Why Developers need to stop trying to force Virtual Reality and let it naturally grow. by cryptokrieg

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· @cryptokrieg · (edited)
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Why Developers need to stop trying to force Virtual Reality and let it naturally grow.
I know this may annoy some people, but personally i just don't enjoy virtual reality, but I understand a lot of people do, it's a growing market that people are getting into and enjoying, but that's not really the problem I have with VR gaming, the problem i have is Developers trying to force the genre to work or using it solely as a gimmick to resell an outdated game, there are some really amazing VR games out there that's for sure, but the market and technology are still in it's infancy, and it should be treated as an infant rather than a cash making super cow.

Like I said it's a personal preference for me that i prefer a mouse+keyboard and screen and some people prefer Virtual reality, but as the VR gimmick becomes more and more popular it's getting more invasive, lets take a look below.
https://www.wareable.com/media/images/2015/06/2882181-oculus-touch-2-1434465834-Ej3p-full-width-inline.jpg

#### Introducing [Insert old game title here] VR! 
https://media.playstation.com/is/image/SCEA/skyrim-vr-ps4-listingthumb-us-12jun17?$Icon$
This is becoming a problem, companies are re-releasing games, that don't really need VR into the market and it's taking away valuable development time from new games, the biggest offender of this is Bethesda, recently DOOM VFR and Fallout 4 VR were released to an incredibly small audience and was largely criticized as being terrible and not really adding anything to the genre, likewise they charged the full retail price as if it was a new game.

You can check out some of the reviews on steam for these titles, and most of them are either negative, people trying to help others make the game playable and the odd positive review, but you'll notice one constant, there's very little people playing these games and there doesn't seem to be much of a demand for it, it largely centers on the VR gimmick that is going around.

Now i'm not opposed to great VR games or people who enjoy them, but the majority that get released are either A. not triple A titles and B. games that revolve around being in virtual reality, adding VR to games that weren't made for VR usually never works and just ends up filled with bugs and glitches as a lot of people often report, and we're seeing more and more game companies do this which end up failing but at $60 a pop they don't really have to deliver on anything since the game is already released. 


#### Gaming Virtual Reality is still in it's infancy. 
https://tctechcrunch2011.files.wordpress.com/2014/09/gear_vr_still_3.jpg?w=738
Virtual reality may be making some strides in the world in terms of standard VR, but amazing gaming VR is still a decade away, by constantly tacking it on to big titles and calling it a VR experience they're essentially shooting themselves in the foot, Gaming VR is supposed to be Gaming 2.0, which will allow for a new level of skill and different game genres to evolve, but at the moment it's pretty stale since it is in it's infancy, with the big VR games being more atmospheric in nature than having amazing game play.

I will say though, the VR genre sits in very well with Horror, as a massive horror fan myself I do love checking out horror VR games, one game that would of benefited greatly from VR would be Resident Evil 7, since as I said, the atmosphere is what makes VR games and even just with a screen Resident Evil 7 was pretty creepy, couple that with it being right in your face and you have a great horror VR game waiting to go, but again it's the fidelity of VR that is in question, running things at 1080p at a stable 60 fps is still hard to achieve, pushing that up to 4K is basically impossible.

I have a friend who enjoy VR gaming who tells me that if a game isn't absolutely stable graphically it becomes unplayable and you become sick after a few hours of playing it, before triple a titles begin to push out VR they need to make sure these things are absolutely concrete, which leads to another problem is that gaming isn't always stable, even on my rig running a 1080TI i still experience the odd frame rate drop or lag in heavily populated areas on ultra which is already jarring for me, in a VR setting it's just downright unplayable. 

Virtual reality needs to go through it's DOS phase as video games did, at the moment the technology is above the setting, VR is a great concept but it has to be done properly and have a proper developmental cycle which we're going through right now, it's just some companies keep trying to jump ahead because of the base game being playable at a level far above what VR is capable of, it's that reason that developers need to take a step back and realize this is still a few years from fruition and by releasing broken VR games on the back of popular titles is just going to sour players away from VR.


#### But it is subjective.
https://image.shutterstock.com/z/stock-photo-teenager-with-vr-glasses-outdoors-photo-manipulation-nature-and-glitches-568823116.jpg
I've already said i'm not the biggest fan of Virtual reality, but I can understand the appeal to it and the market that exists and i acknowledge it's going to become a part of the gaming world in the near future, I just personally don't want it to impact my specific choice of gaming as these things usually do, once a gimmick comes along everyone tends to jump on board the train, but some of us prefer to just walk there as we've always done, and I fear that the bigger VR gets the more time and resources companies will give to it while taking them away from standard screen and keyboard players. 

But again I could be entirely wrong, VR is still relatively new and needs to have it's growing pains which it's going through right now and the people who are invested in it understand this, the one thing it doesn't need is developers latching on to it and using it as a quick cash cow for games that have nothing to do with the virtual reality setting as we continually see, you can easily guess which FPS game is going to get a VR port by watching the development cycle, so far Bethesda is guilty of this but as with all things in the market that gain traction, other companies will inevitably begin doing it as well.
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@orges1 ·
Good information from you bro @cryptokrieg
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@niftynikhil ·
The one who will follow me I will follow you.  I post model photographs and poems
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@fourfourfun ·
$0.07
Iโ€™m not sure how I feel about VR as a fit for a game where you would normally walk around with twin sticks. Plus in games where combat mechanisms are designed around button presses and not positional awareness. Absolutely stinks of shoehorning.

Iโ€™m down with fixed position stuff though. Iโ€™m dying to try Elite Dangerous in it, even though the tech isnโ€™t quite there for fidelity (the writing is hard to read on your panels).

VR definitely needs bespoke games. Accounting VR, Rick & Morty. Even LA Noireโ€™s spin off. Iโ€™d love to see the point and click genre realised in it too, itโ€™d be a perfect match!
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@cryptokrieg ·
That's pretty much where we are at the moment, the technology to do advanced things in VR is still some time off, pushing it to come out faster ain't gonna work, like  I said there are some great applications for VR, but I think mainstream VR gaming is a while off yet from being viable and enjoyable.

More horror vr though!
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@fechaugger ·
$0.06
They should take BTC for example how incomplete tech can ruin it's future potential. 

Speculators ruined every change of BTC being used for it's original purpose. And by the time it has come down to levels that are supposed to be 'normal' none will trust it anymore.

The same with VR, if you push it before it's ready for 'mainstream' adoption. Then people might be getting the wrong ideas and overlooking usecases.
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@cryptokrieg ·
That's usually what happens with every new thing sadly, it gets sent to the front lines before it's ready and people end up hating it, BTC is a little different but i do understand what you mean about it's original function.
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