Steem-Monster Daily Rewards Are Too High / Suggested Changes ! by rentmoney

View this thread on steempeak.com
· @rentmoney · (edited)
$5.38
Steem-Monster Daily Rewards Are Too High / Suggested Changes !
Yes, you read the title right. While I know this isn't going to be a popular opinion its one I believe to be true. The recent [Steem-Monsters update post](https://steemit.com/steemmonsters/@steemmonsters/season-6-updates-and-balance-changes) has stirred up some negativity and debates (Mainly due to the rewards cuts).  Below is my proposal for a more fair system.

Its a very simple system that rewards more to the bottom players then the purposed changes do and takes away the way too large amount of 20 Free cards a day for those at the top. Some levels go unchanged. I also think its important to note that the free rewards cards is a privilege the founders have provided us not something that is gntd to us with our SM purchase of a starter pack or any other investment we made into the SM system.

<center><a href="https://imgflip.com/i/2r1eqi"><img src="https://i.imgflip.com/2r1eqi.jpg" title="made at imgflip.com"/></a></center>

Its a fairly simple system that rewards one extra rewards card for every league you climb.  Even the above system is a little too generous imo.

Starting at 1 free rewards card is fair but ending with giving 20 free is too big of a discrepancy. There is already enough incentives for champion level players. They get to fight for the top ten league prize.  In the past this prize has been a reward of 300 SBD or Booster packs split between them + they get the highest amount  end of league rewards (As they should).

 Something needs to be geared towards the lower level players. I say all this as a player that can reach the champion levels. Lets give something to those who play in the smaller leagues instead of gearing the system too much in the opposite direction. Lets not make the same mistakes that Steemit is currently making.

Disclaimer: This is not an attack on Steem-Monsters. Its amazing what they have accomplished thus far in a relatively short time span. I am in the SM discord channel regularly and see all the hard work the Devs (Founders) and team put in. 



# <center> Give Your Opinions Below</center>

# What is [steemmonsters](https://steemmonsters.com?ref=rentmoney) ?
>> [Steem-Monsters](https://steemmonsters.com/?ref=rentmoney) is a digital card game created by @aggroed and @yabapmatt. Early game release has launched and prizes are already up for grabs. Some of the cards in this game have already sold for upwards of $3000. Prize Money tournaments have started and thousands of dollars in Steem already given out. If you haven't yet check out [Steem-Monsters](https://steemmonsters.com/?ref=rentmoney) by clicking [here](https://steemmonsters.com/?ref=rentmoney). You can sign into the official site using your Steem details.

<center> For Comparison Below is Steem-Monsters Purposed Changes</center>
<center>https://steemitimages.com/640x0/https://i.imgur.com/I1mYgEu.jpg</center>
πŸ‘  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
πŸ‘Ž  
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@hotbit ·
Very similar proposal I have [posted](https://steemit.com/steemmonsters/@hotbit/request-please-cut-reward-edition-cards-supply) a month ago. Not much feedback, none from founders. You have my vote.
πŸ‘  ,
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@rentmoney ·
Thanks, I think the main issue here is that SM started out with being way too generous so people will be in an uproar anytime the rewards get cut to a more fair system.
πŸ‘  
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@stever82 ·
It is a bummer sometimes to see how much more the top investors get but most of them put in much more money that I into the game. The one thing I would add is most of these cards become very cheap on the market. That is a benefit for new players.  Really I feel it is okay just cause of the massive numbers of cards you need to max out a common.  Also the way the game is set up if you play a lot you can make it to champion with a level 5 summoner deck.  I have a done it with my a lot account.  Cause the really high guys grind up to a ranking so high you don’t play them anymore. 

Posted using [Partiko iOS](https://steemit.com/@partiko-ios)
πŸ‘  
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@rentmoney ·
The visual affect of seeing players earning 20 cards while only earning 1 yourself is enough to turn people away. As noted in my post I think 1 is a fair number to start at but 20 is way to high to be given out on a daily base.
πŸ‘  
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@masterthematrix · (edited)
Hi @rentmoney I agree with you that the Reward Cards are handed out to generously. I don't know exactly the timeline and player base numbers that are needed to calculate on how to distribute the new cards evenly over time. 
But from my feeling I would agree that the ratio between the lowest reward league Bronze 3 / 5 cards and Champion 1 / 150 cards = Ratio 30:1 is too high. What you are proposing is a Ratio of 15:1 that sounds more fair to me.
Like I said the correct amount of cards, if 1 or 3 or 5 for Bronze 3 league, thats what I really don't know. I hope that @yabapmatt and @aggroed are considering every aspect of there decision in regards to player base, timeline and overall gameplay experience to build a deck for new players.
πŸ‘  
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@rentmoney ·
Thanks for sharing your opinion and adding to the topic at hand.
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@alan369 ·
One thing I don't get is that if it's a decentralized game why steemmonsters community don't decide which decision to take?

Posted using [Partiko Android](https://steemit.com/@partiko-android)
πŸ‘  
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@rentmoney ·
In fairness to the founders they do take into consideration the suggestions from the players but in any game someone is going to have to make the final decision and choose what to implement or not since allot of peoples opinions and suggestions conflict with each other.
πŸ‘  
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@pizzachain ·
$0.05
I disagree. I discussed with rentmoney on Discord and it basically came down to this:

**Rentmoney says:** 
1. 20 cards for Champion I is just too much. Of course higher leagues should get higher rewards, but the 20:1 ratio is just too high!
2. All leagues got their rewards reduced, except for champion I!

**Pizzachain says:** 20 cards is perfectly fine for multiple reasons:
1. People who get into champion I have most definitely invested much more than the people who are in bronze league. For bronze league, all you need is a small amount of cards (the starter pack is enough), whilst you're going to need maxed/almost maxed decks to get into champion I. 
2. Bronze league isn't really a competitive league. It's more like a starter-league // a learning phase. Once you understand how the game works, you can easily get into Silver League, even with just some level 1 cards. Once you learn how to play the game well and once you've honed the right skills, you'll be able to get deep into silver and, using the reward cards you got, you can enter the gold league. 

Whilst champion I is really for the best players, using the best cards. It's really hard to get there, even for people who have a fully maxed deck. As you see in the picture below, there's really just a couple of people in Champion I:
![](https://cdn.steemitimages.com/DQmYrSLCxQe1c1ekamDho6qPzJNwkQorbDf16nUmvxS3p4i/image.png)

Only 6 players are in Champion I at the moment!

So the 20:1 ratio really only counts for the extreme cases: The really good players with (close to) maxed decks vs the really bad/new players with small level 1 decks.

TL;DR -- Even with level 1 cards and not too much skills, you can easily get to silver. Champion I, however, is really only for the best few players. The 20:1 ratio is therefor a really extreme comparison between the most skillfull players with the best decks vs the worst/newest players with the worst decks.
πŸ‘  , ,
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vote details (3)
@rentmoney · (edited)
$0.03
How many are in the league is irrelevant. Rewards were reduced everywhere with the smallest of reductions at top. I agree with reduced rewards but they at least should of been equal across the board. If anything the reduction should of been less at the lower/mid levels and more at the top.



I am going to tell you something that you are not going to like and likely dismiss as, " this isn't poker " but the poker and other gambling related industries figured out and solved  some of these same issues SM is having. 

Poker/other gambling clients use to give out lots of kickback to their highest paying customers. This has been reduced drastically due to the fact that the highest paying customers aren't the people who need the most rewards. Percentage wise lower level players should be getting more as to keep them active in the game and give them the feeling of winning. This creates positive moral and motivation for lower level players to move up the ranks and continue playing the game, which is very important for the over all health of any game and in the long run helps those of us that have invested.
πŸ‘  ,
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@pizzachain ·
$0.04
> Percentage wise lower level players should be getting more as to keep them active in the game and give them the feeling of winning.

Interesting... Isn't that exactly what is already happening? Lower players get a much higher percentage relative to their collection, than high players get. 

Again, the only arguments you're using are: "How many are in the league is irrelevant" and "Rewards were reduced everywhere", which were both, whether you like it or not, already countered in the discord. But you're blatantly ignoring that fact, which makes it quite annoying to discuss this matter with you. You're expecting the other side to be convinced of your point, but you aren't open to be convinced by others. 

Now you're bringing up the poker/other gambling clients argument again. However, you guessed my response almost perfectly right: This ain't fucking poker. Additionally, I got no idea how Poker/other gambling clients handle high-paying customers vs low paying customers and how it all works exactly. 

But if it works so great in Poker/other gambling clients, why can't you give any good arguments for why it would work well here? Of course, you say it works well in Poker, but you don't say why. You only say that it does, which is quite annoying to verify.
πŸ‘  ,
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@steven-patrick ·
I hope steemmonsters doesn't make the same mistakes steemit made.  New users are the lifeblood of any community.  Need to always be growing user base.  ALWAYS
πŸ‘  ,
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@rentmoney ·
Thanks for stopping by and voicing your opinion.
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@steem-bounty ·
$0.08
Buonty added
@rentmoney has set 2.012 STEEM bounty on this post!
 ![logo_for-light-bg_1000.png](https://steemitimages.com/DQmdYbGNQCwrAsveg9Yv5YeRqCCzjCYhoavinDwYLqPN9mu/logo_for-light-bg_1000.png)   <br>


Bounties are  a new way you can earn rewards irrespective of you Steem Power.  Go [here](https://steemit.com/steem-bounty/@rjoshicool/how-to-use-steem-bounty-one-of-the-most-popular-dapp-on-steem-blockchain) to learn how bounties work.

Earn the bounty by commenting what you think the bounty creator wants to know from you.

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Happy Rewards Hunting!
πŸ‘  , ,
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vote details (3)
@steem-bounty ·
Bounty Payout
Congratulations to the following winner(s) of the bounty!
- @davemccoy has earned 0.32 STEEM. 0.296 STEEM from the creator of the bounty and 0.024 STEEM from the community! 
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[Find more bounties here](https://steem-bounty.com/) and become a bounty hunter.
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[Find more bounties here](https://steem-bounty.com/) and become a bounty hunter.
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[Find more bounties here](https://steem-bounty.com/) and become a bounty hunter.
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@sfcq240788 ·
Im not in to Steem-monster yet but i think i would start thanks to you
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@rentmoney ·
Awesome, if you sign up using my link you will join the ever growing list of players that earn extra free rewards in my pop up giveaways !

Here is my link : https://steemmonsters.com/?ref=rentmoney
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@cloudblade ·
I Haven’t got a reward card yet,
I Can't open current battle,
My cards are all sent by friends,
It seems that you can't play without opening a new card bag.
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@hotbit ·
You have zero summoners to summon these only two monsters, thus you cannot join a battle.
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@rentmoney ·
Everyone needs to buy the starter pack ($10) before they can play the game.

You can trade / buy and collect without purchase.
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@cloudblade ·
understanding, thank you very much
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@glory7 ·
I am pretty sure that you have to invest 200x to reach champion I, compared to bronze. So maybe 20x is too small?
πŸ‘  
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vote details (1)
@rentmoney ·
The few can't keep taking and expect the many to stick around. I agree the ones at the top need to get more rewards. And they do and will. They will get the better / higher paying tournaments. THey get to fight for the top 10 league prize. They get a 30 - 1 ratio in league ending rewards cards. Something needs to be tilted in the opposite direction to help newbies.
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@pizzachain ·
Thing is... The few aren't taking. The many are!

The few top players who actually get the 20 reward cards per day, are both really skilled and invested a lot into SteemMonsters to get the decks they currently have! They've not invested a couple times more than the newbies, they've invested litterally tens to hundreds of times more than the newbies...

And even the newbies, with just the starterpack, can get into silver III, Silver II and Silver I, depending on their skill. Using the reward cards they obtain everyday through completing quests, they can then rise further in the rankings and even enter gold fairly quickly. The 20:1 ratio for daily quests is not really relevant, except for extreme cases. And the 30:1 ratio is even more irrelevant, since it only counts for bronze I members, which is really only the newest players who don't yet know how to play and who don't have any decent cards. And even they will probably rise further quite quickly.
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@pizzachain ·
I completely agree on that! Even with just the starterpack cards, one can easily get into silver if they know how to play and using the reward cards they get, they can grow into higher silver leagues and even gold, pretty rapidly... And that's just the starterpack investment!
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@davemccoy ·
$0.14
It takes courage to tell the truth when your opinion is not popular.  I recognize it and commend you for your point here @rentmoney.  I also like that you give a suggestion that you think is fair.  

You are right that people are going to be turned off... they already are.  Last season I had at least a dozen decks quit playing for FREE due to that cut.  I shutter to think what will happen in a few days after they see the new rewards system.  

The problem people don't realize is this is a solution to weaken the bots overall influence, yet what it really does is weaken the human players. While it might help for a couple days or weeks, what it is really doing is taking out human players that say "f' it, these bots are no fun AND I get no reward".   Its happening already... such a shame and so unnecessary.

These Mavericks have some good ones and bad ones (why don't the good ones stop their buddies that build all those destructive bots that are raping everyone?)... But more importantly,  they have done Aggy and Matt a disservice, and forced a split between the rich and poor... bots and humans... basically the same issues as people have with steemit... By focusing on **THEIR** own pocketbooks, they have turned their short-term worries for a return into a realization that this is a "pay for play" system.  SM had to move to appease the big boys and now we see the repercussions and the ripples.

I applaud you very much for standing up for what you know is right, and we all know deep down that your points are valid and make sense.  

I have tons of faith in Matt as a person, and think both he and Aggy are trying to appease everyone right now and learning day by day.  I am holding my cards purchased (at this point) because I think they will reach a crossroads where they get to make the right decision again.  The potential is huge and this is just a small bump on the learning curve and hopefully the pain will teach in the process!
πŸ‘  , , , ,
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vote details (5)
@rentmoney ·
$0.03
Thanks for taking the time to type out such a thoughtful response. I argued against bots countless times as well. Its like beating my head against a wall trying to get some to see how they are not good for the ecosystem as a whole. Bots simply (rightfully  or not) have a bad stigma attached to them and are not worth the headache of having them around. The average player hears the word bot and their mind automatically gravitates to, I'm being cheated. This is not a thought we want them to have.

I can see the founders and team work hard and I also have faith they will find the right balance. They implemented great changes to fight them in the past and they are always considering the complaints and suggestions of the players. Hopefully they take a good look at the new system they are planning on releasing and re-consider/re-work  the  changes.
πŸ‘  ,
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vote details (2)
@just2random · (edited)
For the record the rewards are ok as they are, for now.

This is not poker, although it will always attract poker players, but that doesn't make it poker.

Your argument stems from a Fixed Mindset. Resources are limited and you need to protect investment. I get it.

But it doesn't matter. Only short term thinkers/investors are worried.

People with a growth mindset don't care because they foresee an abundance of players, scooping up the cards and driving up prices. (And there are many of us)

We aren't there yet, but if we just accept the status quo for a few weeks and let yabapmatt finish off our flagship product, we might find a new light to guide us.

You proved your point about about pack rewards, and now we have none, someone else published some bogus reward values, and now we have less.

I don't see how either will help us to attract new players. 

Maybe investors will come but I'd rather have players who love the game than fat wallets who will whine the moment their investment is heading south.

The moment this becomes more about investment than the game, I'm out.

The cards are limited, so when you attract enough new players who want to level up, basic economics suggest the prices will rise.

You are a smart guy and I'd love to hear your thoughts on how we can grow the user base.

Ping me if you ever write such a post and I'll be sure to read it.
πŸ‘  
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vote details (1)
@rentmoney · (edited)
When you say the rewards are ok as they are do you mean the current system or the one that will be implemented at the end of this season in the next few hours ?

I agree this is not poker but we have to form our opinions based on something. SM model very closely relates to pokers. The same issues have come up in both .... its logical to think the same solution can be applied to both. 

I believe you are mistaken about who is worried. I am in it for the long haul. To say I am worried is a stretch but I do see the unfairness of the recent cut backs and feel as I should voice my opinion on it just as I voiced my opinion and helped to change the fact that too many Beta packs were handed out for free. Introducing the rewards cards as an alternative was a great decision.

Thanks for taking the time to respond.

As for how I think we can drive the player base.

- We need to be able to spend fiat more easily
- The gap between the free rewards at the top of the league compared  to bottom need to change.
- Tournaments being automatic (Which is on the way )
- When tournaments launch they need to pay more then just the top few. This creates more winners and will help with user retention which is as important as getting new players.
- Bots need to go .....
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@vimukthi ·
I think these rewards will change over time whne player dynamics change. Currently we have very little amount of players in the top levels. It's practically impossible to get beyond Gold without massive investment. I personally don't mind the Daily reward structure. But the season rewards massively favor those in the top. They did sink in  lot of money and they do deserve larger rewards. But when the gap is so large lower tier players are almost never going to beat someone who invested big bucks into the game making the game a little less competitive and more stale over large period of time.
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@rentmoney · (edited)
I made it into silver with just a starter pack. I see level 1 teams in the gold league. It isn't easy but with the right strategy it can be done. Level 5 teams can get into champion. It cost less to get in the higher leagues then most think. 

I agree the rewards will likely be forever changing. I just don't think its a good idea to award up to 20 free cards when you are trying to sell 5 for $2. IMO its better to have rewrads cards slightly underpowered and used as a tool to onboard new players. Something for the ones that don't have instead of a reward for those that already do have.
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@robertgelbmann ·
I think, the rewardsystem is ok now and also, that the β€žearly birdsβ€œ in Steemmonsters got better and more cards. 
Itβ€˜s ok to earn free cards on playing, but if you buy the right ones for small money, you can easier win and get more cards!

Greets Robert

Posted using [Partiko iOS](https://steemit.com/@partiko-ios)
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max_accepted_payout1,000,000.000 SBD
percent_steem_dollars10,000
@rentmoney ·
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properties (22)
post_id69,045,693
authorrentmoney
permlinkre-robertgelbmann-robertgelbmann-re-rentmoney-steem-monster-daily-rewards-are-too-high-20190119t231344258z
categorysteemmonsters
json_metadata{"tags":["steemmonsters"],"app":"steemit\/0.1"}
created2019-01-19 23:13:45
last_update2019-01-19 23:13:45
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last_payout2019-01-26 23:13:45
cashout_time1969-12-31 23:59:59
total_payout_value0.000 SBD
curator_payout_value0.000 SBD
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root_title"Steem-Monster Daily Rewards Are Too High / Suggested Changes !"
beneficiaries[]
max_accepted_payout1,000,000.000 SBD
percent_steem_dollars10,000