RE: The Isle of Steem: A Game Development Post Mortem and an essay in obsolescence and pointlessness by scrawly

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· @scrawly ·
Developing a game is hard, but you did great here, from all the works you've created so far. Hopefully you learned something useful along the way, and more importantly, had fun when you made it :).
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@holoz0r ·
Hey thank you. :) Your little Dragon Character worked perfectly in the game, biting the player character and reducing their HP. That was a fun thing to do. 
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