that fought a dark demon leaving the both pin cushion with these blades feel free to take a bathroom break 











because it only gets stranger for here staff from my stomach earlier I was like that give you so damn it bears as is typical for your modern JRPG you'll eventually come upon a number of other 






party members each of strange quirks and various quantities of clothing though I do admit the dubbing vo Sokka yokel is a frostbitten poser straight out of Calgary was a nice touch 





I anyway they've all got ferry accompaniment themselves and Quest alongside you to attempt to subvert a massive corporation with evil on its mind maybe and maybe liberate 



the goddess or the demon nothing's stopping you from pulling out its swords either and this game like sorts you can fuse a ferry to a sword by pulling that of the goddess with daemon you can equip






 a ferry to a PC for stat boosts you can Jam a fairy sword into the ground to pass conditions on to the dungeon ahead a lot a function for a sword or guns or a scythe or whatever happens to be at 





the time now shun yes that's right not only can these swords be possessed in all that they can actually be turned into other weapons entirely all the better to exploit enemy weaknesses 







all of these various forms as well as new magical stat upgrades can be unlocked with weapon points which are separate from experience points and by and large hand it out with an eyedropper






 unlike some of its fellow Nippon Ichi RPGs say the Mugen souls series you're not gonna be able to break this game wide open too early which may or may not be a positive depending on how much 





you like leaving things like difficulty curve and barely animated puddles in your wake now if you're going to be slogging through this one utilizing every power at your disposal including 





the super flashy fairize technique to merge with your fairy for bonus stats just to get from point A to point B which will look really familiar because they really like recycling terrain





 so that covers the plottin mechanics leaves out two rather large elephants in the room the arts and the sound and people behind the art in the sound namely I can't believe





 I'm saying this in the context of compile heart RPG but here goes Yoshitaka Amano and Nobuo Uematsu that's right 67% of the reason Final Fantasy 6 was so damn beloved are right here 







I mean I kind of get that vibe from some of the music and some of the art especially the off mentioned demon and goddess which are about as Amano as it gets still I wish they've done more 



with these big names they just throw around some concept stills while leaving the rest of the game and the same kind of modern anime style that every such game walks around in all day similarly 





omatsu features on a few tracks but leaves much of the rest to a half-dozen other composers he must be recovering from his association that failed recipe er clone hometown story were these 






just big-name acquisitions used to legitimize what would otherwise be passed over is another piece of fanservice loaded schlock



 I don't think so well the Neptunia games were more about poking fun with the backend of gaming fairy fencer 



wants first and foremost to be an engaging and complex game my only problem is that might have overdid it by layering systems.
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