RE: Why Developers need to stop trying to force Virtual Reality and let it naturally grow. by fourfourfun

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· @fourfourfun ·
$0.07
I’m not sure how I feel about VR as a fit for a game where you would normally walk around with twin sticks. Plus in games where combat mechanisms are designed around button presses and not positional awareness. Absolutely stinks of shoehorning.

I’m down with fixed position stuff though. I’m dying to try Elite Dangerous in it, even though the tech isn’t quite there for fidelity (the writing is hard to read on your panels).

VR definitely needs bespoke games. Accounting VR, Rick & Morty. Even LA Noire’s spin off. I’d love to see the point and click genre realised in it too, it’d be a perfect match!
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@cryptokrieg ·
That's pretty much where we are at the moment, the technology to do advanced things in VR is still some time off, pushing it to come out faster ain't gonna work, like  I said there are some great applications for VR, but I think mainstream VR gaming is a while off yet from being viable and enjoyable.

More horror vr though!
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