2 People Spent 48 Hours In Virtual Reality Doing Extreme Activities - Here's How It Went by sirwinchester

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· @sirwinchester ·
$172.73
2 People Spent 48 Hours In Virtual Reality Doing Extreme Activities - Here's How It Went
<center>![](http://i.imgur.com/frH8Mq8.jpg)</center>

<br>

***Virtual Reality*** (**VR**) has become increasingly popular in the last couple of years. 
VR adds another ***dimension*** to whatever game you're playing - you feel like you're *actually there*, interacting with the surroundings and experiencing this *virtual*, alternative reality!

VR is all fun and games, but you're only supposed to wear a VR head set for ***short*** periods of time. 
Suppliers even warn you not to wear it for several hours, and to take some ***breaks*** in between long periods of use. 

## But what if you kept a VR headset on for 48 hours? What if you *actually LIVED* in virtual reality?

<center>![](http://i.imgur.com/wFpkfrm.jpg)</center>

### Dean Johnson, head of innovation for Brandwidth, tried it. 
Last year, he already spent **24 hours** experiencing different VR devices - creating an unofficial record for the longest time in virtual reality.
For this new experiment, he has Sarah Jones from Coventry University on his side. 
## Both participants will wear the VR headsets for 48 hours - with only 5 minute breaks each hour to record vlogs and go to the bathroom. 


### But the participants didn't only play games for 2 days - they engaged in lots of different activities, to test how VR alters the experience. 
Among "*usual*" activities like eating, sleeping, walking, and running, they also implemented ***3 thrilling experiences:*** driving go-karts, walking across the wing of an airplane, and even getting a tattoo to test pain management. 

And this is *not* a **PR stunt** for a particular VR manufacturer - quite the contrary, all the VR brands that Johnson approached rejected cooperating on this project: *"...mostly because they thought we'd die"*, he joked. 
<br>
https://youtu.be/qiOahWj_X14
<br>

## Driving a go-kart in VR 
The first unconventional challenge was to ***drive a go-kart*** around a purpose-built track in VR.
Since obviously the participants needed to ***see*** *some* of their real-world surroundings in order to drive a kart, they used the "**through-camera**" on a Samsung Gear VR. 
#### Johnson writes about this experience:
<blockquote>
""It's amazing that our brains just corrected and we got used to seeing that view. We were going pretty quickly around the go-karting track, not hitting anything -- though with really reduced visibility.

An interesting challenge [was also]when the vibration of the vehicle causes the camera feed to shake and blur, but [it was]a great illustration of driving on instinct and highlighting some genuinely useful user-cases for Augmented Reality headsets.

Race info, ghost competitors and screen entertainment for autonomous vehicles will all follow as a direct result of this kind of real-world testing."

-Dean Johnson
</blockquote>


<center>![](http://i.imgur.com/6x73Yrr.jpg)</center>

<br>

## Getting a Tattoo in VR
Yes, participant and *brandwith*-head **Dean Johnson** really got his ***first Tattoo*** while doing this VR experiment. 
He actually first started with the VR glasses off, to get an idea of the pain levels.
After a few minutes, Johnson then continued wearing the VR headset, playing *"Gunjack"* while getting inked. 
#### What's interesting is that VR seemed to *relax* Johnson, reducing his pain levels and heart rate:
<blockquote>
"If I were to describe this raw tattooing pain as a sustained maximum of 10, I felt the VR content and the subsequent cocktail of endorphins and adrenaline genuinely dropped the irritation to a 6 or 7. That result alone would have satisfied us but we were also wearing Apple Watches throughout VR48 to monitor heart rates. Mine peaked at 103BPM in the tattoo studio with a clear view of the procedure, dropping to 74BPM under immersion. Thatโ€™s anecdotal feedback supported by real science."
</blockquote>

<br>

<center>![](http://i.imgur.com/GcYrXJN.jpg)</center>

<br>

## Walking on an airplane wing (mid-air) in VR 
And lastly, probably the craziest experiment: **walking on the top wing on a 75 year-old Biplane, while wearing a VR headset.** 
*Could reality enhance the virtual experience and vice versa? To view this, we would again be seeing the real world through the Samsung headsetโ€™s built-in camera. Or would we?*, Johnson asked in his blogpost. 
But after the experience, his feedback was not as spectacular as expected:
Johnson stated that it didn't really *feel* real, although the wind and every aspect of the real environment was there.
#### But one thing was missing: the actual view of the real world around him. 
<blockquote>
"It still didn't feel real to us with what we were seeing, but the movement -- the buffeting and forcing yourself against the wind, they were the things that physically added the extra dimension.

It might have been better if the headset had been displaying a VR dragon ride. If everything you were seeing felt real, that would all be amazing."
</blockquote>

<br>
<center>![](http://i.imgur.com/EGa8OU4.jpg)</center>
<br>


## Conclusion
#### So what were the medical effects of this extreme VR experiment, how did the participants feel and how did VR influence their experiences ?
Apart from some ***eyestrain***, fatigue and marks on the cheeks and nose where the VR mask had rested, there were ***no mental or physical side effects.*** 
Johnson reported though that his **close-up vision** is *"still slightly more **blurred** than before the event."*
Wearing the VR glasses for *even longer* periods of time would probably have negative effects on our eyesight. 

### Another interesting point to note is *SLEEPING in VR.*
Johnson said that ***sleeping*** in VR was a very unusual experience at first, because you just *believe* everything is real when you first wake up. 
<blockquote>
"When you wake up in VR, you just believe everything. Normally, virtual reality is a conscious choice, but if you wake up in a simulation, surrounded by dinosaurs and spaceships, you don't' have time to question your reality as you regain consciousness. It's kind of like waking up in an unfamiliar hotel room. You may not know where you are or what the timezone is, but you just believe you're in a hotel room. Why would you not?"
</blockquote>

<br>
<center>![](http://i.imgur.com/t6GJjm9.jpg)</center>
<br>
<br>



### <center>Do you think VR/AR will dominate our future and people will live in augmented realities constantly ?</center>

<br>
<br>




*Images: [1](https://edge.alluremedia.com.au/m/g/2017/02/iStock-614736586.jpg), [2](http://www.pcgamer.com/two-vr-enthusiasts-ignore-warnings-and-stay-immersed-for-48-hours/), [3, 4,5 ](http://activrightbrain.squarespace.com/blog/2017/5/28/vr48-addressing-vrs-identity-crisis), Sources: [1](http://www.huffingtonpost.co.uk/dean-johnson/vr48-addressing-vrs-ident_b_16407262.html), [2](http://activrightbrain.squarespace.com/blog/2017/5/28/vr48-addressing-vrs-identity-crisis), [3](http://www.pcgamer.com/two-vr-enthusiasts-ignore-warnings-and-stay-immersed-for-48-hours/), [4](https://www.engadget.com/2017/06/07/two-people-spent-48-hours-in-nonstop-virtual-reality/), [5](https://www.digitaltrends.com/virtual-reality/living-in-vr-48-hours/)*


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@exavier ·
Very interesting stuff. I am curios to see long term what impact VR will have not only in gaming but other fields as well such as treating PTSD.
๐Ÿ‘  
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@sirwinchester ·
True. I actually wrote a post about the different real-world applications of VR a while back. The possibilities are almost endless, and it can be used for much more than "just" gaming.
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@pratickr ·
Nice post. I was planning on getting one. :)
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@sirwinchester ·
It's definitely an awesome gadget, I'm sure you won't regret getting one. Although I have to say many VR systems still lack in the quality of their graphics, I think the devices will be a lot more advanced in 2-3 years time.
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@pratickr ·
Im planning to get it for ps4 an I think it has the graphic intensity and lots of companies lined up. But I haven't seen anything that I like so far to invest.
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@the01crow ·
its cool
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@sirwinchester ·
๐Ÿ˜ thank you!
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@gikitiki ·
$1.23
Have you read the novel "Ready Player One"?   It's about a future society that escapes reality by living in a VR world.  Fantastic Read.
๐Ÿ‘  ,
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@sirwinchester ·
That sounds like a very interesting plot! Thanks for sharing, I'll check it out!
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@gikitiki ·
$0.04
It's also available as an audiobook that is narrated by Will Wheaton.
๐Ÿ‘  
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@gigafart ·
$1.63
I suspect there'll be an entire industry selling VR-friendly foods to heavy users.

A lot of easy-to-open bags and straws XD
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@sirwinchester ·
$0.85
You might actually be right ๐Ÿ˜‚  easy-to-access foods that you can eat without cutlery!
Maybe they'll make it similar to astronaut food and pack all the nutrients your body needs in there, so that you can stay in VR for *even* longer!
๐Ÿ‘  
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@gmuxx ·
$1.18
Great post @sirwinchester 

I was lucky to own the Occurs Rift DK1 for a few months and thoroughly believed that this is the future. The technologies are advancing at a rapid pace and the prohibitive cost for entry in VR has dropped dramatically. The PS VR will bring a more appeal to a wider audience - although they are not the most advanced system available to the home user the cost of a PS4 is a lot less than a beefed up PC rig. As costs reduce further the market is going to explode.
๐Ÿ‘  ,
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@sirwinchester ·
True, VR has actually been around for several years but it only got into mainstream 2-3 years ago when Oculus started dropping their prices. 
I also think that introducing Playstation VR was a very smart move from Sony, attracting their regular buyers to access new cutting-edge technology!
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@gmuxx ·
I remember having a go in VR some 20 years ago. The headset was huge, heavy and very claustrophobic. The graphics were very basic and the field of view was miniscule but, as I sat in a WW1 biplane I turned my head and was in awe of seeing the pilot sat behind me wave at me. That experience stuck with me
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@road2wisdom ·
$0.63
Very interesting post.  Remind me of what Terrence McKenna said in a lot of his lectures.  VR is going to be the future!  I remember in the 90's they had VR game rooms but they didn't quite work that well.  Todays VR is HUGE.  Thanks For sharing.
๐Ÿ‘  , ,
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vote details (3)
@sirwinchester ·
Thank *you* for your feedback!
Yes that's right, VR has already come quite a long way, but there is still so much uncovered potential.
Just imagine a VR experience with the photo-realistic graphics of the latest console videogames... *that* would be the future!
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@road2wisdom ·
I know, it remind me of that Bruce Willis movie Surrogates expect they had robotic bodies they could control. That would be a cool next step or maybe not! I have to think about that one more!
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@shilpapatel ·
$0.10
Mind dragging technology. We are going closer to floating world.
๐Ÿ‘  , ,
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vote details (3)
@ashwim ·
omg how did they do it... i can't keep the vr on my head for even 1 hour...
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@digitalcosmos555 ·
I can't wait to see where VR goes! Full body VR is going to be amazing. I actually wrote an article on my blog about the neural lace and a little bit on its possible impact on VR. Neural lace like devices are going change the VR world in AMAZING ways!
๐Ÿ‘  
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vote details (1)
@xiobus ·
I expect there to eventually be a VR platform on Steem. Maybe people up vote the experience or objects curated by artists in the world. Advertisers might burn steem in the world or users control how much ads their experience or an area of the world has. You might could even spend Steem in this VR world for VR objects or to have IRL products and services delivered to your home.
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@sirwinchester ·
That would be amazing! Sounds like a very interesting idea.
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@gyanibilli ·
$1.45
Again a very interesting read from @sirwinchester :) I for one cannot wear the headset for more than 15 minutes..and more so when the virtual environment is fast paced. I guess it's because there is still some lag between the eye movement and the virtual scene. It starts to make you dizzy!
๐Ÿ‘  , , , , , , , , , , , , , , , , ,
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vote details (18)
@sirwinchester ·
True, VR motion sickness is a real thing! I can't wear it for very long either.
Sometimes even 3D glasses in the cinema are tiring for the eyes if you wear them for 2 hours straight.
๐Ÿ‘  
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@natord ·
>Both participants will wear the VR headsets for 48 hours - with only 5 minute breaks each hour to record vlogs and go to the bathroom.

I feel dizzy after 5 minutes :D
I need  to train the vestibular apparatus. Maybe in 5 years we all will work using VR and with my sickness I'll be kicked out on the street :)
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@cryptastic ·
well there are plenty of things I've done in the past I wish I'd been wearing a VR headset during. mostly in college.
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@hustletoparadise ·
As someone that has impaired eyesight ... unfortunately VR isn't something that I can actually try out. They need to create a VR headset that accommodates people with glasses LOL. Otherwise, I guess I need to save up and get lasiks on my eyes. Wearing glasses has been something I've just simply grown up with ... and believe it or not ... I have a phobia of touching my eyeballs so contact lenses just doesn't work out. So maybe one day, I'll try out VR!
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@scotty777 ·
It  shows you how unique God made the eye. Did you knew the eye could see 27 million color in seconds @ scotty777
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@screenname ·
Re: 2 People Spent 48 Hours In Virtual Reality Doing Extreme Activities - Here's How It Went
<p>This post has been ranked within the top 10 most undervalued posts in the first half of Jun 08. We estimate that this post is undervalued by $60.10 as compared to a scenario in which every voter had an equal say.</p> 
<p>See the full rankings and details in <a href="https://steemit.com/curation/@screenname/the-daily-tribune-most-undervalued-posts-of-jun-08---part-i">The Daily Tribune: Jun 08 - Part I</a>. You can also read about some of our methodology, data analysis and technical details in <a href="https://steemit.com/curation/@screenname/introducing-the-daily-tribune-most-undervalued-posts-of-nov-04---part-i">our initial post</a>.</p>
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@readmore ·
haha feels like the rise of semi-androids :D
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@pakyeechan ·
VR is going to be applied in different industries..
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@science-trail ·
Great Post!! We have selected your content to be highlighted on the Science-Trail!! Keep up the good work.  <p> Join Us on the Science-Trail [Discord!](https://discord.gg/w3jTsqB)
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