Viewing a response to: @khaleelkazi/why-steemit-inc-needs-to-increase-the-community-creation-fee
Yes, it should be at least 1000 STEEM or more.
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No, it shouldn't.
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more domination for the whales. wooo.
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Social mindset: something costs too much; it has to be cheaper. **No**. If something is valuable, it should have a price and if you can't afford, then work until you can. I'm not saying that communities have to cost 1000 STEEM, but we should implement a system, similar to the domain-naming system, where valuable keywords costs more. Otherwise, there will be squatters who take away thousands of valuable keywords. And by the way, @yabapmatt is running one of the only business models on Steem which has a thriving ecosystem (Splinterlands). If there's someone you should listen to, it's matt.
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> if you can't afford, then work until you can This thread is full of people worried about adopting masses into Steem and how not spending enough money will... what, make it seem like a childish platform? What planet are you people from? **Work until you can**, is just about the best way to drive away mass amounts of people. Like the mindset or not, it's the fucking truth. *** I like your addition of a keyword system though. It could be a good middle-ground between our two differing views. (*Also, not to be antagonistic, but just because someone runs a successful business doesn't mean you should listen to them. "Appeal to authority" / "Listen to the top" is the most blanket & pointless statement I hear often nowadays.*)
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How valuable is it really? Because right now, I'd say things aren't exactly looking very good for Steem in terms of users activity. And how can they squat them if the communities are numerical ID's? > if you can't afford, then work until you can Sure, it's easy to say work until you can. I'm not sure how well traveled you are, but you and I are from wealthy countries. Most of the world can't and that's a harsh truth. And they're supposed to be one of the primary benefactors of crypto. At least, that was the idea many years ago. The increased barrier to entry just prevents more adoption. And no offense to @yabapmatt but, he's running a card game not the entire Steem platform. The work he's doing is great, but it's apples and oranges to what we're talking about here. Also, I didn't know Steem itself was supposed to have a profit driven model? I thought the witnesses were paid for their job to keep the chain up and running, no?
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I agree, it should cost far more than three STEEM, which is 40 cents. 1000 STEEM seems reasonable, *until the token value rises.* Nobody will want to start a community for $5000, then the value drops, and the next member starts a community for $2500. I'm thinking the cost should be set in US dollars so the cost stays the same. Make it far more expensive than 40 cents, indeed, but a reasonable and consistent cost as well.
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Why? How does that benefit anyone? You're adding another barrier to entry on a platform already dominated by whales. Most of the world is dirt poor too and this is all being compared to and priced in USD. It makes 0 sense. The price should be 100% determined on the cost to the network and that's it. And as far as I know, the name squatting thing isn't even an issue based on how the system runs. So, that point shouldn't even be considered in the argument.
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We'll have to find the happy middle ground. Making it too expensive is just as unwise as making it too cheap. A set cost is important. Someone could set up thousands of accounts for 3 steem each, at 40 cents, then sell those accounts for less than the cost of the three steem accounts in the future if the value increases, undercutting the source, and making a huge profit. Not good, especially if that source is designed to be beneficial to the economy as a whole. A community should be able to gather enough resources to pay for their community, if they're poor. It doesn't have to be too expensive or overly expensive to the point only the wealthy can do it.
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No, it should be free!
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Hi @yabapmatt I agree with you. If we want to encourage serious businesses to enter STEEM, then we need to forget about providing all services for ... pennies. That's simple as that. Steemit need to decide: do they want to make build business or do they want to give something average to average mass consumer and earn average revenue.
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I agree that 3 Steem creation fee is too low in general. I would rather like to see a requirement to hold Steempower in the main Community account in order to stay active. The amount of Steempower to be hold in the main account depends on the size of the community. Lets say per 1000 users maybe 100 Steempower for example. Instead of forcing people to pay a certain price for creating a community I would rather like to see requirements for the certain size of each community.
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