Let's Make a Level for Duke Nukem 3D, Part 12 by alexbeyman

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· @alexbeyman · (edited)
$9.91
Let's Make a Level for Duke Nukem 3D, Part 12
https://i.imgur.com/5MSuCMZ.jpg
<sup>[source](https://i.ytimg.com/vi/sbLcke5TwXc/hqdefault.jpg)</sup> 

Last time I promised that I'd finally get around to building the underwater maze this time.

https://i.imgur.com/hTBxEXg.png

How's that? Not really a "maze" per se, but the purpose of it is not to bamboozle the player. It's just to put the item at the end out of reach unless you have scuba gear, otherwise you'll drown long before you can get the item and return to the entry pool. 

https://i.imgur.com/39v7Oqw.png

As you can tell, I made it by copying and pasting just two structures over and over: A tunnel, and a juncture. Besides saving loads of time, this modular design means if I want to improve detail later on either the tunnels or junctures, I can delete all but one, detail the remaining one, then copy it into the empty spaces where the others used to be. 

https://i.imgur.com/IuUr0c3.png

But wait, why did I put the end of the 'maze' right up against the entry room? Is there some method to my madness? Not usually! But this time, there is. By adding a window, I can tantalize the player with the item they can see but not yet reach. 

https://i.imgur.com/8GcA63e.png

There. Now you'll do a little window shopping before diving in. This is another crucial trope from Metroidvanias. They show you something desirable but dangle it just out of reach. 

That's what makes it satisfying to finally get later on. If they didn't do that, the new item would come as a surprise and you'd feel no attachment to it since it was unexpectedly dropped in your lap.

https://i.imgur.com/V3gC9jq.png

The last thing I'm gonna do for this article is start on a connecting room that will lead to another cluster of areas where more items are used/obtained. This will be a vertical platforming section, in continued homage to Metroid, rather than another horizontal section. But you'll have to catch the next article to see how that shapes up. :)

---
*<sup>Stay Cozy!</sup>*
πŸ‘  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
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@jhonysins ·
nice post.thanks for shearing.
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@rothberg ·
$0.48
Great idea, I agree. Work hard for your rewards. Nothing should be too easy in to get, the game wouldn’t be so exciding anymore. It’s amazing how fast this whole game level is growing, you definately know what you are doing. I know how long these things can take, if there is one thing you wouldnt know how to do.
πŸ‘  
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vote details (1)
@savicqan ·
Very nice game ..
Very interesting for me
Thank for your post 
I hope we can be freind on steemit 
Nice to meet you 
Maybe you visit my blog and you like
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@adnandybala ·
the design and mapping of this game is very good, so it takes someone like you to do that.
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@yaan ·
$0.48
Oh, now I know why they put something right in front of your face but still out of reach in games. To build some intrigue. And you sit and think how to get there.
Your level design looks great. I love the underwater levels :d
πŸ‘  
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@deadspace ·
$0.48
Ah, yes. The window works very well for being a cock tease. You know, I would still probably dangle the item in front of them and allow them to get it, but I would probably troll people a bit and just put other windows here and there with cool stuff inside with no way to get them. Maybe even a tentacle girl or 2 in some of the windows, who knows?
πŸ‘  
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@rizkyakbar ·
A nice post and good article thank for sharing my friend @alexbeyman i like your post. 
I would like to invite you to visit my blog @rizkyakbar upvote and comment my post thnak you my friend
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@soegata ·
ouh bek manan cara jih
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@sushovon002 ·
Amazing work sir... you are really talented sir... great job...  keep it up... πŸ‘
πŸ‘  ,
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@steem2000 ·
@alexbeyman wow  great post , that place looks like a death trap. It also looks very cool but I can just tell I will probably die a lot hehe!##Upvote/Resteem###
https://steemitimages.com/0x0/https://i.imgur.com/8GcA63e.png
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@milend ·
keep working @alexbeyman, your design is very interesting.
edit duke nukem game like in real life.
πŸ‘  
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@braxton101 ·
$0.83
Sweet and underwater maze. I sure cant wait to enjoy drowning in there since I will probably never make it through it ha! Just kidding tho I am kind of good at video games I will get through it eventually I bet.
πŸ‘  ,
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@dediayomi ·
Best information...thank you for sharing.....
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@gurudeva ·
$0.63
An Alex Beyman project featuring underwater elements, I should have guessed.
This is really shaping up to be pretty badass.
πŸ‘  ,
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@aul ·
Wooow amazing ,really a very goog design
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@ninegags ·
$0.54
Its looking great :) Can't wait to play it @alexbeyman Hopefully before the month ends :)
πŸ‘  , , , , , , ,
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@thedende ·
$0.50
It's good that you explain gameplay decisions. :) For example that the item is first shown unreachable, so it gives more feeling of success while receiving. That gives an revealing "aha!"-effect to our own gaming experience. :D
πŸ‘  
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@sadpotato ·
$0.50
I'm so mad! I always see this super overpowered bonus in games but I can't get it. Because I'm stupid and have no idea where the hell should I go...
Me am sad :(
πŸ‘  
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@alexbeyman ·
$0.04
Do not be sad. Have some weed, then you'll be a baked potato. Then wrap yourself in tin foil and slather your naked body in sour cream and chives, to celebrate your own deliciousness.
πŸ‘  
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@sadpotato ·
$0.50
Owww, you noticed me senpai. 
I'm too happy, I'll better go and fry myself and jump into sour cream yaaaay!
πŸ‘  
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vote details (1)
@rama94 ·
Continue making Levels for Duke Nukem 3D to perfect
![Screenshot_2018-02-13-05-37-54_1.jpg](https://steemitimages.com/DQmUE9ZgkY7ujpWkFo5wenHCxfL2Z2v5HUCQNM1HMpvkigE/Screenshot_2018-02-13-05-37-54_1.jpg)
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@kgakakillerg · (edited)
It's looking good πŸ‘βš‘β™¨οΈ
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