Week Twenty eight Colonye post: PLAGUE!!! by darklands

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· @darklands · (edited)
$17.11
Week Twenty eight Colonye post: PLAGUE!!!
To the [](https://steemit.com/rpg/@darklands/how-to-do-darkland-and-tutorial-quest-rules-items-wepons) how to jone comment below or go on [Discord](https://discord.gg/yDbtGcb) )

**Darkland is sitting at 5200 SP steem power.  All players get two post a day, up voted from 30%  if u have more then 5 workers you get 6% up vote per worker up to 90%. your comments always get a good up vote.  you can make gold in the game to get steembasicincome shares.**


@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@happyme
@stever82
@hhayweaver
@ligayagardener
@enjoycompany
@enosh


![](https://i.imgur.com/cjQkQBY.jpg)
 
*all photos from pixabay*
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**you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. This post is and updated version of last weeks colony post Due do to the amount of information  part of the post  Copied and Pasted.** 
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**The trading outpost.** 

**Gob is safety back in his village. thanked to @methus , @stever82 he got back without any real problems. but his village is under constant attack from the undead and the wood gate was destroyed. the goblins need wood to repair the gate. the goblin will be in your debt if you can help**

@hhayweaver was bite by and undead while scouting the tower he most have acquire some kind of plague. one worker from the outpost is already dead. the outpost its not aware how many are sick but gunnar believe using a  health potion will heal the sick. but if not all workers are cured if will continuing spreading. we believe its kill fast so 1-2  two weeks. after the workers are infected they are in danger to die. (you the player can not be sick)


the outpost is worry over the amount of undeads in the forest next to the tower and are willing to pay good amount of wheat and silver if you can help clear them out or thin them out except large numbers. 


**Blacksmith: to put a gem in to a +1 weapon or armor make a ring.amulet it cost 5 silver.
to get better upgrades you need help from a colonist** 
- *buying wood,stone,1-1 ratio*
- *buying 1 wood or stone for 1 any food types.* 
- **selling** 1 wheat for 2 meat,fish,wood or stone
-  **selling** 1 meat for 2 wheat,fish,wood or stone
- **selling** 1 fish for 2 wheat,meat,wood or stone
- we are buying +3 weapons for 4 wood or stone* 
- *we are buying +4 weapons for 6 wood or stone*
- *we are buying +5 weapons for 8 wood or stone*
- *we are buying hide, studded armor/wood shield for 5 wood*
-  *we are buying gem weapons/armor any types from 8 wood or stone.*

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**the outpost gold Exchange**
- *we are buying five silver and pay one gold*
-  *we are buying three gems and pay one gold*
- *we are selling  one steembasicincome share for 3 gold*
- *we are selling  one 100% up vote  for 2 gold*

a comment or post (dont need to be yours just link it in your comment)
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**Regions**
 more info in the darkland [wiki](https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules) under part three:Regions
**NB :read the rules on occupation before attacking a region.**

**All regions are medium quest difficulty**

**15 of 15 Regions Discovered**
1. Crimson forest  weekly bonus : 4 meat and 2 hide +10% up vote owner: @methus, 
2. Shattan lumberyard    bonus +6 wood +10% up vote Owner: @Blockurator
3. Seven Sister bonus  +6 stone +10% up vote Owner: @cyber.explorer
4. Orange hills  bonus +6 wheat +10% up vote  Owner: The snake clan
5. Black harbor   bonus: special trade agreements +10% up vote Owner: @ecoinstant
6. Green wally    bonus +8 wheat access the Brewery +10% up vote  Owner: The snake clan
7. Shrubs bonus: two workers jone your colony +10% up vote Owner: The snake clan
8. Lake Sherwood  bonus: +10 fish the owner +10% up vote Owner: The snake clan 
9. The iron company  bonus: +4 iron can get a gem +10% up vote  Owner:@happyme 
10. Seven silver   bonus: +8 silver can get a gem +10% up vote  Owner: The snake clan
11. Red clover forest  +4 herbs +10% up vote Owner: The snake clan
12. Depp Cove +6 fish +10% up vote Owner: The snake clan
13. Shining rock   +2 gems +10% up vote Owner: The snake clan
14. Lambert hunting and hide  +8 meat 2 hide+10% up vote  Owner: The snake clan
15. Fungus Tower  wizard tower +8 Fish +10% up vote  Owner: The snake clan

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**Darkland wiki** 
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments

**Overview over all Colones. and quest Rules**
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

**how workers are working update here is the post on the matter.
https://steemit.com/rpg/@darklands/how-the-up-vote-is-calkulating-introduce-worker-happyness**

**new armor classes**
 https://steemit.com/rpg/@darklands/new-combat-classes

**Gold** if your workers are happy you will get 1 gold/tax a week or by doing the Gold prospector quest or by selling silver or gems to get gold. gold is used to make your colony more  profitable
out in steemit. by getting steembasicincome share or extra bigger up votes. 
your colony can max have 10 gold at the time.
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![](https://i.imgur.com/yWyf2OF.jpg)

**@Blockurator** 

had a quiet week he build one more housing and unaware of the upcoming dangers around. his alchemist unaware of the inporten work he is doing.  workers are getting angry over missing good food. 

 the outpost: the ally goblin camp need wood if you are able. send 5 wood
 
**Resources Phase:** 
SP Delegated: 40SP (three workers)
**Silver workers:** (five) next one 30 silver
**Wood**  11   (+6 Region)(-20 construction)(-2 fire)
**Stone** 62 (+35 workers)(-5 construction)
**wheat**  28 (+10 worker)(-8 workers)
**Fish** 0 
**Silver**  40  (-4 potion)(+5 worker)
**gem** 6 
**health potion** 11 (+2 worker)
**iron** 0 (-1 trade) 
**Ale** 1 
**herbs** 20 (+6 worker)(-4 potion)
**Gold** 7 of 10  

**Colony conditions:**
Current Modifiers: (specialty farming)(Shattan lumberyard +6 wood) 
+1 Stone -1 wood  +1 stone gunnars pickaxe
**Workers** 0% good)(your workers need two different food  (2 of 3 housing) 

**weapons**(+4 iron axe)(+5 iron long sword 3 dam/gem)(+4 bow 2 dam)(+5 bow 3 dam)
(+5 iron sword 3 dam)

**armor**(+4 armor iron Shield) (2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)(+2 studded boots)(+8 studded chest gem)

**items**(+1 to hit amulet)(ballistic stationed defenses)(+1 hit +1 armor collar for talon)

**Production Buildings** (all building in the colony file etc more info)  
- Research bench 1 and 2 (need a worker)
- Silver mine +5 silver (need a worker)
- Farm +5 wheat (need a worker)
- Stone Quarry +5  (need a worker)
- herb cabin  (+3 herbs herb Forager)(Alchemist +2 potion a turn)
see colony file on more info.

**Colony Phase:**
you can move u eight  around if u want. 
here are your workers from last week.
0 Lumberjack; 2 farmer; 0 Stone Quarry ; 1 Builder; 0 Scientist; 1 Silver miner,2 herb Forager,2 alchemist

**Available Buildings see colony file on more info**
u can build  building if u have the materials and a workers/player to do it.
  
Lumberyard, House 

**research** (need a Scientist)
buildings:,cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,wizard tower

**Level 2 buildings**: lumberyard, quarry stone,Farm, iron mine ,silver mine, herb cabin
gem mine and cabin 

**alchemist** (need a Scientist)
using astride book discoverer potions 0 of 5.

**Quest** 
Gold prospector (easy)
attack the tower (hard)
Hunting (medium)
Enter the spider cave (medium)
**Region** Occupy see the Region text (under the outpost)
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https://i.imgur.com/JRI6fQU.jpg

**@cyber.explorer** "fyres forest"

is working in his colony a shipment of wheat is coming from @Ecoinstant his workers are pleas over the new food. but the next day a few of his workers dont feel so good. 
and new workers is coming to the colony and the Scientist understand now how we can make barbarian and Rouge armor. 

 the outpost: the ally goblin camp need wood if you are able. send 5 wood

**Resources Phase:** 
SP Delegated: 160SP (five workers)
**Silver workers:** (seven) next one 40 silver 
**Wood** 2  (+16 worker)(-20 construction)(-5 fire)
**Stone** 17  (+7 Region)(-5 construction)
**meat** 13   (+21 workers)(-15 trade)(-14  workers/dog)
**fish** 28 
**wheat** 2 (+15 trade)(-13 workers)
**Silver** 40 (-35 hire new worker)
**hide** 3 (+4 hunters)(-4 armorer)
**ale** 1 
**gem** 2 
**iron** 13 (-6 armorer)(+8 workers)
**health potion** 3 
**herbs** 2 
**Gold** 5 of 10   (+1 tax)


**Colony conditions:** (**plague** 4 of 12 workers are sick and need a health potion without its 50/50 chance of dead if not treated it will spread) 
Current Modifiers: (specialty hunting)(+7 stone Seven Sister region , stone (gunnars pickaxe)
 +2 wood -2 stone )(Cabin +1) 
**Workers** 100% good)(your workers need two different food  (4 of 4 housing) 

**weapons**(+5 iron sword gem 3 dam)(+5 iron war hammer gem 6 dam two hands)(+5 iron sword 3 dam)(+5 dark staff 2 melee damage)(+5 crossbow 4 dam)(+5 iron hammer/gem 5 dam one hand)

**armor** (+2 iron horn helmet)(+4 iron helmet)(+4 studded chest)(+2 studded leggings)(2x +2 studded boots)(+4 iron shield)( +1 hide leggings)(+8 iron chest)(+4 iron leggings)(+4 Iron boots)

**items**(wolf pelt +1 hit)(+1 amulet)(blazed Spiked collar w/gem +1)(+2 wolf tooth amulet)
      
**Production Buildings** (all building in the colony file etc more info)  
- Hunter cabin (+4 food +1 hide (need a worker)
- Lumber yard +5 wood (need a worker)
- Stone Quarry +5 stone (need a worker)
- Armorer (need a worker) 
- iron mine +3 iron (need a worker)
- Blacksmith (need a worker) (see colony file for more info)
- Silver mine +5 silver (need a worker)
- Iron gate 

**Colony Phase:**
u can move your eleven if u want. 
here are your workers from last week.
4 Lumberjack; 4 hunter; 0 Miner; 1 Builder; 0 Scientist;1 Armorer ,0 iron minder, 0 Blacksmith,
1 quest.
**Available Buildings see colony file on more info**
u can build building if u have the materials and a workers/player to do it.  


House ,Research bench two,herb cabin, Brewery ,wizard tower, ,moat,Barracks

**research** (need a Scientist)
buildings: none

 **Blacksmith/armorer research** (need a Scientist)(see colony file for more info)


**Quest**
Gold prospector (easy)
attack the tower (hard)
Hunting (medium)
**Region** Occupy see the Region text (under the outpost)
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![](https://i.imgur.com/LU0G5VN.jpg)

**@creativetruth** "Silvery Marsh"
 
and big Jake went to hunt a Mountain lion. the where success. on they way back the meeting gunnar from the outpost he warning them of plague outbreak after one colonists got bitten by and undead.  gunnar wondering if you have a few spare health potion the outpost desperately need them most of the outpost are infected. back at the colony the brewery is up. his workers are happy to get stable shipment of fish in.
'
 the outpost: the ally goblin camp need wood if you are able. send 5 wood

**Resources Phase:**
SP Delegated: 80SP (four workers)
**Silver workers:** (six) next one 35 silver
**Wood** 55 (-30 construction)(+50 trade)(-4 fire)
**Stone** 9 (-5 Alchemist)(-30 construction)
**wheat** 23 (+18 worker)(-10 workers)(-10 trade)(+1 pig)
**meat**10 (+10 quest)
**Fish** 10 (-10 worker)(+10 trade)
**Silver** 10 (-5 construction)
**ale** 0 
**gem** 9  
**health potion** 0  (-1 used)
**Armor Potion** 1 (+1 Alchemist)
**iron** 24 
**herbs** 14 (-2 Alchemist)
**Gold** 1 of 10   (+1 tax)(-3 gold +1 SBI)
**hide** 1 (+1 quest)
'**animal skull** 1  (+1 quest)

**Colony conditions:**
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cabin)
**Workers** 100% good)(your workers need two different food  (4 of 4 housing) 

**weapons/**(+4 "Fang")(+4 bow)(+6 hunter bow 3 dam)(+5 iron sword 3 dam)(+5 long sword)
(2x +5 iron sword 3 dam)(+5 Spike club (Barbarian) 4 dam) loot from the quest

**armor** (+2 studded boots)(+2 studded leggings)(+2 wood shield)(+2 armor horn helmet)( +1 armor hide leggings)( +1 hide boots)(2x +2 hide chest)(+1 hide helmet)(+4 iron shield)

**items**(+1 to hit amulet)(dark staff)(book)(+1 ring)

**animal companion** pig

**Production Buildings** (all building in the colony file etc more info)  
- Research bench (need a worker)
- Farm +5 wheat (need a worker)
- lumber yard +5 wood (need a worker)
- Stone Quarry +5 stone (need a worker)
- Silver mine +5 (need a worker) 
- Blacksmith (need a worker) (more info see colony file)
- herb cabin  (+3 herbs herb Forager)(Alchemist +2 potion a turn) 
- Brewery (one worker can make 2 ale a turn using 4 wheat.) 


**Colony Phase:**
you can move your ten  if u want 
here are your workers from last week.
0 Lumberjack; 3 farmer; 2 Miner; 1 Builder; 1 Scientist;0 Silver miner,0 herb Forager,1 alchemist
0 brewer, 1 quest,1 Blacksmith 

**Available Buildings see colony file on more info**
u can build building if u have the materials and a workers/player to do it.
 
Wood wall,  Research bench two,wizard tower,
 iron mine,stone wall.

**research** (need a Scientist)
buildings:, Barracks, armorer.

**Blacksmith research**(need a Scientist) (more info see colony file)
**alchemist** (need a Scientist) using astride book discoverer potions 4 of 5.

**Quest**
Gold prospector (easy)
attack the tower (hard)
Hunting (medium)
**Region** Occupy see the Region text (under the outpost)
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![](https://i.imgur.com/LU0G5VN.jpg)

**@Ecoinstant** "Sustainable Acres"

is building a house. a shiment from the outpost is coming he notes the worker from the outpost is coughing offers him a rest time he accepting..and staying the night..the worker from the outpost is still sleeping when @Ecoinstant is checks him he notest his face is blue and he is cold the worker is dead...Ecoinstant standing a few second.then 
slowly backing out.. looks around notes most of his workers are coughing..he wonders how did this happen. the worker from the outpost most be the infection one but where did it come from. 

 the outpost: the ally goblin camp need wood if you are able. send 5 wood
 
**Black harbor** 
- selling hide armor set 1 set for 10 silver. (not buying)

                                            
  **Black harbor  trade fund**   37 stone                              
 **Resources Phase:** 
SP Delegated: 320SP (six workers)
**Silver workers:** (six) next one 35 silver
**Wood** 153 (-20 constitution)(+100 trade) (-4 fire) 
**Stone** 243 (+36 workers)(-100 trade)(-5 constitution)
**wheat**  161 (+35 workers)(-12 workers)
**Fish** 5 (-12 workers)
**meat**10 (+10 trade)
**Silver**  57 
**gem** 3 (-3 trade)
**health potion** 7 
**iron** 4 
**hide** 2 
**ale** 5
**herbs** 2 
**Gold** 1 of 10   (+1 trade)(+1 tax)(-3. 1 SBI)
**animal scull** 1 

**Colony conditions:** (**plague** 10 of 12 workers are sick and need a health potion without its 50/50 chance of dead if not treated it will spread) 
Current Modifiers: (+1 specialty farming)( Region Black harbor Special trade agreements)
 -1 stone and wood +1 stone (gunnars pick ax) Cottage +1 production 
**Workers** 100% good)(your workers need two different food  (3 of 4 housing) 

**weapons**(+5 bow 3 dam)(+5 long sword) (+5 iron  spear 2 dam)(+5 wizard staff 2 dam )
(2x +5 iron sword 3 dam)(x5 +4 stone club)

**Armor**(+2 hide chest)(+4 studded chest)(+3 iron helmet)(+4 iron shield)(+1 hide helmet)(x2 +1 hide boots)(+1 hide leggings)

**items**(2x+1 ring)(2x+1 hit gem necklace)(wolf scull)

**Production Buildings** (all building in the colony file etc more info)   
- Lumber yard +5 wood  (need a worker)       
- Farm +5 (wheat/food) (need a worker)         
- Research bench two (need a worker)       
- Stone Quarry +5 (need a worker)
- Silver mine +5 (-2 food) (need a worker)  
- Wizard tower (see colony file on spells etc)   
- Brewery  (one worker can make 2 ale a turn using 4 wheat.) 
- Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn) 
- Barracks (hire a Soldier whit a base stat of 5)
               
**Colony Phase:**
u can move your eleven workers  if u want
here are your workers from last week.
0 Lumberjack; 5 farmer; 0 Stone Miner; 1 Builder; 1 Scientist, 5 Silver miner,0 wizard,0 brewer,
0 alchemist, 0 herb Forager, 0 Soldier

**Available Buildings see colony file on more info**
u can build  building if u have the materials and a workers/player to do it.
    
Wood wall, ,Blacksmith
iron mine,iron gate,ballista,moat

**research** (need a Scientist)
 buildings:armorer,batteling ram, Trebuchet,guard tower 

**spells:**  a few more has been added (see the colony file etc more info)
**alchemist** using astride book discoverer potions  3 of 5. 

**Quest**
Gold prospector (easy)
attack the tower (hard)
Hunting (medium)
**Region** Occupy see the Region text (under the outpost)
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![](https://i.imgur.com/4fqRzov.jpg)

**@methus**

is on the way back from escorting gob it was a long journey but it went well.
back in camp all is normal the food and Resources are coming in from trade agreements and the workers are mining all the stone. 

 the outpost: the ally goblin camp need wood if you are able. send 5 wood

**Resources Phase:** 
SP Delegated: 80SP (four worker)
**Silver workers:** (four) next one 25 silver
**Wood** 21  (+25 trade)(-4 fireplace) 
**Stone** 48 (+48 workers)(-35 trade)
**meat** 14  (+4 region)(+8 workers)(-8 workers)(-10 trade)
**Wheat** 17 (-8 workers)(+10 trade)
**Silver** 71 (+6 quest)
**hide** 30 (+2 region)
**Ale** 1 
**gem** 9 
**health potion** 4 
**iron** 2 
**herbs** 2 
**Gold** 3 of 10   (+1 tax)
**animal skull**1 
**barbarian ale** 2 (+2  trade)(+2 to hit and a +2 damage in combat.)
**Stew**  2 (+2  trade)(you feed to stew to your workers its a +3 production and the workers are boost up to 100% happiness)


**Colony conditions:**
Current Modifiers: (specialty hunting)(Region Crimson forest  +4 food +2 hide)
+2 stone (+1 stone gunnars pick axe) 
**Workers** 100% good)(your workers need two different food  (3 of 3 housing) 

**weapons**:(+3 bow)(+4 bow)(3x +5 iron sword 2 dam)(+4 spike wood club)(3x +3 stone club)(x2 +3 stone ax)(+4 heavy stone spear 3 dam(+4 stone spear)(+6 dark staff 2 melee damage and +2 spell dam)(+5 Bow 3 dam)(2x +5 swords 3dam)(+3 warhammer 5 dam)

**Armor**(+4 armor iron Shield)(2x +2 wood shield)(+2 studded boots)(+2 studded leggings)(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(4x +1 hide leggings)(+1 hide boots)(+2 wizard helmet +1 spell dam)(+4 studded hide boots gem)(+4 studded chest)

**items**(+1 ring)(+1 hit gem amulet)

**Production Buildings** (all building in the colony file etc more info)  
  - hunter cabin +4 meat +1 hide (need a worker)
  - Research bench (need a worker)
  - Silver mine +5 silver (need a worker)
  - wizard tower (see colony file on more info)can hire a wizard) 
  - Barracks (hire a Soldier whit a base stat of 5) 
  - Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn) 
  - Stone Quarry +5 stone (need a worker)
            
**Colony Phase:**
u can move your eight workers if u want
here are your workers from last week.
0 Lumberjack; 2 hunter; 6 Miner; 0 Builder;0 Scientist, 0 silver miner,0 wizard,0 Soldier,0 alchemist, 0 herb Forager

**Available Buildings see colony file on more info**
u can build  building if u have the materials and a workers/player to do it.  

Lumber yard, Wood wall, Barracks, Research bench two,Blacksmith,Gold mine, and Armorer,guard tower, house

**research** (need a Scientist)
buildings:, cabin,iron mine, ,iron gate,ballista, batteling ram, Trebuchet, and moat

**spells:**  Roots,Rage,berserk 
**alchemist** using astride book discoverer potions  2 of 5. 

**Quest**
Gold prospector (easy)
attack the tower (hard)
Hunting (medium)
**Region** Occupy see the Region text (under the outpost)
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![](https://i.imgur.com/eCSfM6M.jpg)

**@Paradigm42**

in the forest around the tower Paradigm42 seeing undead. she is next to hhayweaver  and undead jumping him and it bites him in the arm..better get out of here before they all get here. and the rest of the colonist decide to fall back. back in the colony she feel a bit sick. 

 the outpost: the ally goblin camp need wood if you are able. send 5 wood

Resources Phase: 
SP Delegated: 0SP
**Silver workers:** (four) next one 25 silver
**Wood** 26 (-1 fireplace)
**Stone** 69 (+24 workers)
**meat** 24 (+4 workers)(-4 worker)
**Silver** 40 (+5 quest)
**hide** 24 (+1 workers)
**ale** 1 
**health potion** 2 
**iron** 9 
**gem** 10 
**Cinnamon rolls** 1 (+2 to hit +2 production one week)
**herbs** 6 
**Gold** 7 of 10   (+1 tax)

'**Colony conditions:**(**plague** 1 of 4 workers are sick and need a health potion without its 50/50 chance of dead if not treated it will spread)  
Current Modifiers:  (specialty hunting) +1 stone +1 stone gunnars pickaxe -2 wood
Cottage +1 production
**Workers** (get activate after 5 workers)

**weapons** (+4 bow)(+5 long sword)(2x +3 wood spear)(+3 bow)(+5 iron sword 3 dam)(+4 spiked club (Barbarian)(+4 iron battle ax gem 5 dam)(+5 dark staff 2 melee damage)

**Armor**(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)
(+1 hide boots)

**items**(+2 hit bear cape "special item")

**Production Buildings** (all building in the colony file etc more info)  
- Research bench       (need a worker)
- Hunter cabin +4 meat +1 hide (need a worker)
- Stone Quarry  +5 (need a worker)
- Silver mine +5 (need a worker) 
- Armorer (need a worker) see colony file for more info
- Cottage +1 production
                
**Colony Phase:** 
u can move you four workers move if u want to
here are your workers from last week. 
0 Lumberjack;2 hunter; 2 stone miner; 0 Builder;0 Scientist,0 Silver miner

**Available Buildings see colony file on more info**
u can build  building if u have the materials and a workers/player to do it.  

lumber yard,, Wood wall, Research bench two, wizard tower,iron mine, house and Brewery 

**research** (need a Scientist)
 buildings:Blacksmith, Barracks,  stone wall,herb cabin

**Armorer** (need a Scientist) see colony file for more info
 
**Quest**
Gold prospector (easy)
attack the tower (hard)
Hunting (medium)
**Region** Occupy see the Region text (under the outpost)
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![paragrim.jpg](https://files.steempeak.com/file/steempeak/darklands/wyUir6za-paragrim.jpg)

**@happyme**

is coming back from scouting the towers sadly he did not even come close the forest around the tower is filled whit undeads. back at camp all is normal the workers are unaware of the danger lurking in the forest. back in camp he dont feel well he remember hhayweaver was bite by a undead. one of his workers are also sick.
 
the outpost: the ally goblin camp need wood if you are able. send 5 wood

**Resources Phase:**
SP Delegated: 80SP (four workers)
**Silver workers:** (two) next one 15 silver
**Wood** 40  (+8 trade)(-3 fire)
**Stone** 73 (+32 worker)
**meat** 40 (+12 workers) (-10 trade)(-6 workers)
**Fish** 49 (+1 gift from ligayagardener on the trade)
**wheat** 44 (-6 worker)(+10 trade)
**Silver** 34 (+5 quest)
**hide** 25 (+2 workers)
**gem** 4 (+1 region)
**Herbs** 2 
**Gold** 6 of 10   (+1 tax)
**health potion** 1
**iron** 8 (+4 Region)(+2 trade) 
**Ale** 1 

**Colony conditions:**(**plague** 1 of 4 workers are sick and need a health potion without its 50/50 chance of dead if not treated it will spread) 
Current Modifiers:  (specialty hunting) (+1 all production Cabin)
+1 stone +1 hunter  +1 stone gunnars pick axe)(+4 iron  iron company)
**Workers** 100% good)(your workers need two different food  (2 of 2 housing) 

**weapons**:(+5 long sword 3 dam gem)(+5 bow/gem 5 dam)
(+5 iron sword 3 dam)

**Armor**(+4 studded chest plate)(2x +1 armor hide helmet)(4x +2 hide chest plate)(+1 hide leggings)(2x +1 hide boots)(+16 iron chest gem)(+4 iron leggings)(+4 Armor iron shield)

**items**(+1 hit gem Ring)(2x +1 hit gem amulet)

**Production Buildings** (all building in the colony file etc more info)  
- Stone Quarry +5 stone (need a worker)
- Hunter cabin +4 meat +1 hide (need a worker)
- Research bench (need a worker)
- Cabin +1 all Resources building) 
                         
**Colony Phase:**
u can move you six workers if u want to
here are your workers from last week.
0 Lumberjack; 2 hunter; 4 Miner; 0 Builder;0 Scientist,

**Available Buildings see colony file on more info**
u can build  building if u have the materials and a workers/player to do it.  

lumber yard, Wood wall,herb cabin, Research bench two,stone wall,Blacksmith, cabin, house

**research** (need a Scientist)
buildings: silver mine,iron mine,wizard tower, armorer,Brewery, and Barracks,

**Quest**
Gold prospector (easy)
attack the tower (hard)
Hunting (medium)
**Region** Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
![cyrber.exslore.jpg](https://files.steempeak.com/file/steempeak/darklands/jhkLk7Zz-cyrber.exslore.jpg)

**@stever82**

the workers has got word stever82 is on his way back from helping gob. they are glad he is well. he can come back and do a normal week turn now. back at camp life as been exciting while he was away. his colony has become a inporten trading hub feeding his fallow colonist whit fish

the outpost: the ally goblin camp need wood if you are able. send 5 wood

**Resources Phase:**
SP Delegated: 80SP four workers
**Silver workers** (Two) (next one 15 silver)
**Wood** 45 (+10 worker)(-10 trade)(-3 fire)
**Stone** 20 (+10 trade)
**Fish** 57 (+32 worker)(-6 worker)(-20 trade)
**meat** 29 (+10 trade)
**Wheat** 24 (+10 trade)(-6 worker) 
**Silver** 27 (+6 quest)
**iron** 5 
**ale** 2  (-1 used)
 **Health Potion** 2 
**hide** 6 
**Herbs**  2 
**Gold** 6 of 10   (+1 tax)
**Animal scull** 1 
**Barbarian Ale** 2 (+2 trade) (+2 to hit and a +2 damage in combat.)
**stew** 2 (+2 trade)(you feed to stew to your workers its a +3 production and the workers are boost up to 100% happiness)

**Colony conditions:**
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)(Cottage +1 production) 
**Workers** 100% good)(your workers need two different food  (2 of 2 housing) 

**weapons** (+5 iron axe)(+5 iron spike club/gem 5 dam (Barbarian)(+5 bow 3 dam)(3x +3 stone club)(+4 bow)
(+5 iron sword 3 dam)(+4 stone club 2 dam)(+3 war hammer 5 dam)

**Armor**(+4 armor large wood shield)(2x +1 armor hide helmet)(2x +2 armor hide chest)(2x +1 hide leggings)(+1 hide boots)(+2 studded hide boots)(+4 studded hide chest)

**items**(+2 boar fangs amulet)


**Production Buildings** (all building in the colony file etc more info)  
- Research bench (need a worker)
- Fishing Cabin +7 food (need a worker)
- Cottage +1 production
              
**Colony Phase:**
u can move you six worker if u want. 
here is the jobs your can do

2 Lumberjack;4 fisherman;0 Miner;0 Builder;0 Scientist

**Available Buildings see colony file on more info cost etc**
u can build  building if u have the materials and a workers/player to do it. 

lumber yard, Stone Quarry,Blacksmith, Wood wall, silver mine , Research bench two,Brewery,armorer 

**research** (need a Scientist)
buildings:,iron mine,wizard tower
herb cabin,stone wall and Barracks.

**Quest:**
Gold prospector (easy)
attack the tower (hard)
Hunting (medium)
**Region** Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

![paragrim.jpg](https://files.steempeak.com/file/steempeak/darklands/7SbXfKoA-paragrim.jpg)

**@hhayweaver**

the second house is up whit the wheat in camp his workers are happy. 
in the forest a fare bit away from the tower hhayweaver and his fellow traveler meet undeads in the forest. hhayweaver was suprise one of them got so close and he got bite of one. they falling back. the outpost think we need a bigger force to clear out the forest. back at camp hhayweaver 
notes two of his workers are sick..he think by giving them a health potion will heal them

the outpost: the ally goblin camp need wood if you are able. send 5 wood

**Resources Phase:**
SP Delegated: 40SP three Worker
**Silver workers**(two) (next one 15 silver)
**Wood** 3 (+15 Trade)(-20 construction)(-3 fire)
**Stone** 8 (+16 worker)(-5 construction)(-15 Trade)
**meat** 15  (+10 worker)(-5 worker)
**Fish** 0 (-2 worker)
**wheat** 11 (-3 workers)
**Silver** 36 (+5 quest)
**health potion** 2
**gem** 5 
**hide** 11 (+2 worker)
**Herbs** 2 
**Gold** 5 of 10   (+1 Tax)
**Animal scull** 1


**Colony conditions:**:**(**plague** 2 of 4 workers are sick and need a health potion without its 50/50 chance of dead if not treated it will spread) 
Current Modifiers: 
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick
(Cottage +1 production) 
**Workers** 100% good)(your workers need two different food  (2 of 2 housing) 


**weapons**(+3 war hammer 5 dam (two hands)( +5 iron sword 2 dam)(+4 bow gem 3 dam)(+5 iron sword 3 dam)(2x +4 stone club 2 dam)

**Armor**(2x +1 armor hide helmet)(2x +2 hide chest)(2x +1 hide leggings)(x2+1 hide boots)(+2 Ranger helmet +1 ranger damage)

**items**(+1 Ring)(+2  bear amulet)

**Production Buildings** (all building in the colony file etc more info)  
- Research bench (need a worker)
- Stone Quarry +5 (need a worker)
- hunter cabin +4 meat +1 hide (need a worker)
- Silver mine +5 silver (need a worker)
            
**Colony Phase:**
u can move your five worker if u want
here is the jobs your can do

0 Lumberjack;2 hunter;2 Miner;1 Builder;0 Scientist: 0 Silver miner

**Available Buildings see colony file on more info**
u can build building if u have the materials and a workers/player to do it.

lumber yard,Wood wall, Research bench two, iron mine, house

**research** (need a Scientist)
buildings: Blacksmith and armorer,Brewery,herb cabin,stone wall,  Barracks and wizard tower

**Quest:**
Gold prospector (easy)
attack the tower (hard)
Hunting (medium)
**Region** Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
![creativtrues.jpg](https://cdn.steemitimages.com/DQmYMBXwRV5rqwdPrhBzt4fUL6BWMTN1KJzS182igxXCavQ/creativtrues.jpg)

**@enjoycompany**

went down to find more gold,  back in the camp the Scientist found out how to build the silver mine. and the farmers are doing good work.

 
the outpost: the ally goblin camp need wood if you are able. send 5 wood

**Resources Phase:**
SP Delegated: 20 SP Two workers
** Silver workers** (Two)  (next one 15 silver)
**Wood** 26 (+3 workers)(-1 fire place)
**Stone** 22 (+10 stone)
**wheat** 44 (+14 workers)(-4 worker)
**Silver** 9 
**Cinnamon rolls** 2 (+2 to hit +2 production one week)
**gem** 1
**Iron** 9 
**health potion** 1 
**Gold** 8 of 10   (+1 quest)(+1 tax)


**Colony conditions:**(+2  specialty farming)(-1 food)(-2 stone) 
**Current Modifiers:** +1 stone gunnars pick
**Workers** (get activated after 5 worker)

**weapons** (+5 iron sword 2 dam)

**Armor** (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)

**Items**

**Production Buildings** (all building in the colony file etc more info)  
- Bed 
- Fireplace
- Farm +5 wheat (need a worker)
- Research bench (need a worker)see colony file on more info
                     
**Colony Phase:**
u can move your four worker if u want
here is the jobs your can do

1 Lumberjack;2 farmer;0 Miner;0 Builder;1 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall , silver mine

**research** (need a Scientist)see colony file on more info

,iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2
herb cabin,wizard tower 

**Quest:**
Gold prospector (easy)
attack the tower (hard)
Hunting (medium)
find out ho is following her (medium)
**Region** Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
![blockurator.jpg](https://cdn.steemitimages.com/DQmas1fvHF54BRsWUbWu4Gaf8DoH9jV3rS2KpT8jW5pnLUb/blockurator.jpg)

**@ligayagardener**

is meting up whit his fellow colonists to scouting one of the towers. but even before they ses the tower the enconter a undead. in fear off getting attacket they fall back and reporting there finding to the outpost. back at camp a new worker is arrives. and  the Research bench is done. now the colony can use a Scientist to research new building and get new technology 

the outpost: the ally goblin camp need wood if you are able. send 5 wood

**Resources Phase:**
**SP Delegated:** 20 SP two workers
**Silver workers** (two) (next one 15 silver)
**Wood** 19 (+5 worker)( -1 fireplace)(-10  construction)
**Stone** 24 
**meat** 17  (+10 worker)(-4 workers)
**fish** 9 (-1 gift)
**Silver** 9  (+5 quest)(-10 hire a new worker)
**iron** 2 (-2 trade)
**gem** 1
**Gold** 3 of 10   (+1 tax)
**Hide** 7 (+2 worker)

**Colony conditions:**(+1 specialty hunting) +1 stone -1 wood -1 food 
**Current Modifiers:** +1 stone gunnars pick
**Workers** (get activated after 5 worker)

**weapons** (+3 stone spear 2 dam)(+4 bow 2 dam)(+5 Sword 2 dam) 

**Armor**(+1 armor hide boots)(+2 hide chest)(+1 hide helmet)

**items**(+1 Ring)(+1 amulet)

**Production Buildings** (all building in the colony file etc more info)  
- Bed
- Fireplace
- hunter cabin +4 meat 1 hide per worker
- Research bench (need a worker) see more info in the colony file
                     
**Colony Phase:**
u can move your four worker if u want
here is the jobs your can do

1 Lumberjack;2 hunter;0 Miner;1 Builder;0 Scientist

**Available Buildings** see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall and House

**research** (need a Scientist)see colony file on more info

silver mine,iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 , herb cabin,wizard tower 

**Quest**
Gold prospector (easy)
attack the tower (hard)
Hunting (medium)
**Region** Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
![enhos.jpg](https://files.steempeak.com/file/steempeak/darklands/PJLppMY3-enhos.jpg)

**@enosh**

is meeting up whit a few colonists to scouting one of the towers. they can see to tower its in a forest but before they even can see the tower the ses undead roaming the forest. and they are unable to get closer. iven if it was a fail mission the outpost appreciate the info. and paying 5 silver. gunnar giving him a ring, you need it more them me, back at camp the fire please is up. the basic need in the cam is meet. 

the outpost: the ally goblin camp need wood if you are able. send 5 wood

**Resources Phase:**
**SP Delegated:** 0 SP 
**Silver workers** (one) (next one 10 silver)
**Wood** 12 (-5 construction)(-1 fire)
**Stone** 7 
**Food** 4 (-1 worker)
**Silver** 15 (+5 quest)
**Gold** 2 of 10   (+1 tax)

**Colony conditions:** 
**Current Modifiers:**  (+1 specialty fish)+1 wood -2 stone
**Workers** (get activated after 5 worker)

**weapons** (+4 sword 2 dam)(+4 bow 2 dam)

**Armor**(+2 hide chest)(+1 hide leggings)(+1 hide helmet)(+1 hide boots)

**items**(+1 Ring)

**Production Buildings** (all building in the colony file etc more info)  
- Bed
- Fireplace

**Colony Phase:**
u can move your worker if u want
here is the jobs your can do

0 Lumberjack;0 Forager;0 Miner;1 Builder;

**Available Buildings** see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Research bench 10 wood
Fisherman hut 20 wood 5 stone +7 fish(food)

**Quest**
Gold prospector (easy)
attack the tower (hard)
Hunting (medium)
kill the bandit (medium) 
**Region** Occupy see the Region text (under the outpost)

![DARKLANDS.jpg](https://cdn.steemitimages.com/DQmTUJmvLiGLF3tmL55cMf1ba6mpnYDZptt3buoxDqhmdyt/DARKLANDS.jpg).
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 1017 others
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vote details (1081)
@minnowsupport ·
<p>Congratulations!  This post has been upvoted from the communal account, @minnowsupport, by norwegianbikeman from the Minnow Support Project. It's a witness project run by aggroed, ausbitbank, teamsteem, someguy123, neoxian, followbtcnews, and netuoso. The goal is to help Steemit grow by supporting Minnows.  Please find us at the <a href="https://discord.gg/HYj4yvw"> Peace, Abundance, and Liberty Network (PALnet) Discord Channel</a>.  It's a completely public and open space to all members of the Steemit community who voluntarily choose to be there.</p> <p>If you would like to delegate to the Minnow Support Project you can do so by clicking on the following links: <a href="https://v2.steemconnect.com/sign/delegateVestingShares?delegator=&amp;delegatee=minnowsupport&amp;vesting_shares=102530.639667%20VESTS">50SP</a>, <a href="https://v2.steemconnect.com/sign/delegateVestingShares?delegator=&amp;delegatee=minnowsupport&amp;vesting_shares=205303.639667%20VESTS">100SP</a>, <a href="https://v2.steemconnect.com/sign/delegateVestingShares?delegator=&amp;delegatee=minnowsupport&amp;vesting_shares=514303.639667%20VESTS">250SP</a>, <a href="https://v2.steemconnect.com/sign/delegateVestingShares?delegator=&amp;delegatee=minnowsupport&amp;vesting_shares=1025303.639667%20VESTS">500SP</a>, <a href="https://v2.steemconnect.com/sign/delegateVestingShares?delegator=&amp;delegatee=minnowsupport&amp;vesting_shares=2053030.639667%20VESTS">1000SP</a>, <a href="https://v2.steemconnect.com/sign/delegateVestingShares?delegator=&amp;delegatee=minnowsupport&amp;vesting_shares=10253030.639667%20VESTS">5000SP</a>. <br><strong>Be sure to leave at least 50SP undelegated on your account.</strong></p>
properties (22)
post_id71,206,673
authorminnowsupport
permlinkre-week-twenty-eight-colonye-post-plague-20190310t205949z
categoryrpg
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@pennsif ·
$0.13
Hi there @darklands.  Interesting game you have here.

I wondered if you would be interested in coming on **The GAME Show** on MSP Waves one Thursday to talk about it?

Message me on Discord if you are interested - Pennsif#7721
👍  , , , ,
properties (23)
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vote details (5)
@darklands ·
$0.03
good day...yes a will it can be a bit complicated whit time zone etc but contact you to morrow but now its bed time over here.
👍  ,
properties (23)
post_id71,210,974
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vote details (2)
@pennsif ·
That will be great, thank you.
properties (22)
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@ligayagardener ·
$0.04
Hi @pennsif! I'm enjoying playing this game

Posted using [Partiko Android](https://steemit.com/@partiko-android)
👍  
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vote details (1)
@steemitboard ·
Congratulations @darklands! You have completed the following achievement on the Steem blockchain and have been rewarded with new badge(s) :

<table><tr><td>https://steemitimages.com/60x70/http://steemitboard.com/@darklands/posts.png?201903102123</td><td>You published more than 150 posts. Your next target is to reach 200 posts.</td></tr>
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properties (22)
post_id71,209,408
authorsteemitboard
permlinksteemitboard-notify-darklands-20190310t222755000z
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@cyber.explorer · (edited)
$0.09
<center>https://cdn.steemitimages.com/DQmWf5NSkmxk7hneAgGNiNTL7EyYgQFQgrza6htXrVpcL4c/fyresforest2.png</center><h3>Journal Entry: </h3> This was another mostly uneventful week of hunting and relaxing in fyre's forest for Blaze and I. However, when we returned home, some of the men appeared to be getting sick, I wonder why? I hope it has nothing to do with the recent wheat shipment!  ~ ~ ~<center>
https://cdn.steemitimages.com/DQmcGGDudGEz3CBZVEFwhgTagQa6asCR7FdMuwzzxHrWBFe/div%20log2.png</center> <h2>Equipment list: </h2><h3>First armor/weapon set: Common Class</h3>• (+5 two-handed iron hammer /w gem 6 dam)
• (+4 Iron helmet) 
• (+8 Iron chest)
• (+4 Iron leggings) 
• (+4 Iron boots)

<h3>Second armor/weapon set: Common Class</h3> • (+5 one-handed iron hammer w/gem 5dam) 
• (+2 Iron horn helmet) 
• (+4 Studded hide chest)
• (+2 Studded hide leggings) 
• (+2 Studded hide boots)
• (+4 Iron shield)

<h3>Other armor/weapons: </h3>• (+5 dark staff 2 melee damage)
• (+5 Iron sword 3 dam) 
• (+5 Long sword w/gem 3dam) 
• (+5 Crossbow 4 dam)
• (+1 Hide leggings) 
• (+2 Studded hide boots)

<h3>Special items: </h3>• Wolf pelt - worn (+1 hit / cold resistance) 
• Wolf tooth amulet (+2 to hit)
• 1 Gem amulet - worn (+1 to hit) 
• Blaze the dog w/ spiked collar (+2 food, or, +2 damage) 
• Gunnar's pickaxe (+1 stone) *given to the Seven Sisters mining crew.

• Healing potion (x3)
• Ale (x1)

<h3>Structures:</h3><table><tbody>
<tr><td>• Fireplace</td>	
<td> • Bed</td>
<td> • Hunter's Cabin</td></tr>
<tr><td> • Research Bench #1</td>
<td> • Lumberyard</td>
<td> • Stone Quarry</td></tr>
<tr><td> • Armorer </td>
<td> • Blacksmith </td>
<td> • Iron Mine</td></tr>
<tr><td> • Stone Wall</td>
<td> • Silver Mine</td>
<td> • Cottage</td></tr>
<tr><td> • House x4</td>
<td> • Iron Gate</td>
</tr></tbody></table>
<h3>Region of "Occupation": </H3>• Seven Sisters (specialty: stone mining +7) 

<center>
https://cdn.steemitimages.com/DQmcGGDudGEz3CBZVEFwhgTagQa6asCR7FdMuwzzxHrWBFe/div%20log2.png</center> <h3>Colony Workers: 12</h3>

• 5 Hunters will hunt (this includes Blaze(+2) and I) 
• 5 Lumberjacks will cut wood
• 1 Armorer will upgrade (iron leggings +8) for @happyme / (-4 hide, -6 iron, -2 gem)
• 2 Scientists will research (Bard & Tank) armor on the Research bench

<center>
https://cdn.steemitimages.com/DQmcGGDudGEz3CBZVEFwhgTagQa6asCR7FdMuwzzxHrWBFe/div%20log2.png</center> <h3>Action: </h3> None this week.

<center>
https://cdn.steemitimages.com/DQmcGGDudGEz3CBZVEFwhgTagQa6asCR7FdMuwzzxHrWBFe/div%20log2.png</center> 
<h3>Diplomacy: </h3>

• Send -5 wood to the goblin camp.

• Trade with @creativetruth -2 herb -2 silver, and 5 fish for +1 health potion.

• Trade with @ecoinstant, -15 meat for +15 wheat.

• Use -4 health potions to cure +4 workers.

• Transfer from @happyme, +4 hide, +10 iron, +2 gems and (iron leggings) for upgrade.

• Trade with @creativetruth, -6 fish for +2 ale.
👍  
properties (23)
post_id71,211,915
authorcyber.explorer
permlinkre-darklands-week-twenty-eight-colonye-post-plague-20190310t235731188z
categoryrpg
json_metadata{"tags":["rpg"],"users":["happyme","creativetruth","ecoinstant"],"image":["https:\/\/cdn.steemitimages.com\/DQmWf5NSkmxk7hneAgGNiNTL7EyYgQFQgrza6htXrVpcL4c\/fyresforest2.png","https:\/\/cdn.steemitimages.com\/DQmcGGDudGEz3CBZVEFwhgTagQa6asCR7FdMuwzzxHrWBFe\/div%20log2.png"],"app":"steemit\/0.1"}
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root_title"Week Twenty eight Colonye post: PLAGUE!!!"
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vote details (1)
@cyber.explorer ·
$0.17
<center>
https://cdn.steemitimages.com/DQmUQNiEubNRQkeJ2LqfPg4uAwBevzC18U2hYYdM8NhrUbQ/armorer%20and%20blacksmith.png<h3>fyre's forest 
'Armorer & Blacksmith'</h3>~~~
Specializing in:
Studded Hide armor,
Iron armor,
Ranger armor,
Wizard armor,
Barbarian, 
Rogue,
and
Many Weapons!
New armor classes/types coming soon...
Cleric, Bard, & Tank!
https://steemit.com/rpg/@darklands/new-combat-classes

<h3>We can also improve & upgrade your armor & weapons with your gems!</h3>
</center><h3>pricing (subject to fluctuations).</h3>

The average price per item is the base fee in Silver  for the raw materials and enhancement level, or EL, (iron+hide+EL) plus the crafting fee of about 6 Silver. (Contact us for an exact quote)

If you have and can supply to us all the raw resources (hides, iron, etc...) ready in advance, we can make your armor piece or weapon, for a smaller fee, right away!

Or, if you do not have enough raw resources available on hand, we can still produce your item-- but this may take more time for us to gather the raw materials as needed.

>For example; in fyre's forest, to make an armor chest piece, it's (8 hide, + 10 iron, +8 EL); this is a base fee of 26 silver (or any combination of silver, iron, or hide, etc..., equal to the base total). 
In addition, there is a crafting fee of 6 silver added on to the base, totaling 32 silver* for this item. 
*I will take any of a combination of resources equal to that amount of silver. See conversion rates* *

* fyre's forest's conversion rates for payments: 
(10 wood or 10 stone or 10 food/wheat) = (5 silver, or 5 hide, or 5 iron) = (1 gem, or 1 ale, or 1 healing potion) 
<br>
<div>
<br><center>
Contact fyre's forest's 'Armorer & Blacksmith' for questions and price quotes today!

https://cdn.steemitimages.com/DQmZpk3nRkE4NL2B3DP2Wzv33eHJhwjgxYoL5wJStq85SKm/treeshield%20t.png
OOC: (you can find the base numbers, and what can be crafted, in my colony file tab; scroll right)</center>
</div>
👍  ,
properties (23)
post_id71,252,332
authorcyber.explorer
permlinkre-cyberexplorer-re-darklands-week-twenty-eight-colonye-post-plague-20190311t175759710z
categoryrpg
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vote details (2)
@ecoinstant ·
$0.03
Can I get a quote on the wizard armor?
👍  ,
properties (23)
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authorecoinstant
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vote details (2)
@ligayagardener · (edited)
$0.08
Things are looking good this week. How do we protect our workers from the plague?

We shall send 5 wood to the goblin camp.

My new worker can be the scientist and man the research bench.

While he researches new stuff, my builder can be a miner for this week.

Im happy to help out at the outpost clearing out undead. I'll be on the lookouy for any weapons, armour or rings etc they may have.
👍  
properties (23)
post_id71,213,224
authorligayagardener
permlinkligayagardener-re-darklands-week-twenty-eight-colonye-post-plague-20190311t003039280z
categoryrpg
json_metadata{"app":"partiko","client":"android"}
created2019-03-11 00:30:39
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max_accepted_payout1,000,000.000 SBD
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vote details (1)
@darklands ·
$0.03
if workers are sick you need a one health potion per worker to cure them. health potion you can get from making them or by Trade. your colony is not infected atm.  

what kind of building do your  scientist want to unlock?  the silver mine can be a good ide.
👍  ,
properties (23)
post_id71,227,662
authordarklands
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created2019-03-11 08:01:00
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vote details (2)
@ligayagardener ·
That's what we'll look at... Our own silver mine

Posted using [Partiko Android](https://steemit.com/@partiko-android)
properties (22)
post_id71,228,293
authorligayagardener
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json_metadata{"app":"partiko","client":"android"}
created2019-03-11 08:21:54
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@happyme · (edited)
$0.11
# Week 28
IC:
## Colony
Give the sick worker a health potion to cure him.

Worker 1 - Mine stone with the stone quarry. (5+1+1+1=8){+1stone +1pick axe +1cottage}
Worker 2 - Mine stone with the stone quarry. (5+1+1+1=8){+1stone +1pick axe +1cottage}
Worker 3 - Mine stone with the stone quarry. (5+1+1+1=8){+1stone +1pick axe +1cottage}
Worker 4 - Mine stone with the stone quarry. (5+1+1+1=8){+1stone +1pick axe +1cottage}
Worker 5 - Hunting with the hunting cabin. (4+2=6 food {+1hunter +1cottage} and 1 hide)
Worker 6 - Hunting with the hunting cabin. (4+2=6 food {+1hunter +1cottage} and 1 hide)

## Diplomacy
* Trading 6 meat to @creativetruth for 6 wheat.
* Trading 2 herbs and 10 stone to @creativetruth for 1 armor potion (recovers +8 armor).
* Trading 45 stone to the outpost for 45 wood.
* Donating 5 wood to the allied goblin to repair their gate.
* Trading 9 wheat to the goblins for 3 stew (feed stew to your workers its a +3 production and the workers are boost up to 100% happiness).
* Trading 9 meat to the goblins for 3 Barbarian Ale (+2 to hit and a +2 damage in combat).
* Buying a 100% up-vote to any of my replies/comments for 2 gold.
* @cyber.explorer will upgrade my iron leggings to +8 for 4 hide, 6 iron, 2 gems and the original +4 iron leggings with a fee of 4 iron. (2 iron will come from me and 2 from the Iron Company, leaving me with just 2 from my region this week.)
* Trade 10 hides to @ecoinstant for 10 silver.

## Quest
I will bring:
Bow (+5) (gem 5 damage)
Long sword (+5)(gem 3 damage)
hide helmet (+1)
hide boots (+1)
hide leggings (+1)
iron chest plate (+16)
Gem ring (+1 to hit)
Gem amulet (+1 to hit)

for Gold prospector (easy) or help the outpost clear the zombies if this is an option for me.
👍  , ,
properties (23)
post_id71,222,589
authorhappyme
permlinkre-darklands-week-twenty-eight-colonye-post-plague-20190311t052046181z
categoryrpg
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vote details (3)
@darklands ·
if the quests are on your colony "page" you can go on them 
10/4
properties (22)
post_id71,227,724
authordarklands
permlinkre-happyme-re-darklands-week-twenty-eight-colonye-post-plague-20190311t080252462z
categoryrpg
json_metadata{"tags":["rpg"],"app":"steemit\/0.1"}
created2019-03-11 08:02:54
last_update2019-03-11 08:02:54
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@cyber.explorer ·
$0.11
fyre's forest will be happy to upgrade your armor.  just transfer the base materials plus the item to upgrade and include 4 iron for payment.
👍  ,
properties (23)
post_id71,251,749
authorcyber.explorer
permlinkre-happyme-re-darklands-week-twenty-eight-colonye-post-plague-20190311t174037998z
categoryrpg
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created2019-03-11 17:40:48
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vote details (2)
@creativetruth ·
$0.03
Thanks. You can have the Armor potion I already have in my inventory.

Thank you for continuing to trade me some meat too!
👍  
properties (23)
post_id71,321,055
authorcreativetruth
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categoryrpg
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created2019-03-12 17:06:09
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vote details (1)
@happyme ·
I will continue supplying meat as long as I'm able. We do need to help each other out if we intend to flourish in the Darklands.
properties (22)
post_id71,322,466
authorhappyme
permlinkre-creativetruth-re-happyme-re-darklands-week-twenty-eight-colonye-post-plague-20190312t173600772z
categoryrpg
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created2019-03-12 17:36:00
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@ecoinstant ·
$0.03
Hi there!  I find myself in need of hides and I see you have some!  Unfortunately I do not have a potion to spare this week, but I have other resources that might help you out.  I'm happy to hear you name your price for hides (hopefully 10 or more!)
👍  
properties (23)
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authorecoinstant
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vote details (1)
@happyme · (edited)
$0.07
I could use Silver, gems and health potions. Any combination will do.
I can offer you 10 hides.
Conversion rates: (10 wood or 10 stone or 10 food/wheat) = (5 silver, or 5 hide, or 5 iron) = (1 gem, or 1 ale, or 1 healing potion)
👍  
properties (23)
post_id71,322,349
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permlinkre-ecoinstant-re-happyme-re-darklands-week-twenty-eight-colonye-post-plague-20190312t173255844z
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created2019-03-12 17:32:57
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vote details (1)
@hhayweaver · (edited)
$0.09
What a fool I am. I allowed my self to be bitten by one of the undead and have unleashed a horrible plague on my camp. Two of my workers are sick. I can only hope that by giving them my health potions I might be able to stop this plague from spreading.
I am torn, I want to go and help rid the area of this undead menace but I also feel it is my duty to stay here at the camp and minister to the sick and help fill in for the missing worker. I will work at the stone quarry.

# I NEED HELP - LOOKING TO TRADE FOR HEALTH POTIONS:

I have silver, hides, and some meat to trade. Just let me know the cost. I am looking to buy 4 potions.

WORKERS (5):

Two worker to mine stone at the quarry with Gunners Pickax.
I will also help at the stone quarry.
Three worker to hunt at the cabin.

TRADE OUTPOST:

None

RESOURCE:

Wood: 3
Stone: 8
Meat: 15 (-4 to methus) = 11
Fish: 0
Wheat: 11
Silver: 36 (-2 to methus) = 34
Healing Potion: 0 (give to the two sick workers) (+3 trades with me thus and stever82) (edit)
Ale: 0
Gem: 5
Hide: 11 (-3 trade to stever82 for health potions)
Herbs: 2
Gold: 5
Animal Skull: 1 Wolf

QUEST:
None this week, I will be helping at the stone quarry.

PLAYER to PLAYER TRADE:
Looking to trade for (4) health potions.
Trade 4 meat and 2 silver for 2 Health Potions with methus (edit)
Trade 3 hide for 1 health potion to stever82 (edit)
👍  
properties (23)
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@methus ·
I can trade you 2 health potions. How does 4 meat and 2 silver sound?
properties (22)
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@hhayweaver ·
Sounds good I will send it right away. Thanks so much
properties (22)
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@stever82 ·
I can trade you 1 health potion for hide let me know how many you want to trade for it.
properties (22)
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@hhayweaver ·
$0.04
Would 3 hide work? 
👍  
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vote details (1)
@fredkese ·
$0.03
Is there an introduction post, I have no idea how this game goes

Posted using [Partiko Android](https://steemit.com/@partiko-android)
👍  ,
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vote details (2)
@cyber.explorer ·
here you go...
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0

https://steemit.com/rpg/@darklands/new-combat-classes
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@fredkese ·
Thank you

Posted using [Partiko Android](https://steemit.com/@partiko-android)
properties (22)
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@darklands ·
yes the part one of the link  :)
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@methus ·
$0.11
<b>Workers</b>
2 will forage for herbs, 6 will mine stone

<b>Trade</b>
Send 5 wood to the goblins to help rebuild.
Pending Trade with @hhayweaver, giving 2 health potions, receiving 4 meat and 2 silver
Trade 20 stone for 20 wood with outpost.
Trade 15 silver for 3 gold.
Trade 6 gold for 2 sbi shares.


<b>Quest</b>
Attack the tower. I will drink a Barbarian Ale.

Weapon: (+6 dark staff 2 melee damage and +2 spell dam)

Armor: (+4 armor iron Shield)(+4 studded boots/gem)(+2 studded leggings)(+3 hide chest/gem)(+2 wizard helmet +1 spell to hit)

Items: (+1 ring)(+1 hit gem amulet)(2 healing potions)

Spells: Dark Missile, Dark Heal, Fireball
👍  ,
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vote details (2)
@darklands ·
10/4 the gold is received and two  shares are on the way
properties (22)
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authordarklands
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@stever82 ·
$0.10
the outpost:
I will send 5 wood to the ally golbin camp
Pending Trade with @hhayweaver 1 heath potion for hide his choice on how many
Trade 3 gold for 1 SBI share
I will trade 10 fish to the outpost for 5 wheat unless someone wants to trade me 5 wheat for it. 
I have 10 more fish for trade for meat to a player.
I will sell one +3 stone club for 4 stone
I will hire a worker for 15 silver

Resources Phase:
SP Delegated: 80SP four workers
Silver workers (Two) (next one 15 silver)
Wood 45 - 5 = 40 - 20 for house = 20
Stone 20 + 4 = 24 - 5 for house = 19
Fish 57 - 10 or -5 maybe another -10 so  52 or 47 or 37
meat 29 possible +10
Wheat 24 +5 = 29
Silver 27 - 15 = 12
iron 5
ale 2 
Health Potion 2 -1 one if trade goes 
hide 6 + from trade
Herbs 2
Gold 6 of 10 -3 = 3 of 10
Animal scull 1
Barbarian Ale 2 (+2 trade) (+2 to hit and a +2 damage in combat.)
stew 2 (+2 trade)(you feed to stew to your workers its a +3 production and the workers are boost up to 100% happiness)

Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)(Cottage +1 production)
Workers 100% good)(your workers need two different food (2 of 2 housing)

weapons (+5 iron axe)(+5 iron spike club/gem 5 dam (Barbarian)(+5 bow 3 dam)(3x +3 stone club)(+4 bow)
(+5 iron sword 3 dam)(+4 stone club 2 dam)(+3 war hammer 5 dam)

Armor(+4 armor large wood shield)(2x +1 armor hide helmet)(2x +2 armor hide chest)(2x +1 hide leggings)(+1 hide boots)(+2 studded hide boots)(+4 studded hide chest)

items(+2 boar fangs amulet)

Production Buildings (all building in the colony file etc more info)

Research bench (need a worker)
Fishing Cabin +7 food (need a worker)
Cottage +1 production
Colony Phase:
2 Lumberjack;3 fisherman;0 Miner;1 Builder;1 Scientist
My scientist will research the herb cabin
New worker will build a house 

Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.

armorer (ooc this is locked on my sheet not sure on cost)

research (need a Scientist)
researching a 
herb cabin

Quest:
attack the tower (hard) if at least 2 others go on the quest. 
Hunting (medium) if I don't go on the attack the tower quest. 

I will bring +5 iron sword 3 dam, +5 bow 3 dam, +4 studded hide chest, +2 studded hide boots, +1 armor hide helmet, +1 hide leggings, +2 boar fangs amulet on either but
will drink a ale if going on attack the tower.
👍  
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vote details (1)
@darklands ·
attack the tower it is then a belive 4-5 are on it now..the gold has been received at the outpost and one share is on the way
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authordarklands
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@creativetruth ·
I'll buy your fish. 10 wheat, for 10 fish.
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@ecoinstant · (edited)
$0.11
Here at Sustainable acres, we try to be an organized place, with discipline and direction.  @ecoinstant rushes to the first aid tent, and sees that we have 7 potions on hand. 'It won't be enough', he says to himself, 'but its a start'.

We will drink and ale to aid in our efforts!

We cure our two warriors, Paige and Rastael, and send them away with an additional potion each to quest to the Tower.  Not even this sickness can prevent us from making this Darklands our home.

***

**ATTACK THE TOWER!!!**

>Paige -  ale, +1 ring,  +1amulet.  +4 studded chest, wolf skull helmet (+3?), hide leggings and boots (+2) for total (+10)  ---- (+5 bow 3 dam) and (+5 iron sword 3 dam). 1 potion

>Rastael - ale, +1 ring,  +1amulet.  +2 Hide Chest, +3 Iron Helmet. +1 hide boots for total of (+6).  ----- Magic staff with beserk, nettle wall and dark heal. 1 potion


***

Using 4 of our 7 potions for the warriors, leaves us with 3 potions, which we will use to cure three more workers.  Including @ecoinstant, we are 11, and six of us are still sick.  We will send all six of the sickies to forage for herbs, hopefully out in the woods they will not affect anyone else.

With the herbs on hand and those collected, we will need 3 alchemists to work hard to produce 6 more potions, which will each be given immediately upon preparation to the incoming sick foragers.

The remaining 2 of us will tend to the farm to make sure it continues to produce.  The next house will have to wait until next week.

2 questers
6 foragers
3 alchemists
2 farmers (incl. Ecoinstant)

***







Trade:  
+5 long sword for 8 wood.  
Send 5 wood to goblin allies.
Trade with @cyber.explorer -15 wheat for +15 meat
Trade with @creativetruth - 22 stone, 4 iron and 2 gems for Eye of Accuracy and Ring of Healing
Trade 10 silver for 10 hide with @happyme
👍  , ,
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vote details (3)
@creativetruth ·
$0.06
Wow!

_Here he comes to save the day!_
👍  ,
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vote details (2)
@darklands · (edited)
a think bik jake amber ale savet the day :)
properties (22)
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@creativetruth ·
$0.11
https://cdn.steemitimages.com/DQmU3PViWFDoGJvEBXvnrdqPeSXvvqbxR1S6Cc7pkBKyWnq/SnakeCircle2.png

# Colony

1. Farmer
2. Farmer
3. Farmer
4. Brewery: Brew Ale x2
5. Alchemist: Brew Health Potion x2
6. Blacksmith: Forge Eye of Accuracy
7. Blacksmith: Forge Ring of Healing
8. Scientist: Research Potions
9. Scientist: Research Heavy Spear (Ranger)
10. Quest: Big Jake

Pig: Do what pigs do. Look for food.

# Resources

Crafting: Eye of Accuracy
Crafting: Ring of Healing
Crafting: Health Potion x2
Crafting: Ale x2

Total Item Cost: 
10 iron, 2 gem, 2 herbs, 2 silver, 4 wheat

# Diplomacy

Ring of Healing for @ecoinstant.
Eye of Accuracy for @ecoinstant
Negotiated Price: 4 iron 2 gem 22 stone
(@creativetruth covers construction cost: 10 iron, 2 gem)

Potion of Armor for @happyme
Agreed Price: 2 herbs 10 stone

Potion of Healing for @cyber.explorer
Agreed Price: 2 herbs 2 silver 5 fish

Sending 10 Wheat to @stever82
Agreed Price: 10 fish

Sending 6 wheat to @happyme
Agreed Price: 6 meat

Send 5 wood to goblin village.
_The goblins are now... friends?_

# Quest
attack the tower (hard)

Drink Ale!

@creativetruth: +5 iron sword 3 dam, +4 iron shield, +1 ring, +1 hit amulet, +2 studded boots, +2 studded leggings, +2 horn helmet, +2 hide chest

Big Jake: +5 iron sword 3 dam, +6 hunters bow 3 dam, +5 hide armor set, potion of health.
👍  , ,
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root_title"Week Twenty eight Colonye post: PLAGUE!!!"
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vote details (3)
@creativetruth ·
$0.06
https://cdn.steemitimages.com/DQmSpX5oCjNJzKfWaKgvMFqqqq466BctC3SGaQL6qR4jcyG/axe-rock-snake.png
# Blacksmith of Silvery Marsh

The shop is busy fulfilling orders this week. Shop is closed, but taking orders for the week coming up!

See the link below to view our full inventory of weapons, rings, amulets, prices, and abilities.

https://steemit.com/rpg/@creativetruth/re-creativetruth-re-darklands-week-twenty-seven-colonye-post-gob-is-away-but-whats-up-with-all-the-towers-20190304t165932609z

New Item: Heavy Spear (Ranger)
Coming Soon!
👍  ,
properties (23)
post_id71,327,399
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permlinkre-creativetruth-re-darklands-week-twenty-eight-colonye-post-plague-20190312t190424930z
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created2019-03-12 19:04:27
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vote details (2)
@creativetruth · (edited)
$0.08
![MarshasPotions.png](https://cdn.steemitimages.com/DQmRGtgpHPDbKswJATa38BZyDYUhR9bseWwEgpa4PeiZAkN/MarshasPotions.png)

Our own resident, Marsha the Witch makes a special brew of potions. Using the finest herbs, mushrooms, and other magical ingredients found only in her secret Bonebroth Marsh, we're able to sell the finest alchemical potions available on the market.

|Potions| Benefit |Cost|
|---|---|---|
| Health potion | 4 hit points| 2 herbs 2 silver | 
| Armor potion | 8 armor recovery | 2 herbs 5 stone  |
| Berserker potion | 5 to hit one turn | 2 herbs 1 ale  |
| Greater Healing potion | restore up to 20 hit points and armor | 5 herbs 5 silver  |


Service Fee: 5 additional resources (of your choice)

Bottles do take time and energy for our staff of busy workers to prepare. One false measurement, and the Darklands might suddenly become a lot darker. _Boom!_ Service fees ensure that our resident witch can receive the finest dental insurance benefits to help her with her green teeth affliction.

![BigJakesAle.png](https://cdn.steemitimages.com/DQmYpFCcW1t8LArFvY6VsdmJG747cN9sQhBnBnjUytutSag/BigJakesAle.png)

_Big Jake runs the local tavern. Our brewers use field grown wheat to craft the finest ale. Add a little extra confidence to your battles, or maybe in the bedroom._

> Ale provides +2 to all attacks for you and your quest companion, for the entire quest.
> Ale additionally adds +1 production bonus to standard resources for the week.

Our cellars are currently being stocked for our Grand Opening next week.

|Amount of Ale | Price|
|---|---|
One Ale | 4 resources (your choice) |
Two Ales | 6 resources (your choice) |
👍  ,
properties (23)
post_id71,330,182
authorcreativetruth
permlinkre-creativetruth-re-darklands-week-twenty-eight-colonye-post-plague-20190312t195101588z
categoryrpg
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vote details (2)
@cyber.explorer ·
I will trade you 6 fish for 2 ale.
properties (22)
post_id71,331,029
authorcyber.explorer
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@blockurator ·
$0.11
Sell 10 stone for fish and 10 stone for meat. 

When do you post now? It used to be Sunday night, but I think it's changed since you moved.
👍  
properties (23)
post_id71,484,495
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vote details (1)
@darklands ·
its still Sunday a think am 9 hours in front of USA. and a post in the evening here. so mid day then a think but time zones are super confusing.  am in (GMT +1)the outpost its not selling the 1 to 1 food anymore but sins you have miss a few posts. the outpost accepting your deal.
properties (22)
post_id71,522,834
authordarklands
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categoryrpg
json_metadata{"tags":["rpg"],"app":"steemit\/0.1"}
created2019-03-15 19:54:36
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@enjoycompany · (edited)
$0.09
## Journal  Entry
Happy to be chillin' out looking for Gold, everyone else is out on quests but I am staying busy looking after my farm workers and my scientist  who is making headway with planning the silver mine

## Resources

** Silver workers** (Two) (next one 15 silver)
Wood 26 (+3 workers)(-1 fire place)
Stone 22 (+10 stone)
wheat 44 (+14 workers)(-4 worker)
Silver 9
Cinnamon rolls 2 (+2 to hit +2 production one week)
gem 1
Iron 9
health potion 1
Gold 8 of 10 (+1 quest)(+1 tax)

Colony conditions:(+2 specialty farming)(-1 food)(-2 stone)
Current Modifiers: +1 stone gunnars pick
Workers (get activated after 5 worker)

## weapons
 (+5 iron sword 2 dam)

Armor (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)
## Buildings
Bed
Fireplace
Farm +5 wheat (need a worker)
Research bench (need a worker)
## Outpost
Give 5 wood to the Goblin ally
## Workers
Research bench 1 worker scientist
Farming 1 worker
lumberjack 1 worker
silver mine 1 worker builder I will also help Can start the Mine? (I have the 5 silver 5 stone and 20 wood)
## Trading
Does anyone want to trade some wheat for Silver so I can get another worker?

## Quest
Gold Prospecting
👍  
properties (23)
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author_curate_reward""
vote details (1)
@darklands · (edited)
@enjoycompany 10/4 to get a trade going so late in the turn head over to discord and ask there. a dont think any players are seeing your comment now.
properties (22)
post_id71,571,617
authordarklands
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max_accepted_payout1,000,000.000 SBD
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