PlayerUnknown's Battlegrounds is dangerously close to destroying itself. by cryptokrieg

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· @cryptokrieg ·
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PlayerUnknown's Battlegrounds is dangerously close to destroying itself.
Recently i wrote a review for PubG where i gave you guys the facts about what was happening with the game, while not completely broken it was still a bug filled, laggy, glitched up mess, but for the most part i was okay with that as it was in Early Access and they had time to fix their game and clean it up before they eventually released it, but last week they dropped possibly the stupidest bombshell of this games history, they're officially launching in the next patch.

Now I have played PubG since it's initial EA release date and i can tell you that no matter what they patch in, unless it's in the 10's of gbs, the game is no where near ready to leave development, and i mean no where near they have roughly 45% of the game down and the other 55% is a constant nightmare to deal with, so i'm going to break down why this is a stupid idea to release the game in the state it is in right now.
https://y4j7y8s9.ssl.hwcdn.net/wp-content/uploads/2017/05/PUBG.jpg
# Their final "patch" adds something that should be been in the initial release. 
https://i.ytimg.com/vi/TTjepvDUBDg/maxresdefault.jpg
The final development patch seems to hinge upon one thing, vaulting and climbing, i haven't seen the completed patch notes yet but if their previous patches are anything to go on, they can't handle more than one job at a time, vaulting is something that should of been in the game from the start, I still don't know how they managed to do it without it as it's almost as essential as a scope in that regard. 

But the real thing here to note is, if this is what they consider to be a finished product, they will kill their game as soon as it's released because vaulting isn't the problem here, for months and months we've been asking them to fix 3 things, glitching characters models, desyncing character models and to rework their horrid netcode and hit registration, all of this has largely gone ignored as every single patch they release seems to make it worse. 

However like i said, we haven't seen the final patch notes, and there is something about a "ballistics" overhaul, the problem that i'm worried about is the terms they used "more realistic and balanced" look, i like PubG but every time they've tried to add something "realistic" or "balanced" something they end up making it 10 times worse than it was, this is usually because they're moving further away from UE4's basic functions in their development. 

But either way vaulting and climbing isn't a huge thing worthy of taking the "launch patch" it really is a small upgrade they could of pushed out in a month given how many resources they have now, instead it's been left to the wayside as they......i don't even know what they've been doing in the development cycle to be honest the game is still as buggy and glitchy as it was when it was first released. 

# The pros and personalities are leaving.
http://www.esports-pro.com/images/uploads/articles/1763/maxresdefault__ratio-169.jpg
I don't usually follow "pros" of games but iv'e seen a lot of news that some of the biggest stars in the PubG circuit are leaving the game either now or if 1.0 doesn't meet the requirements which it inevitably wont, and i don't blame them at this point, things that should of been fixed months ago are still broken and the team at PubG have never given any indication of fixing them, but it's extremely hard to play a game that actively punishes you for the developers mistakes.

You can go on YouTube and find countless videos of players like Grimmz and DrDisrespect dying to bugs, glitches and other various things, i myself haven't touched the game in 2 weeks after on a 12 kill streak i walked up a houses stairs, saw a guy hiding in a bedroom lined up the shot, pulled the trigger and the bullet went through him, smashed the glass he was standing next to and completely missed him and i died as a result, now multiply that times an average streamer playing 8 hours a day and you can see why they're having an exodus from the game.

But not only that companies that were interested in hosting competitive PubG tournaments are all going silent as the pro's don't seem to be interested anymore and considering PlayerUnknown would rather hold a tournament than fix his game(which he did, multiple times) this should be a massive red flag to them that this game is in serious trouble and needs some help.

# The players have been ignored and lied to.
https://content.invisioncic.com/r273030/monthly_2017_07/PUHOWCOULDYOU.jpg.6f626f5935bf73c4f94b7b9f9f15ee15.jpg
Playing this game since it's release we were consistently told that vaulting was only ever "one patch away" and that one patch has taken over 9 months to drop, as someone who interacts with game designers and developers i can tell you flat out that this was a blatant lie, vaulting probably wasn't even on their radar until people brought it up, it does not take 9 months to put vaulting in a game, and i think i know the reason for this.

It's what i like to call "Reverse Rust Syndrome" when rust went huge, Garry took about 3 months to say "Okay we've made so much money we can now change this from a DayZ clone into a real game" and they completely changed the game from the ground up in the same time it's taken PubG, with more resources than Rust, to implement vaulting into their game, this also has to do with the socialist makeup of their company as game sales are instead divided amongst the people who helped create the game, so for all we know they may just be chucking 50 dollars in every month for development costs.

Every single month we see something from the PubG devs saying they're working on a "huge optimization patch" to fix the game, only it never comes, in fact the only time i did actually see an amazing patch that did fix a fair few problems they had to delete almost instantly because it kept crashing like 70% of their player base for some unknown reason, but the main problems are still there and the constant talk of fixing them has never come and seems like it will never come.

The game can still not handle 100 players at launch, there's a running joke amongst the community that the game starts with 50 players, because most of the time you usually have to wait til half the server is gone just for it to be playable in most cases, this isn't always the case but the vast majority of weird shit happens in the first 10 minutes of the game.

The bullet "physics" are just fucking terrible, like that's the only way i can describe them, they have almost no familiarity game to game and depending on a huge number of factors will rarely play the same match to match, iv'e had games where i can aim someone up from 500 meters away with a sniper rifle and get a headshot, but the vast majority of games are where i shoot someone from 5 feet away with a shotgun in the face and it somehow doesn't hit them.

The biggest problem of all however and the one most fans have been asking to be fixed since march 2017 is the desync of character hit boxes and the never ending nightmare of their terrible hit vectors seemingly having no grounding over 80 meters away, i literally have almost 2 hours of footage i was going to chop up into a montage to stick online and link to them(until i realized they weren't listening) of shots just missing people standing still, getting hit around walls or being thrown 20-50 meters away from where i was by....I don't even know.

These are the problems that we wanted addressed and it seems almost impossible that all of that is coming in patch 1.0 since their track record proves they can only half implement one patch at a time and the majority of that time it breaks something else.

# So what does it mean for PubG.
https://i.redd.it/on8kd760xc6z.png
Unless patch 1.0 is stellar, and i mean absolutely pristine and solves all of the above problems the game will die very quickly, the US player base has been declining since September, most streamers have moved on to something else and average players aren't willing to give it any longer if the released product isn't a finished product and given the terrible communication from PubG and their development team seemingly ruining everything they touch in the game, the only thing they can do to save themselves is to delay the launch, stop making "new content" and address the giant desyncing unkillable elephant in the room. 

However as 10 months has shown us, it seems like PlayerUnknown was more interested in the money, than he was in actually making a playable game.

## Thanks for reading my article, feel free to up-vote or resteem, let me know below if you're still playing battlegrounds or if you decided to leave below, thanks!
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