Drugwars: It's a Game and Nothing Else by edje

View this thread on steempeak.com
· @edje ·
$1.43
Drugwars: It's a Game and Nothing Else
Since the launch of Drugwars a lot has happened with and around this game.

**Yes, I call Drugwars a game, since it is in essence nothing more than that in my honest opinion.**

In the far beginning, Drugwars had a lot of flaws, maybe the game was not even a beta version and shouldn't have been launched that early. But that said, it was launched and quite a few Steemians jumped on it with some of them investing a lot of Steem (well, what is a lot, spending eg 1.000 Steem with a value of about 200-400 US$ is in parts of the world a lot of money, but in other parts an one night stay in a hotel cost about the same).

Some to more of these early Drugwars 'gamers', started to shit on Drugwars when the team decided to change things. **But Why?**

*Please remember, changes were bound to happen, since the early day versions of Drugwars was just a game in early development; And development means changes. I didn't analyse where all the reactions came from, but I suppose those who shit on Drugwars are either those who came to Drugwars not to play the game, but to get a positive investment return; Or are so deeply in love with Steem that anything that goes against Steem in their subjective opinions is bad.*

**Don't get me wrong, I love Steem to become an important currency; A currency that will survive the next years, decades and more; A currency that becomes so relevant, we all can be proud we are part of the early days of Steem and all the services making use of Steem in one way or the other.**

<center>![](https://i.postimg.cc/05S2DQZf/190525-drugwars-isnt-it-true-that.jpg)
<sub>&copy; edje and Drugwars logo by Drugwars</sub></center>

**Was it a bad plan to stop recording all transactions in the game at the Steem blockchain?**

*Not at all!* The game was too slow! The game was too transparent, allowing easy manipulation and created a whole army of bots.

**Was it a bad plan to move away from Steem as a rewarding currency?**

*Not at all!* Isn't true the Steem community wants to have SMT? The ability to create new tokens? And isn't true that SMT is talked about for so long, but we still do not have it? Isn't true the native Drugwars token - Future - is simply a new token? So, even when Drugwars would've wanted to link their Future token to Steem, it is not possible; Not natively from the Steem blockchain at least.

**Was it a bad plan to stop sharing Drugwars battle results to the Steem blockchain?**

*Not at all!* The Steem blockchain is developed with the idea to power blogging type of service, for content creators to add value to the communities around the Steem blockchain. Spam has no place in this blockchain and since Steem's inception, we are trying to combat spam. The number of battle results shared became simply to much and therefore it became spam.

**I certainly hope those who complain about Drugwars, stop doing so and let the team develop the game further.**

- If you think Drugwars is something else than a game? Change your mind!

- If you do not like Drugwars, stop playing it!

- If you think you can create something better? Please do so!

**So, lets play the game and enjoy it!**

# <center>CARPE DIEM</center>

<center>

**[Music Library with more than 300 Entries](https://steemit.com/stories/@edje/from-curation-to-music-and-stories)**

<sub>**[Music Library with more than 300 Entries](https://steemit.com/stories/@edje/from-curation-to-music-and-stories)**
blockchain curator for @illuminati-inc and @qsounds</sub>

</center>

👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
👎  
properties (23)
post_id75,309,261
authoredje
permlinkdrugwars-it-s-a-game-and-nothing-else
categorygaming
json_metadata{"community":"busy","app":"busy\/2.5.6","format":"markdown","tags":["gaming","drugwars","steemit","crypto","busy"],"users":["edje","illuminati-inc","qsounds"],"links":["https:\/\/steemit.com\/stories\/@edje\/from-curation-to-music-and-stories","https:\/\/steemit.com\/stories\/@edje\/from-curation-to-music-and-stories","\/@illuminati-inc","\/@qsounds"],"image":["https:\/\/i.postimg.cc\/05S2DQZf\/190525-drugwars-isnt-it-true-that.jpg"]}
created2019-05-25 10:08:21
last_update2019-05-25 10:08:21
depth0
children5
net_rshares2,428,974,121,897
last_payout2019-06-01 10:08:21
cashout_time1969-12-31 23:59:59
total_payout_value1.108 SBD
curator_payout_value0.320 SBD
pending_payout_value0.000 SBD
promoted0.000 SBD
body_length3,494
author_reputation89,353,405,873,727
root_title"Drugwars: It's a Game and Nothing Else"
beneficiaries[]
max_accepted_payout1,000,000.000 SBD
percent_steem_dollars0
author_curate_reward""
vote details (38)
@tts ·
To listen to the audio version of this article click on the play image.
[![](https://s18.postimg.org/51o0kpijd/play200x46.png)](http://ec2-52-72-169-104.compute-1.amazonaws.com/edje__drugwars-it-s-a-game-and-nothing-else.mp3)
Brought to you by [@tts](https://steemit.com/tts/@tts/introduction). If you find it useful please consider upvoting this reply.
properties (22)
post_id75,310,307
authortts
permlinkre-drugwars-it-s-a-game-and-nothing-else-20190525t104140
categorygaming
json_metadata{}
created2019-05-25 10:41:39
last_update2019-05-25 10:41:39
depth1
children0
net_rshares0
last_payout2019-06-01 10:41:39
cashout_time1969-12-31 23:59:59
total_payout_value0.000 SBD
curator_payout_value0.000 SBD
pending_payout_value0.000 SBD
promoted0.000 SBD
body_length353
author_reputation-4,535,933,372,579
root_title"Drugwars: It's a Game and Nothing Else"
beneficiaries[]
max_accepted_payout1,000,000.000 SBD
percent_steem_dollars10,000
@geekpowered ·
$0.04
>The game was too slow!

While the interactions with the blockchain are pretty slow, and still are, the lag from the blockchain isn't the worst problem of slowness. The way they balanced building upgrades and chose to design the game leads to a very slow progression. The majority of the game currently is waiting for resources to build up to upgrade buildings. The user must additionally spend a ton of time clicking through potential targets to find a good one. The game being more open previously meant that people could build tools to take away some of this time wastage built into the game.

>The game was too transparent, allowing easy manipulation and created a whole army of bots.

This was a huge problem, but programming is all about solving problems. Switching to encryption of all data really loses some of the benefits of using a blockchain. Instead they could have worked on making the game less scriptable. The current system could be scripted so easily. This is a flaw of the design.

>Was it a bad plan to move away from Steem as a rewarding currency?

They kind of had to due to their position, but that was largely due to poor choices. They couldn't maintain the demand of users to buy things in game, so it just collapsed.

>even when Drugwars would've wanted to link their Future token to Steem, it is not possible

They could have used the Steem Engine tokens. Instead they chose a system that you trade with a IM bot. Very odd choice.

>Was it a bad plan to stop sharing Drugwars battle results to the Steem blockchain?

This I agree with you on. The way they implemented battle results, you couldn't even modify them before they posted. If you could, maybe some posts wouldn't have been quite so spammy. Possibly they could have used them to stir up drama and make the game more fun.

>I certainly hope those who complain about Drugwars, stop doing so and let the team develop the game further.

While the developers should be allowed to update and improve their "game", the most vocal critics are often people that care the most, and you should care about their opinions as a developer. Most companies have to pay for beta testers. They got a bunch of people shoving money down their throats, testing their game, and giving them all sorts of ideas how to improve it. Rather than trying to understand where they were coming from and trying to translate what they were saying into making a better game, the main dev mocked them. Thankfully he brought someone in shortly after that to be the face of DrugWars.

>If you think Drugwars is something else than a game? Change your mind!

No. If they want more people to view it as a game, they need to make it more fun, rather than just a very slow upgrade system with the ability to monotonously go through every possible user to find a potential target.

>If you do not like Drugwars, stop playing it!

People can do what they want. Don't tell them what to do. The "If you don't like it, leave!" mentality is often used in politics as well. It doesn't work, and it's rude. It's a way to shut down opposition. In this case, they ironically often just want people to try harder.

Flagged primarily due to telling those who don't like the game to stop playing it, and discouraging free speech in regards to people's opinions on a "game" that they have every right to be upset with.
👍  
properties (23)
post_id75,412,215
authorgeekpowered
permlinkre-edje-drugwars-it-s-a-game-and-nothing-else-20190527t173324935z
categorygaming
json_metadata{"tags":["gaming"],"app":"steempeak\/1.9.9"}
created2019-05-27 17:34:48
last_update2019-05-27 17:34:48
depth1
children2
net_rshares71,063,135,360
last_payout2019-06-03 17:34:48
cashout_time1969-12-31 23:59:59
total_payout_value0.030 SBD
curator_payout_value0.010 SBD
pending_payout_value0.000 SBD
promoted0.000 SBD
body_length3,348
author_reputation87,096,358,995,607
root_title"Drugwars: It's a Game and Nothing Else"
beneficiaries[]
max_accepted_payout1,000,000.000 SBD
percent_steem_dollars10,000
author_curate_reward""
vote details (1)
@edje ·
Thanks for your extensive response!

> The majority of the game currently is waiting for resources to build up to upgrade buildings.

When starting the game today, one need to be careful indeed since the more powerful players will take your resources as quickly as this is possible. But, with a few weeks building, one can have a pretty ok save zone build. Joining a gang is another way to quicker building, gang members can support finding the targets to steal resources from.

> The user must additionally spend a ton of time clicking through potential targets to find a good one. The game being more open previously meant that people could build tools to take away some of this time wastage built into the game.

I disagree with you completely: those games being engineers / developers did had a HUGE advantage over all the others, turning the game into a game for engineers and developers only. I cannot imagine this is the idea behind the game. How I see this game developing is that it requires strategy thinking and tactics to play it. Also, when it would be super easy with only little time involved to find target to steal from, or to win the fight, the fun would be out of the game, since only the high power users will take all the resources available in no time leaving nothing for the 1.000s (and in the future hopefully 10s of thousands of) active users.

> Was it a bad plan to move away from Steem as a rewarding currency?

> They kind of had to due to their position, but that was largely due to poor choices. They couldn't maintain the demand of users to buy things in game, so it just collapsed.

To a certain extend I agree with you. The game was started as the Steem blockchain and Steemit was started. Whatever Steem was available that day, was distributed with an aggressive formula giving a lot of benefits to the early players, while not taking into account the longer term. A mistake, for sure...

> They could have used the Steem Engine tokens. Instead they chose a system that you trade with a IM bot. Very odd choice.

Yes, steem engine is available, but I personally don't mind they didn't go for that solution. The ball is here at STINC. They promised SMT already for so long, but seems not being able to deliver(and will we ever get it?) It would be super cool indeed when dApps launching in the Steemit community also keep Steem part of their dApp in one way or the other. I certainly hope the drugwars team will introduce something that makes sense wrt integration of Steem.

> While the developers should be allowed to update and improve their "game", the most vocal critics are often people that care the most, and you should care about their opinions as a developer. 

I certainly will not disagree on this point. I must say I didn't follow most of the conversations, and am not at all active in the Drugwars Discord to know what has happened. The communication on the Steem blockchain increased dramatically when this spokes person was 'hired', but since then it slowed down a lot again. A bit of a shame imho, since I do agree many beta testers around and they deserve to be informed.

> If they want more people to view it as a game, they need to make it more fun, rather than just a very slow upgrade system with the ability to monotonously go through every possible user to find a potential target.

I agree with you, the fun factor is not that great yet, but I do have hopes the team will come up with additional gaming features to make it more fun. Every few days we see additions which shows me the team is not sitting still. In time we will know if the game will be a stayer, or most users will leave for something else.

> The "If you don't like it, leave!" mentality is often used in politics as well. It doesn't work, and it's rude. It's a way to shut down opposition.

It was never my intention to shut up people; Not to allow others to give their own opinion. I should've been more considerate. Not to excuse myself, I wrote the post after reading a set of very rude comments to the recent  Drugwars posts on Steemit. It's not an excuse, but an explanation why I formulated this a bit hard.

I certainly hope Drugwars will become a game many people will like to play. it is one of the dApps that has the potential and we need dApps that can make a success of crypto in general and the only way to do that is to get many many people using the dApp and keep them using the dApp. Although it seems a bit centralised at the moment, I personally think strategy / tactic games cannot record all transaction on the blockchain since it'll not provided a levelled playground for a wide variety of gamers.

Thanks again for your comment BTW.
👍  
properties (23)
post_id75,414,040
authoredje
permlinkps6dui
categorygaming
json_metadata{"tags":["gaming"],"app":"steemit\/0.1"}
created2019-05-27 18:25:30
last_update2019-05-27 18:25:30
depth2
children0
net_rshares15,155,835,908
last_payout2019-06-03 18:25:30
cashout_time1969-12-31 23:59:59
total_payout_value0.000 SBD
curator_payout_value0.000 SBD
pending_payout_value0.000 SBD
promoted0.000 SBD
body_length4,682
author_reputation89,353,405,873,727
root_title"Drugwars: It's a Game and Nothing Else"
beneficiaries[]
max_accepted_payout1,000,000.000 SBD
percent_steem_dollars10,000
author_curate_reward""
vote details (1)
@chrisrice ·
Excellent feedback @geekpowered, and thank you.

@drugwars is currently asking for a delegation from Steemit Inc.

Your feedback would be welcome:

- https://steemit.com/delegation/@drugwars/drugwars-delegation-application
properties (22)
post_id79,912,475
authorchrisrice
permlinkpxo6nx
categorygaming
json_metadata{"tags":["gaming"],"users":["geekpowered","drugwars"],"links":["https:\/\/steemit.com\/delegation\/@drugwars\/drugwars-delegation-application"],"app":"steemit\/0.1"}
created2019-09-11 13:55:12
last_update2019-09-11 13:55:12
depth2
children0
net_rshares0
last_payout2019-09-18 13:55:12
cashout_time1969-12-31 23:59:59
total_payout_value0.000 SBD
curator_payout_value0.000 SBD
pending_payout_value0.000 SBD
promoted0.000 SBD
body_length222
author_reputation6,072,021,956,909
root_title"Drugwars: It's a Game and Nothing Else"
beneficiaries[]
max_accepted_payout1,000,000.000 SBD
percent_steem_dollars0
@chrisrice ·
I think it's good that @drugwars did what it took to make the game fast, and more playable, even though it meant only using the Steem blockchain for some of the transactions, not all.

But I actually don't think your article provided any good information or insight. The following articles gave me more insight and I found them on @hightouch's account:

1.  StateofDrugWars
https://steemit.com/drugwars/@hightouch/stateofdrugwars

2. Analysis on Drug Wars' Economy + Response From @hightouch
https://steemit.com/drugwars/@cryptoeater/analysis-on-drug-wars-economy-response-from-hightouch

Btw, if you want to support @drugwars they have a current delegation request on Steem:

- https://steemit.com/delegation/@drugwars/drugwars-delegation-application
properties (22)
post_id79,912,249
authorchrisrice
permlinkpxo6a0
categorygaming
json_metadata{"tags":["gaming"],"users":["drugwars","hightouch"],"links":["https:\/\/steemit.com\/drugwars\/@hightouch\/stateofdrugwars","https:\/\/steemit.com\/drugwars\/@cryptoeater\/analysis-on-drug-wars-economy-response-from-hightouch","https:\/\/steemit.com\/delegation\/@drugwars\/drugwars-delegation-application"],"app":"steemit\/0.1"}
created2019-09-11 13:46:48
last_update2019-09-11 13:46:48
depth1
children0
net_rshares0
last_payout2019-09-18 13:46:48
cashout_time1969-12-31 23:59:59
total_payout_value0.000 SBD
curator_payout_value0.000 SBD
pending_payout_value0.000 SBD
promoted0.000 SBD
body_length751
author_reputation6,072,021,956,909
root_title"Drugwars: It's a Game and Nothing Else"
beneficiaries[]
max_accepted_payout1,000,000.000 SBD
percent_steem_dollars0