Viewing a response to: @alexbeyman/let-s-make-a-level-for-duke-nukem-3d-part-12
It's good that you explain gameplay decisions. :) For example that the item is first shown unreachable, so it gives more feeling of success while receiving. That gives an revealing "aha!"-effect to our own gaming experience. :D
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author | thedende |
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category | gaming |
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created | 2018-02-12 18:43:33 |
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